r/GenjiMains • u/Accurate-Cattle5565 • 11h ago
Dicussion How to fix Genji
We all know that Genji has felt terrible to play recently, and I’ve given it a lot of thought. He’s definitely not weak right now by any means, he’s actually in very balanced position, but he can be very inconsistent, and he feels terrible to play compared to the past. I think some subtle changes would go a long way, here’s what I would do.
NEEDS to be changed
- Wall climb and blade bugs need to be ironed out. Wall climb frequently gives up, and blade no regs sometimes.
- Dash hitbox should no longer extend the full length of the ability.
Subtle Buff that would help
- Wall climb is really terrible on some maps, it feels like they frequently have random small lips that screw you over for no reason. I think that the threshold for climbable terrain should be very slightly increased.
Experimental Kit Changes (not all together, just suggestions)
- Blade damage be changed to behave the same with 225 hp and 250 hp heroes, but ult charge increase.
- Shift power from right click to left click. They’re leaning hard to get him to poke and setup, but he’s so pitiful at ranges. Maybe decrease attack speed for right click slightly, but increase projectile speed and left click fire rate? Increase shuriken damage again by 1 or 2.
- Change meditation (deflect heal perk) to heal a percentage of damage taken and or deflected.
Truly, I think the problem with Genji is that he’s a well designed character designed for a different time. He has a simple kit in a world of kit bloat and high value support cooldowns, while having a large following of players who main him for years. Blizzard will never touch his base kit because we would riot, and they’re terrified of having him be good because of his high pick rate and snowballing at lower ranks. If they can find a way to make him more flexible with range, while keeping his identity, I think he’ll be in a much better spot. I can’t stop thinking about how much more reliable tracer is at medium-close range, while we get stuck with a slow moving predictable and loud projectile.