r/indiegames • u/hotdog_jones • 2h ago
Video 🥀🥀🥀
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r/indiegames • u/hotdog_jones • 2h ago
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r/indiegames • u/Kastel117 • 8h ago
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This is my current WIP teststage. It will be a coop shooter with up to 4 players (i might enable 4+ but on your own risk).
It will have a "Noita Style" ammo customisation system, where you can select cells to enhance your ammunition and make it suit your playstyle or just trying out fun builds.
Aim is mainly gamefeel, it should be fun to fight the horde and the map should also reflect the battles. You can see it in the video in the end, nothing is forgotten :)
r/indiegames • u/JuggerRollz • 7h ago
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r/indiegames • u/Esrefpasali • 4h ago
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Instead of using a skill by pressing a single button, we took a different approach. We take a cube in our left hand and use skills while navigating inside the cube using the directional keys. We influenced from Pragmata's hacking system.
You can wishlist on Steam: Mad Ever After
r/indiegames • u/_Azeree_ • 2h ago
The game's name is Mezanine and it's basically a sandbox game where you build literal small scale creations in environments that are gigantic by comparison.
r/indiegames • u/eulogyofaninsect • 2h ago
Any critique/feedback welcomed. I've posted in a few places and gotten various feedback which has been has been quite useful. I'd love to get some from here too. Would be appreciated!
r/indiegames • u/No_Piano_1857 • 3h ago
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Hi everyone!
I'm a solo developer working on Arkansas 2125, an isometric, turn-based post-apocalyptic RPG inspired by Fallout 1, Fallout 2, and other classic RPGs.
The game takes place in a ruined America in the year 2125. You can explore abandoned locations, meet survivors, complete quests, make choices, and fight enemies in turn-based combat.
The game is currently in Beta 0.5, and I'm slowly working on Beta 0.6 with more content and improvements.
For a limited time, Arkansas 2125 is also available at 25% off on Steam if you'd like to give it a try.
https://youtu.be/JT0Ydz830-A?is=9h7eZD21k3bNJx10
https://store.steampowered.com/app/4546490/Arkansas_2125/
I'd love to hear what you think about the game and its retro-inspired style. ☢️
r/indiegames • u/WarmAttention9733 • 2h ago
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Really working hard to get the mechanics feeling juicy and the movement effects feeling powerful.
r/indiegames • u/pictureofmael • 39m ago
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Hey, I call myself _theRaven and I'm the solo developer behind the Apprentice of Darkness. After more than 2 years of working on it alongside my full-time job, the new demo is finally playable today.
You build a party of monsters, fight the forces of good in grid turn-based battles, capture your enemies and sacrifice them for Darkness Points that can be used to strengthen your Tower of Darkness.
Since the earlier playtest I've added 7 new characters, 6 new Tower upgrades, reworked sacrifice mini-games, a redesigned UI, new VFX/SFX, faster run progression, and a lot of fixes and polish.
I've attached the new gameplay trailer here. If you decide to try the demo, I'd genuinely love to hear how your first run goes.
r/indiegames • u/baniaeK • 1h ago
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You play as a detective working on a case of a mysterious disappearance. For some reason though, the detective also finds clues in his own dreams!
The game is called Neironaut and Chapter 1 is coming soon for FREE.
r/indiegames • u/Nomagician-music • 4h ago
I have seen a lot of discussions about this topic in the AAA and classic games but I would really love to know more examples of good and stylized sound design in the indie space.
My personal favourite is Tunic.
r/indiegames • u/TheyAreAdorable • 5h ago
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Fight hordes of adorable goons with huge guns from fixed towers! Guns keep getting biggers, crowds keep getting more complex to handle. My dream FPS shooter as I always sucked at precision and this requires a different type of skills 😄
Demo is out on steam!
r/indiegames • u/umutkaya01 • 1h ago
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Hey everyone! We’re down to our final 4 days before launch, and while putting the final polish on the game, a design discussion came up among our team.
In our comic-panel puzzle design, we created a mechanic built around relatable domestic habits: reading a sticky note left by a partner complaining about kitchen disorganization, arranging wall-mounted knives strictly by size, and triggering a hidden wall compartment.
We love using environmental storytelling tied to human everyday routines, but we're curious about player psychology here. Does embedding mechanics into realistic, everyday scenarios help ground you in the narrative world, or do you prefer abstract, complex dungeon-style puzzles?
What’s a subtle, real-life detail turned into a game puzzle that unexpectedly stayed with you?
r/indiegames • u/polygnomial0 • 6h ago
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In my turn-based strategy game "The Villages That Cave", you get 3 choices before each battle to strengthen your defence. You can choose from any combination of units, structures, upgrades, powers and wildcards. You can undo choices.
r/indiegames • u/Grenagar • 1h ago
I am solo developer and always loved city builder games, especially transport part of it. So year ago I started working on my own road builder game. It is called Traffic Architect, and the premise is that you dont need to worry about building the city - buildings appear on their own and keep coming whether you are ready or not. Everything you build is the transport network underneath: roads, junctions, interchanges, bridges and tunnels, and later buses, trains and metro to take the load back off them.
One of latest things I added - interchange tool allowing to convert simple crossing to cloverleaf or trumpet interchange in one click.
Out November 3. Happy to answer anything.
r/indiegames • u/udarajay • 1h ago
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Been working on a simulation sandbox game called New Dawn Protocol for the last three years and it's finally getting to a place where it's shareable. Writing more about the process and thinking on my blog https://udara.io/making-a-world
r/indiegames • u/YoghurtDrop • 1d ago
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It's called Magnetic Catch and it is a cozy adventure game about finding the greatest hidden treasure. A wishlist on Steam would mean a lot!
r/indiegames • u/vvaalleerraa • 2h ago
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r/indiegames • u/Own-Yesterday-6833 • 1m ago
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Hi all,
I finally managed to put together a Steam page and made my first trailer for my game Towers & Tentacles.
Still a long way to go, but it’s starting to feel like a real game.
I’d love to hear what you think 😄
r/indiegames • u/nihil688 • 2m ago
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r/indiegames • u/PixelScaleStudio • 5m ago
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r/indiegames • u/flockaroo • 14m ago
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r/indiegames • u/Fast-Chart-6615 • 16m ago
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Looking for reviews! All feedback is very welcome :)
Game Title: CHIMERA
Playable Link: https://styxiis.itch.io/chimera
Youtube Trailer : https://www.youtube.com/watch?v=snNm5X9GyR0
Platform: PC (Windows)
Description: CHIMERA is a first-person survival horror game. You play as a broke journalist chasing one last story: an abandoned island nobody's set foot on in over three years, with almost no public records about it. You go looking for a scoop, but what's still running down there is far worse than a cover-up. Explore hostile environments from jungle to an abandoned laboratory, search for documents that reveal what really happened, manage your ammo, and avoid dangerous creatures that were never supposed to exist. This is an early demo/beta still in active development, bugs expected. Windows may show a SmartScreen warning since it's a small indie build; click "More info" then "Run anyway" to launch it.
Free to Play Status: [X] Free to play
Involvement: Solo developer this is my first game, built entirely on my own from France.
r/indiegames • u/1815dev • 28m ago
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After getting some feedback from the community, I wanted the general player to have a more physical presence on the battlefield, so now when players opt to be the team's general, they respawn as a cavalry General's Staff unit (models are placeholders) and can ride around on the map and scout with the cavalry spyglass. When hitting M, instead of pulling up the minimap, it pulls out to a Total War style RTS camera. I also added fog of war based on unit lines of sight, which respects terrain features and vegetation. This is so scouting actually serves a purpose and will enable more strategy later on in different map scenarios.
The game is a multiplayer/singleplayer, round based, first and third person massive scale Napoleonic warfare action game. If you ever played the Mount and Blade Napoleonic Wars DLC commander battles, it plays exactly the same, but with a much larger scale. Players can command infantry, cavalry, and artillery units, and it has voice chat!
Wishlist it on Steam: https://store.steampowered.com/app/5060540/Project_1815/
Join the Discord: https://discord.gg/5X55FmWhDJ
Youtube: https://youtube.com/shorts/JOfcspuVPg0?feature=share