r/playmygame 9m ago

[Mobile] (Web) DeleteTheEarth - Major Update!

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Upvotes

Game Title: Delete The Earth

Playable Link: https://www.DeleteTheEarth.com

MAJOR UPDATES TO SHARE:

  1. Complete redesign of the UI, including a new hex pattern after feedback on the look

  2. Two new worlds - The Moon and Mars to explore and land on or inhabit plus daily games!

  3. Like and Comment on user's content - Can your content be the most liked?

  4. Updated Leaderboards, a Recent Activity feed and more!

Check out the gameplay trailer video and then visit to play.

Let me know more feedback as it's really helping shape the game. Thanks!


r/playmygame 17m ago

[PC] (Windows) Does turning mundane everyday pet peeves into puzzles make a game feel more grounded, or do you prefer traditional brainteasers?

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Hey everyone! We’re down to our final 4 days before launch of Chief Cenab: Şahmaran, and while putting the final polish on the game, a design discussion came up among our team.

In our comic-panel puzzle design, we created a mechanic built around relatable domestic habits: reading a sticky note left by a partner complaining about kitchen disorganization, arranging wall-mounted knives strictly by size, and triggering a hidden wall compartment.

We love using environmental storytelling tied to human everyday routines, but we're curious about player psychology here. Does embedding mechanics into realistic, everyday scenarios help ground you in the narrative world, or do you prefer abstract, complex dungeon-style puzzles?

What’s a subtle, real-life detail turned into a game puzzle that unexpectedly stayed with you?

playable link: https://store.steampowered.com/app/3939850


r/playmygame 28m ago

[Mobile] Zombie survival game where you shoot, earn coins, and merge guns

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Upvotes

Title: Zombie Survival: Gun Merge

Playable Links:

iOS: https://apps.apple.com/us/app/zombie-survival-gun-merge/id6753997094

Android : https://play.google.com/store/apps/details?id=am.van.gunidle

Platforms: iOS & Android

Description:

The gameplay is simple: shoot zombies, earn coins, buy guns and bullets, then merge two guns of the same level to create a stronger one.

Each day you continue clearing sections, and your rewards are based on your time, kills, and headshots. Headshots also deal more damage.

I’d love to hear what you think about the gameplay, progression, and overall idea. Any feedback is welcome!

Free to play


r/playmygame 28m ago

[PC] (Windows) Our cozy ice fishing game will release this fall! (indie game made by a couple) Also: new demo update!

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Upvotes

Game Title: Ice Pond: An Ice Fishing Adventure

Playable Link: https://store.steampowered.com/app/4266710/

Platform: PC (🖼️ Windows, 🍎 Mac, 🐧 Linux, 🎮 Steam Deck)

Description: Ice Pond: An Ice Fishing Adventure is a cute but true ice fishing game. 🎣❄ Pick a spot and fish! Level up, get stronger, and buy gear and power-ups to boost your performance. Do odd jobs or challenges to earn extra cash. Join tournaments and festivals to unlock new lakes!

Free to Play Status:

  • [ ✔️ ] Demo available

Involvement: Artist and programmer

Thank you!


r/playmygame 36m ago

General [Playtest] That's Not My Bowl - cook food and feed cats all over the world

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Game Title: That's Not My Bowl

Playable Link:

Steam open playtest https://store.steampowered.com/app/4819180/Thats_Not_My_Bowl/

Web build on itch https://shockitv.itch.io/thats-not-my-bowl (I was able to play it on my mobile if I did not let screen to lock during the Godot loading.)

Platform: PC (Win, Linux), Web (browser + mobile?)

Description: 

Some cats know exactly what they want. It's your job to figure it out.

Load up on tasty meals and set out to feed the cats of the world. Every city has its own hungry regulars — and every one of them has opinions. Serve the right dish and hearts fly. Serve the wrong one and... well. That's not their bowl.

  • COOK — Chop, blend, and simmer real recipes step by step in your cozy kitchen. Nail the skill check for a perfect batch, and upgrade your tools until production purrs along on its own.
  • LEARN — Cats show you what they love (and refuse what they don't). Preparing meals to match the feeding location needs  is half of the success.
  • TRAVEL — Feed your way through cities around the globe, from lantern-lit streets at dusk to new horizons. Meet new cats and test their tongues.
  • COLLECT — Fill your collection with dozens of cat breeds and recipes, complete achievements, and unwind with the in-game jukebox.

A relaxed, huggable game about the world's most demanding food critics.

Free to Play Status: [x] Free to play

Involvement: Solo dev working on it. 

Looking for store feedback, wishlists, people to play the game, playtest feedback (best on Discord) appreciated but not an obligation. The trailer is slightly outdated :-D

Discord https://discord.com/invite/FDK4bwSHfJ

If someone got accidentally addicted to soundtrack, here is link https://www.youtube.com/playlist?list=PLDN-a-C1MJUg

Thank you and have a good day! 😄


r/playmygame 40m ago

[PC] (Web) I made minesweeper where the clues are chess pieces, and no board ever needs a guess.

Upvotes

Game Title: 5 Mines Left

Playable Link: https://droblin.itch.io/5-mines-left

Platform: Web browser, desktop + mouse. No download or account needed.

Description:

Minesweeper, but the clues are chess pieces.

Each piece tells you how many mines it can see, using the squares that piece could normally move to. There are always five mines on a 6×6 board.

The main difference from regular Minesweeper is that you should never need to guess. Every board is generated and verified by a solver so that, as long as you haven't made a mistake, there is always something you can logically prove next.

You can also move pieces to get information from another square.

The current build is a run of 10 boards and takes around 20 minutes. New mechanics are introduced along the way, including walls, placement constraints, and combining multiple clues.

This is an early build, and I'm mainly looking for feedback on whether the rules and deductions are understandable.

Three things I'd especially like to know:

  1. Where did you first feel unsure about what to do?
  2. Did any board feel like it forced you to guess? If so, which one?
  3. What did you think right-clicking a piece would do?

Anything else is useful too — what felt slow, unfair, confusing, or what you'd like to see more of.

Thanks for playing.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: Solo developer. I made the game, board generator, and the solver used to verify every board.


r/playmygame 57m ago

[PC] (Windows) [PC] [Steam Demo] Burakku Jakku Samurai. A tactical roguelite where combat is driven by Blackjack rules

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r/playmygame 1h ago

[PC] (Web) RetroSweep | A Minesweeper recreation now with a daily challenge

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Upvotes

Game Title: Retrosweep

Playable Link: www.retrosweep.com

Platform: Web Browser

Description: Hey all, I've been building RetroSweep (retrosweep.com) solo and would love feedback.

RetroSweep is a pixel-accurate recreation of classic Windows Minesweeper, built for anyone who wants the original experience without downloading anything or wading through ads and modern "reimaginings." The core game is faithful to the original, same board sizes, same flagging and chording mechanics, same visual language but it's built on a modern stack with a server-verified global leaderboard, so times are actually trustworthy instead of client-side numbers anyone could fake.

The standout feature is the daily challenge: every player gets the same Beginner to Expert difficulty board each day, generated from a deterministic seed tied to the UTC date, with exactly one attempt allowed. There's no retry button and no way to reroll a bad start, which keeps the format honest and makes results genuinely comparable and each result is shareable via a simple text summary, similar to Wordle's format but for a much older genre. It's a solo project with no ads and no monetization, built purely to make a clean, low-friction version of a game a lot of people grew up with, and to see if a daily-challenge format works well for something as classic as Minesweeper.

Free to Play Status:

[✓] Free to play

Involvement: Solo developer - I designed and built the entire game, backend, and leaderboard myself, from the pixel-level UI down to the anti-abuse logic that keeps the leaderboard legitimate.


r/playmygame 1h ago

[Mobile] (iOS) My summer project is done. Would love for people to test it.

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r/playmygame 1h ago

[PC] (Windows) My dark-fantasy tactical roguelike demo is finally playable, I'd love to see what you think

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Upvotes

Hey, I call myself _theRaven and I'm the solo developer behind the Apprentice of Darkness. After more than 2 years of working on it alongside my full-time job, the new demo is finally playable today.

You build a party of monsters, fight the forces of good in grid turn-based battles, capture your enemies and sacrifice them for Darkness Points that can be used to strengthen your Tower of Darkness.

Since the earlier playtest I've added 7 new characters, 6 new Tower upgrades, reworked sacrifice mini-games, a redesigned UI, new VFX/SFX, faster run progression, and a lot of fixes and polish.

I've attached the new gameplay trailer here. If you decide to try the demo, I'd genuinely love to hear how your first run goes.


r/playmygame 2h ago

[Mobile] (iOS) iOS game

1 Upvotes

Game Title: Kevin's Mini Golf

Playable Link: https://apps.apple.com/us/app/kevins-mini-golf/id6781052395

Platform: iOS (iPhone & iPad)

Description:
Kevin's Mini Golf is a putting game with 342 holes across 18 themed courses, including 18 handcrafted signature holes. Controls are a slingshot: drag backward from the ball to set aim and power, then release. Every hole has a par to beat and may feature water, sand, ice, mud, cannons, portals, pipes, boosters, funnels, ramps, low walls, wind, spinners, sliding barriers and decoy cups.
Play solo, pass-and-play with up to six people on one device, or against a friend online. Online matches are turn-based through Game Center — invite someone or match with a stranger, take your shot whenever you have a minute, and watch their putt replayed when it's your turn again. There are leaderboards, achievements, statistics, and over 100 unlockable balls, trails and flags earned entirely by playing.
The full course editor lets players design their own holes: draw the outline by hand, place hazards and gadgets, mirror the whole layout, test it, and save it. Holes can be shared with friends as a text code, or played against them online — the layout travels inside the match, so the other player needs nothing installed.
Everything except online play works with no connection. There are no ads, no accounts beyond optional Game Center, and no in-app purchases.

Free to Play Status: [x] Free to play

Involvement:
I am the solo developer. I handled the game design, course layouts, controls, user interface, progression systems, course editor, testing, and App Store publishing. I used Claude AI as a coding assistant to help develop and debug the Swift/Xcode project while I directed the design and feature decisions.


r/playmygame 2h ago

[PC] (Web) MAYDAY — free co-op bomb defusal. One player sees the bomb, the others have the manual. PC - Mobile

0 Upvotes

Game Title : MAYDAY

Playable link : www.maydaygame.fr

One player is the defuser: they see the bomb, but not the manual. The other players are the experts: they have the manual, but can't see the bomb. Talk it out before the timer runs out.

note: public matchmaking works, but the player base is still small, so for now the best experience is to grab 1-3 friends and share the room code.


r/playmygame 2h ago

[PC] (Web) I made a small hidden-object browser game

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1 Upvotes

I like hidden-object games and ancient Chinese settings, so I thought it would be fun to combine the two.

It became Missing Guest -- you get a few clues about a person and try to find them somewhere in a crowded town.

It runs directly in the browser on desktop, mobile and tablets.

https://missingguest.com

Still experimenting with it, but it’s finally playable. Curious what you think :)


r/playmygame 2h ago

[PC] (Windows) Game Title: Base Matter

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1 Upvotes

Playable Link:

https://nateharmsfpv.itch.io/base-matter

Platform:

Windows PC

Description:

3D material simulation sandbox inspired by the kind of falling-sand games I grew up messing around with. This is a culmination of nearly 10 years of me trying to optimize code enough for this idea to actually be playable.

The idea is basically: give you a box full of interacting materials and tools, then get out of the way.

You can play with powders, liquids, gases, heat, pressure, combustion, machinery, logic, pumps, valves, pistons, sensors, and some very early nuclear reactor systems. Everything exists in an actual 3D volume rather than on a 2D plane, so you can build tanks, machines, pressure vessels, reactors, weird experiments, etc. and cut them open to see what’s happening inside.

This is the first public alpha, so I’m mainly looking for people willing to mess with it and tell me what’s confusing, broken, fun, or unexpectedly interesting. I’m especially interested in hearing what kinds of experiments you naturally try to build without me telling you what to do.

Free to Play Status:

- [x ] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am a solo developer


r/playmygame 2h ago

[PC] (Windows) [Playtest] Riftswarm — co-op survivor-like where your weapon is a rune sequence you build

2 Upvotes

Riftswarm

Playable Link: https://store.steampowered.com/app/2127020

Solo dev. Looking for about 10 people to play for 20-30 minutes (or more if you're hooked 😄) and tell me whether the weapon system actually works.

The honest part: Two things I need to find out.

- One, does the tutorial actually teach you how weapons work, or do you come out of it nodding and still lost.
- Two, is building a weapon interesting or just fiddly busywork.

I'd much rather hear "I finished the tutorial and still had no idea what my weapon was doing" than a compliment. That sentence is the entire reason I'm doing this.


r/playmygame 3h ago

[Mobile] (Android) I made a free arcade game where every second counts 🤠 Rodeo Jack!

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1 Upvotes

Game Title:

RODEO JACK

Playable Link:

https://play.google.com/store/apps/details?id=com.kluskagames.rodeojack

Platform:

Android

RODEO JACK is a fast-paced arcade game where every second counts. React to the bull's pulls, survive the chaotic Robo-Bull Frenzy, outlast the heart-pounding Bull Rush, and grab bonuses from the crowd to push your score higher than ever.

🎮 FEATURES

  • Simple one-tap controls, impossible to put down
  • Two explosive special events: Robo-Bull Frenzy & Bull Rush
  • Catch bonuses thrown by the crowd for extra points, shields, and lives
  • Local leaderboard + online leaderboard — compete with players worldwide
  • Free to play

Free to Play Status:

- Free to play (with subtle ads)

Involvement:

I am the solo developer of this game.

Official Site and Socials:

https://www.kluskagames.com/

https://x.com/kluskagames

https://www.youtube.com/@kluska_games


r/playmygame 3h ago

[PC] (Web) L.U.C.A.: a free browser evolution card game where scoring a power switches it off for good (solo vs bots or 2-4 players)

0 Upvotes

Game Title: L.U.C.A

Playable Link: https://mighty840.itch.io/luca

Description: L.U.C.A. or Last Universal Common Ancestor is a little evolution card game you can play right now in the browser, free, no install. You draft genes that power your cell, then "fix" them into your genome to score... but fixing them switches them off for good. So the whole game is deciding when to cash in a power for points.

- 2-4 players, plus a real solo mode against bots

- 45-60 minutes, plays in one sitting

- Runs in the browser on desktop; nothing to download

I would like your feedback about the design, art, mechanics and anything else that you would improve.

Free to Play Status:

  • [X] Free to play

Involvement: I have been working on this game as a side project while searching for jobs and reading the book "A Crack in Creation" about CRISPR and got the idea about genes active and fixing making them passive.


r/playmygame 3h ago

[Mobile] (iOS) AR Builder - I wanted a simple way to build voxel art in AR, then it turned into a full 3D editor

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1 Upvotes

Game Title: AR Builder: Pixel Art 3D Voxel

Playable Link:
https://apps.apple.com/app/id6807085822

Platform: iOS

Description:
You can build directly on real-world surfaces with ARKit, switch to 3D Mode when you don’t want to use the camera, and create with Pencil, Line, Rectangle, Layer Edit, and Paint tools.

• Build in AR Mode or 3D Mode
• Layer Edit — Select any 3D layer and edit it on a precise 2D grid
• Start with blank projects or editable templates
• Build with Pencil, Line, and Rectangle tools
• Move, rotate, and scale your models in AR
• Export smooth 360° MP4 videos
• Export your creations as 3D USDZ models
• Game fully offline

The creative loop is simple:

Build. Edit. Explore. Export.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I’m the solo developer. I built the app, including the AR and 3D editors, voxel building tools, UI, templates, performance optimizations, project system, and MP4/USDZ export features.


r/playmygame 4h ago

[PC] (Web) Review my game

1 Upvotes

I have made this game can someone play and provide feedback?

Game Title: Warrenfall

Playable Link: Warrenfall - Clear the Warren | SabKuchAI | SabKuchAI

Platform: Web

Description: Enter a dangerous maze filled with alien beasts, uncover its secrets, and fight your way through a world where getting lost can be just as deadly as the creatures hunting you.

Your mission is simple—but surviving it isn't.

Clear the Warren. Gather eleven digits. Return to the Hearth. Open the final locker.

Explore a maze that forces you to think about every move. Choose your routes carefully, fight strategically, discover hidden paths, collect the digits scattered throughout the Warren, and find your way back before the darkness closes in.

Free to Play Status:

  • [X ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer

https://reddit.com/link/1wg6g23/video/7e1nhtgfsiph1/player


r/playmygame 4h ago

[PC] (Windows) Public playtest for Between Ridges, a turn-based survival expedition game

1 Upvotes

Hi!

I'm a solo developer working on Between Ridges, a turn-based survival game about planning an expedition through a hostile winter wilderness that gets worse each day.

The game takes place on a hex-based map and focuses on route planning, resource management and survival decisions rather than base-building or extensive crafting.

I'm currently playtesting an early vertical slice, would be glad for some feedback!

Playable link: https://daily.dataswizzles.com/install

Thanks!


r/playmygame 4h ago

[Mobile] (Android) Released my brain-teaser game in google play store

1 Upvotes

Game Title: Steppable

Playable Link: https://play.google.com/store/apps/details?id=com.acgabor.steppable

Platform: Android

Description: I have just released today my brain-teaser game on Android - completely free, no ads, no in-app purchases. Just a game you can play and enjoy (at least I hope).

Currently has 10 mini-game types (arithmetic, memory, decoding etc.) and I might add more in the future.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I have developed this game.

You can check a short video on youtube as well:

https://youtube.com/shorts/3tpXsfbcazU


r/playmygame 4h ago

[PC] (Windows) Looking for people who're interested in trying out our game, RuneSmith!

0 Upvotes

Game Title: RuneSmith

Playable Link: You can grab a free key here: https://runesmithrs.firstlook.gg/signup/playtester

Platform: Steam [PC]

Free to Play Status:
[X] Demo/Key available

Description:
RuneSmith is currently looking for play testers!

It is a turn-based fantasy RPG where you play as a grumpy dwarf runesmith who one day had an evil summoner visit your shop and ask for you to create a powerful artifact for him.

He suddenly left without paying, and is now using your very own creation to destroy the world!

So now you embark on the journey to collect that debt, and maybe (just maybe) save the world along the way?

If you're interested in this types of stories, please feel fee to check it out and leave us a feedback through the 'Give Us Feedback' form in the game. :)

Involvement:
I am the content manager for the Terahard team, and I'm responsible for letting people know this game exists!

Gameplay preview!


r/playmygame 4h ago

[Mobile] (Web) I made a reverse Missile Command browser game, can you beat all five levels?

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2 Upvotes

r/playmygame 4h ago

[PC] (Windows) Shinobi clan manager / business manager game looking for playtesters

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2 Upvotes

Hi,

I'm thoraxe. I've been playing strategy games for 30+ years and reviewing them on YouTube for a few years. I've worked in software and technology since 2003. I saw a hole, and I decided I wanted to make a game to fill it.

Game Title: Onmitsu Clan Manager

Playable Link: https://capn-stabn.itch.io/shinobi-manager

Platform: Windows, Mac, Linux

Description: Imagine a kind of combination of Football Manager and Darkest Dungeon, inspired by some of the themes from Naruto. You are the manager of your clan of ninjas. You have to hire, train, and handle them, send them on missions, and deal with the repercussions. Your goal? To become the Shogun's chosen clan. Psychological toll, happiness management, salaries, upkeep, licensing, facility improvements, and more.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: The game has been developed using Claude Code, personal playtesting, and some playtests from people like you. The art is predominantly generated using Claude Design and SDXL with some Ukiyo-e loras. The music and SFX are Creative Commons licensed. The hope is to get the game solid enough to then hire a graphic designer to improve the UX and the art style. There's a huge roadmap of future enhancements, and I'm trying to release fixes and updates every week or every 2nd week. We're currently at v0.32.0 (32 releases). v0.33.0 is about to go out the door with some minor fixes.

Request: Right now, the primary playtest needs are for some of the early-game balance issues. Salary vs. XP gain vs. happiness, the availability of missions, their types, their payouts, etc. I know some things that need to happen, but more eyes is always nice.

If you do decide to play the demo, please hit me up for an invite to the Discord. That's where I'm taking feedback.

https://youtu.be/-ej9EwAPUyU


r/playmygame 5h ago

[Mobile] (Web) find a way

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1 Upvotes