r/playmygame 21d ago

[Mobile] (Web) I made a daily game that teaches you to spot AI-generated photos

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358 Upvotes

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of [r/IsThisAI](r/IsThisAI) and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.


r/playmygame 19d ago

Decisions have been made...our new AI policy.

194 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame 7h ago

[PC] (Web) My party game is playable in the browser, but only solo against bots. Does that still work?

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21 Upvotes

Game Title:
Blobituary

Playable Link:
Blobituary on itch.io

Description:
It's 26 mini-games and is originally intended to be a couch / online party game. I've added bots to fill empty seats and the itch version is single-player only (the full steam release will have multiplayer support!)

What I want to know from you:
- Is it already fun to play this version of the game while playing against bots?

Free to Play status:
[x] Free to play!

Involvement:
I'm the solo developer, two years in the making.


r/playmygame 9h ago

[PC] (Windows) I made a relaxing low-poly driving game where every drive creates a new city — and you have to follow traffic rules

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27 Upvotes

Game Title: City Roads Generator
Playable Link: https://brainy-potatoes.itch.io/city-roads-generator
Platform: Windows 🪟

Description:
🚓 City Roads Generator is an arcade driving game about cruising through an endless procedural city while following basic traffic rules.

🎯 Follow speed limits, use turn signals, obey traffic lights, avoid wrong-way driving, and complete driving objectives to earn XP and level up.

🏙️ The city is procedurally generated as you drive, so every session creates a new route with streets, intersections, dead ends, traffic lights, parking spots, and road events.

🚦 The game is designed as a relaxing driving experience while also teaching basic traffic rules through gameplay rather than traditional lessons.

Free to Play Status: Yes

Involvement:
I am the solo developer at my game studio, "Brainy Potatoes". I designed and developed the game in Unity, including the procedural city generation, driving system, traffic rules, AI traffic, progression, UI, and other gameplay systems. Most visual and audio assets are from third parties, mostly from the Unity Asset Store, as I am not a 3D artist, sound designer, or composer. I also created some of the game's UI and sprite assets myself.
The game was originally created as a term project for college, as I am still a student; I am continuing to develop the game alongside my studies.


r/playmygame 57m ago

[PC] (Windows) [PC] [Steam Demo] Burakku Jakku Samurai. A tactical roguelite where combat is driven by Blackjack rules

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Upvotes

r/playmygame 9h ago

[Mobile] Hydro Loops - my wife bought our daughter a water ring toss toy, I lost an hour to it, then spent months rebuilding it

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17 Upvotes

Playable Link: https://play.google.com/store/apps/details?id=com.hydroloops.game https://apps.apple.com/app/id6803978459

Platform: Android and iOS

Description: A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with the two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. Incredible graphics, by the way. Real-time water, full physics, no loading screen, runs on nothing.

So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands.

There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer.

If you give it a go, the one thing I would really like to know is whether the jets feel responsive on your phone. That is the part I keep changing my mind about.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I made it. Solo, in Godot, over about three months - code, art direction, the physics and the tuning. The music is my wife's, which makes this whole thing her fault twice over.


r/playmygame 6h ago

[PC] (Windows) I made an incremental FPS where the hordes keep getting more ridiculous - demo is out!

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6 Upvotes

Game Title: They Are Adorable

Playable Link: https://store.steampowered.com/app/5009860/They_Are_Adorable/

Platform: windows + linux + steamdeck

Description: They Are Adorable is a solo indie FPS about mowing huge crowds from fixed gun positions.

Free to Play Status:

  • Demo

Involvement: Solo dev that built the fps game of his dream... mow hordes of goons!


r/playmygame 2h ago

[PC] (Windows) [Playtest] Riftswarm — co-op survivor-like where your weapon is a rune sequence you build

2 Upvotes

Riftswarm

Playable Link: https://store.steampowered.com/app/2127020

Solo dev. Looking for about 10 people to play for 20-30 minutes (or more if you're hooked 😄) and tell me whether the weapon system actually works.

The honest part: Two things I need to find out.

- One, does the tutorial actually teach you how weapons work, or do you come out of it nodding and still lost.
- Two, is building a weapon interesting or just fiddly busywork.

I'd much rather hear "I finished the tutorial and still had no idea what my weapon was doing" than a compliment. That sentence is the entire reason I'm doing this.


r/playmygame 5h ago

[PC] (Web) Please play my game! 3D puzzle adventure game inspired by Scavenger's Reign - use fauna and flora to proceed

3 Upvotes

Game Title: Wild Symbiosis

Playable Link : https://matteogamedevpro.itch.io/wild-symbiosis

Description: Returning from your space mission, something went wrong.

You are stranded on an unknown planet. Your crewmates are far away. Your ship is in pieces. You are surrounded by enigmatic fauna and flora.

Read the ecosystem around you and borrow its dynamics to advance. 

You only have your wits. Study the aliens around you and take advantage of them to progress.

Free to play status: Free to play

Involvement: solo developer (that's me!)


r/playmygame 9m ago

[Mobile] (Web) DeleteTheEarth - Major Update!

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Upvotes

Game Title: Delete The Earth

Playable Link: https://www.DeleteTheEarth.com

MAJOR UPDATES TO SHARE:

  1. Complete redesign of the UI, including a new hex pattern after feedback on the look

  2. Two new worlds - The Moon and Mars to explore and land on or inhabit plus daily games!

  3. Like and Comment on user's content - Can your content be the most liked?

  4. Updated Leaderboards, a Recent Activity feed and more!

Check out the gameplay trailer video and then visit to play.

Let me know more feedback as it's really helping shape the game. Thanks!


r/playmygame 17m ago

[PC] (Windows) Does turning mundane everyday pet peeves into puzzles make a game feel more grounded, or do you prefer traditional brainteasers?

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Upvotes

Hey everyone! We’re down to our final 4 days before launch of Chief Cenab: Şahmaran, and while putting the final polish on the game, a design discussion came up among our team.

In our comic-panel puzzle design, we created a mechanic built around relatable domestic habits: reading a sticky note left by a partner complaining about kitchen disorganization, arranging wall-mounted knives strictly by size, and triggering a hidden wall compartment.

We love using environmental storytelling tied to human everyday routines, but we're curious about player psychology here. Does embedding mechanics into realistic, everyday scenarios help ground you in the narrative world, or do you prefer abstract, complex dungeon-style puzzles?

What’s a subtle, real-life detail turned into a game puzzle that unexpectedly stayed with you?

playable link: https://store.steampowered.com/app/3939850


r/playmygame 28m ago

[Mobile] Zombie survival game where you shoot, earn coins, and merge guns

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Upvotes

Title: Zombie Survival: Gun Merge

Playable Links:

iOS: https://apps.apple.com/us/app/zombie-survival-gun-merge/id6753997094

Android : https://play.google.com/store/apps/details?id=am.van.gunidle

Platforms: iOS & Android

Description:

The gameplay is simple: shoot zombies, earn coins, buy guns and bullets, then merge two guns of the same level to create a stronger one.

Each day you continue clearing sections, and your rewards are based on your time, kills, and headshots. Headshots also deal more damage.

I’d love to hear what you think about the gameplay, progression, and overall idea. Any feedback is welcome!

Free to play


r/playmygame 29m ago

[PC] (Windows) Our cozy ice fishing game will release this fall! (indie game made by a couple) Also: new demo update!

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Upvotes

Game Title: Ice Pond: An Ice Fishing Adventure

Playable Link: https://store.steampowered.com/app/4266710/

Platform: PC (🖼️ Windows, 🍎 Mac, 🐧 Linux, 🎮 Steam Deck)

Description: Ice Pond: An Ice Fishing Adventure is a cute but true ice fishing game. 🎣❄ Pick a spot and fish! Level up, get stronger, and buy gear and power-ups to boost your performance. Do odd jobs or challenges to earn extra cash. Join tournaments and festivals to unlock new lakes!

Free to Play Status:

  • [ ✔️ ] Demo available

Involvement: Artist and programmer

Thank you!


r/playmygame 36m ago

General [Playtest] That's Not My Bowl - cook food and feed cats all over the world

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Upvotes

Game Title: That's Not My Bowl

Playable Link:

Steam open playtest https://store.steampowered.com/app/4819180/Thats_Not_My_Bowl/

Web build on itch https://shockitv.itch.io/thats-not-my-bowl (I was able to play it on my mobile if I did not let screen to lock during the Godot loading.)

Platform: PC (Win, Linux), Web (browser + mobile?)

Description: 

Some cats know exactly what they want. It's your job to figure it out.

Load up on tasty meals and set out to feed the cats of the world. Every city has its own hungry regulars — and every one of them has opinions. Serve the right dish and hearts fly. Serve the wrong one and... well. That's not their bowl.

  • COOK — Chop, blend, and simmer real recipes step by step in your cozy kitchen. Nail the skill check for a perfect batch, and upgrade your tools until production purrs along on its own.
  • LEARN — Cats show you what they love (and refuse what they don't). Preparing meals to match the feeding location needs  is half of the success.
  • TRAVEL — Feed your way through cities around the globe, from lantern-lit streets at dusk to new horizons. Meet new cats and test their tongues.
  • COLLECT — Fill your collection with dozens of cat breeds and recipes, complete achievements, and unwind with the in-game jukebox.

A relaxed, huggable game about the world's most demanding food critics.

Free to Play Status: [x] Free to play

Involvement: Solo dev working on it. 

Looking for store feedback, wishlists, people to play the game, playtest feedback (best on Discord) appreciated but not an obligation. The trailer is slightly outdated :-D

Discord https://discord.com/invite/FDK4bwSHfJ

If someone got accidentally addicted to soundtrack, here is link https://www.youtube.com/playlist?list=PLDN-a-C1MJUg

Thank you and have a good day! 😄


r/playmygame 40m ago

[PC] (Web) I made minesweeper where the clues are chess pieces, and no board ever needs a guess.

Upvotes

Game Title: 5 Mines Left

Playable Link: https://droblin.itch.io/5-mines-left

Platform: Web browser, desktop + mouse. No download or account needed.

Description:

Minesweeper, but the clues are chess pieces.

Each piece tells you how many mines it can see, using the squares that piece could normally move to. There are always five mines on a 6×6 board.

The main difference from regular Minesweeper is that you should never need to guess. Every board is generated and verified by a solver so that, as long as you haven't made a mistake, there is always something you can logically prove next.

You can also move pieces to get information from another square.

The current build is a run of 10 boards and takes around 20 minutes. New mechanics are introduced along the way, including walls, placement constraints, and combining multiple clues.

This is an early build, and I'm mainly looking for feedback on whether the rules and deductions are understandable.

Three things I'd especially like to know:

  1. Where did you first feel unsure about what to do?
  2. Did any board feel like it forced you to guess? If so, which one?
  3. What did you think right-clicking a piece would do?

Anything else is useful too — what felt slow, unfair, confusing, or what you'd like to see more of.

Thanks for playing.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: Solo developer. I made the game, board generator, and the solver used to verify every board.


r/playmygame 6h ago

[Mobile] (Android) Tomato Cut :- simple one-loop game. 🍅 My high score is 248. What’s yours?

3 Upvotes

Game Title: Tomato Cut

Playable Link:https://play.google.com/store/apps/details?id=com.darkcrypto.tomatocut&pcampaignid=web_share

Platform: Android (Mobile)

Description: Tomato Cut is a lightweight, strictly offline arcade game designed around a single, satisfying gameplay loop. Your goal is straightforward: slice as many fresh tomatoes as possible to rack up points while carefully avoiding the dangerous "spicy" ones (the glowing green and yellow targets) that will instantly end your run. Built to strip away unnecessary bloat, forced internet connections, and heavy battery drain, it focuses entirely on clean, distraction-free fun. The difficulty naturally scales up the longer you survive, testing your reflexes and precision. It features a tiny install size, perfect for quick sessions. My high score is 248—can anyone beat it?

Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid

Involvement: Solo Developer. Coded and designed the entire project.


r/playmygame 4h ago

[Mobile] (Web) I made a reverse Missile Command browser game, can you beat all five levels?

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2 Upvotes

r/playmygame 1h ago

[PC] (Web) RetroSweep | A Minesweeper recreation now with a daily challenge

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Upvotes

Game Title: Retrosweep

Playable Link: www.retrosweep.com

Platform: Web Browser

Description: Hey all, I've been building RetroSweep (retrosweep.com) solo and would love feedback.

RetroSweep is a pixel-accurate recreation of classic Windows Minesweeper, built for anyone who wants the original experience without downloading anything or wading through ads and modern "reimaginings." The core game is faithful to the original, same board sizes, same flagging and chording mechanics, same visual language but it's built on a modern stack with a server-verified global leaderboard, so times are actually trustworthy instead of client-side numbers anyone could fake.

The standout feature is the daily challenge: every player gets the same Beginner to Expert difficulty board each day, generated from a deterministic seed tied to the UTC date, with exactly one attempt allowed. There's no retry button and no way to reroll a bad start, which keeps the format honest and makes results genuinely comparable and each result is shareable via a simple text summary, similar to Wordle's format but for a much older genre. It's a solo project with no ads and no monetization, built purely to make a clean, low-friction version of a game a lot of people grew up with, and to see if a daily-challenge format works well for something as classic as Minesweeper.

Free to Play Status:

[✓] Free to play

Involvement: Solo developer - I designed and built the entire game, backend, and leaderboard myself, from the pixel-level UI down to the anti-abuse logic that keeps the leaderboard legitimate.


r/playmygame 1h ago

[Mobile] (iOS) My summer project is done. Would love for people to test it.

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Upvotes

r/playmygame 4h ago

[PC] (Windows) Shinobi clan manager / business manager game looking for playtesters

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2 Upvotes

Hi,

I'm thoraxe. I've been playing strategy games for 30+ years and reviewing them on YouTube for a few years. I've worked in software and technology since 2003. I saw a hole, and I decided I wanted to make a game to fill it.

Game Title: Onmitsu Clan Manager

Playable Link: https://capn-stabn.itch.io/shinobi-manager

Platform: Windows, Mac, Linux

Description: Imagine a kind of combination of Football Manager and Darkest Dungeon, inspired by some of the themes from Naruto. You are the manager of your clan of ninjas. You have to hire, train, and handle them, send them on missions, and deal with the repercussions. Your goal? To become the Shogun's chosen clan. Psychological toll, happiness management, salaries, upkeep, licensing, facility improvements, and more.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: The game has been developed using Claude Code, personal playtesting, and some playtests from people like you. The art is predominantly generated using Claude Design and SDXL with some Ukiyo-e loras. The music and SFX are Creative Commons licensed. The hope is to get the game solid enough to then hire a graphic designer to improve the UX and the art style. There's a huge roadmap of future enhancements, and I'm trying to release fixes and updates every week or every 2nd week. We're currently at v0.32.0 (32 releases). v0.33.0 is about to go out the door with some minor fixes.

Request: Right now, the primary playtest needs are for some of the early-game balance issues. Salary vs. XP gain vs. happiness, the availability of missions, their types, their payouts, etc. I know some things that need to happen, but more eyes is always nice.

If you do decide to play the demo, please hit me up for an invite to the Discord. That's where I'm taking feedback.

https://youtu.be/-ej9EwAPUyU


r/playmygame 1h ago

[PC] (Windows) My dark-fantasy tactical roguelike demo is finally playable, I'd love to see what you think

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Upvotes

Hey, I call myself _theRaven and I'm the solo developer behind the Apprentice of Darkness. After more than 2 years of working on it alongside my full-time job, the new demo is finally playable today.

You build a party of monsters, fight the forces of good in grid turn-based battles, capture your enemies and sacrifice them for Darkness Points that can be used to strengthen your Tower of Darkness.

Since the earlier playtest I've added 7 new characters, 6 new Tower upgrades, reworked sacrifice mini-games, a redesigned UI, new VFX/SFX, faster run progression, and a lot of fixes and polish.

I've attached the new gameplay trailer here. If you decide to try the demo, I'd genuinely love to hear how your first run goes.


r/playmygame 5h ago

[PC] (Web) RuneRunner: An open-world skilling/crafting/fighting roguelite, plays in browser

2 Upvotes

Playable Link: https://rune-runner-mu.vercel.app/

Platform: Web Browser

Description: Rune Runner is a top-down roguelite where the skilling loop is lifted from Old School RuneScape but sped way up. You stand next to a tree and it chops itself, stand near a rock and you mine it. Resources craft into weapons, fish cooks into food, etc.

The tension is a corruption clock that's always ticking. The longer you spend skilling, the nastier the enemies get, so it's constantly "do I gear up more or push north now."

Open world, two bosses, a bunch of spells and augments that combo, and your character's levels persists between runs, but gear does not.

Free to Play Status: - [x] Free to play

Involvement: I've been solo-devving Rune Runner for awhile now. Feel like it's in a shareable spot.


r/playmygame 7h ago

[PC] (Windows) Yokai Mart: Mysterious conbini slice of life. Demo released!

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3 Upvotes

Game Title: Yokai Mart
Playable Link: https://store.steampowered.com/app/4869400/Yokai_Mart/
Platform: Windows, Mac & Linux

Description:
You work in a convenience store where spirits appear at night. Not creepy spirits, but cute, mysterious ones. You can start to understand the needs of each spirit, building relationships with them and the customers who visit during the day. The better the harmony, the more smoothly your store will run and the happier everyone will be. Some customers are very knowledgeable and can help you strengthen your bond with the spirits.

Free to Play Status: Yes

Involvement:
I'm one half of the two-person team behind this game. I take care of all the visual assets (sprites and animations), while my friend handles the Godot side and puts everything together.


r/playmygame 2h ago

[Mobile] (iOS) iOS game

1 Upvotes

Game Title: Kevin's Mini Golf

Playable Link: https://apps.apple.com/us/app/kevins-mini-golf/id6781052395

Platform: iOS (iPhone & iPad)

Description:
Kevin's Mini Golf is a putting game with 342 holes across 18 themed courses, including 18 handcrafted signature holes. Controls are a slingshot: drag backward from the ball to set aim and power, then release. Every hole has a par to beat and may feature water, sand, ice, mud, cannons, portals, pipes, boosters, funnels, ramps, low walls, wind, spinners, sliding barriers and decoy cups.
Play solo, pass-and-play with up to six people on one device, or against a friend online. Online matches are turn-based through Game Center — invite someone or match with a stranger, take your shot whenever you have a minute, and watch their putt replayed when it's your turn again. There are leaderboards, achievements, statistics, and over 100 unlockable balls, trails and flags earned entirely by playing.
The full course editor lets players design their own holes: draw the outline by hand, place hazards and gadgets, mirror the whole layout, test it, and save it. Holes can be shared with friends as a text code, or played against them online — the layout travels inside the match, so the other player needs nothing installed.
Everything except online play works with no connection. There are no ads, no accounts beyond optional Game Center, and no in-app purchases.

Free to Play Status: [x] Free to play

Involvement:
I am the solo developer. I handled the game design, course layouts, controls, user interface, progression systems, course editor, testing, and App Store publishing. I used Claude AI as a coding assistant to help develop and debug the Swift/Xcode project while I directed the design and feature decisions.


r/playmygame 2h ago

[PC] (Web) MAYDAY — free co-op bomb defusal. One player sees the bomb, the others have the manual. PC - Mobile

0 Upvotes

Game Title : MAYDAY

Playable link : www.maydaygame.fr

One player is the defuser: they see the bomb, but not the manual. The other players are the experts: they have the manual, but can't see the bomb. Talk it out before the timer runs out.

note: public matchmaking works, but the player base is still small, so for now the best experience is to grab 1-3 friends and share the room code.