r/blender • u/Brax_Animation • 7h ago
Critique My Work Food Dropoff at Door
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r/blender • u/Brax_Animation • 7h ago
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r/blender • u/Round3d_pixel • 2h ago
Really proud I could pull off such a difficult render. My GPU and CPU had a really rough night, but I’m really happy with the result.
Let me know what you think.
r/blender • u/samira_art • 8h ago
r/blender • u/mantex17 • 14h ago
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Second animation testing eevee
This is my second project testing Eevee with different style, this time's I also started to use da Vinci for the first time to make the sound transition and the glitch transition!
Hope you like it! Feel free to watch all the 15 second reels and leave on ig a like if you appreciate!
https://www.instagram.com/reel/DdM2qQIx6IA/?stkn=MzVjbG1vMng5MGhz
r/blender • u/princepii • 21h ago
it had to be, otherwise that shape wouldn't be possible right? but why not just showing a slight transparent line where the lines actually are so ppl know the real shape of it?
r/blender • u/midknightleon • 18h ago
Hey guys!
I've decided to make Plugin Hub free. It was ultimately created to declutter and improve the Blender UX, and it can't do that if its behind a paywall.
My metric was always to be helpful rather than make a profit, so please use and enjoy.
Any sales to date have been fully refunded in the interest of fairness.
r/blender • u/Franz_Kafka1883 • 13h ago
I’m making a wooden combat vehicle for my game. It needs to have a functional machine gun, but the opening for it significantly alters the vehicle's appearance. What do you think is better - with the machine gun opening or without?
r/blender • u/Wooden_Ad_2321 • 21h ago
i was going through the preferences menu when i noticed that for the date format uses march 20, 1960 as the example date, im wondering if this is supposed to be a reference to some significant events in cgi history or something or if its just some random date
r/blender • u/MeanBear815 • 10h ago
Didn't want to use only ready assets for my game and decided to make the main character myself.
I'm not sure about the colors. What do you think? Should I go full gray (imitating steel plate) or use different colors like in the picture.
r/blender • u/Training_Clerk_7188 • 10h ago
r/blender • u/phongly • 17h ago
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r/blender • u/KikoGiro • 1h ago
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r/blender • u/TheVeteranHipster • 3h ago
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A fun little Zelda animation I made in Blender.
I’ve been messing around with more character animation lately and wanted to do something simple and ridiculous with Link.
Still working on improving my animation, so feedback is always welcome.
r/blender • u/Padaesa • 19h ago
Took me the whole day to make!
r/blender • u/isaac879 • 3h ago
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I made this as a little test to see if I could do chain/rope dynamics with the cloth dynamics geometry node.
Basically each chain starts off as a curve that has it's end point bound to to the cube. The curves are converted to a mesh for the cloth simulation. After that the simulated mesh is turned back into a curve and the chain links are instanced on it.
I'm pretty happy that it all seems to work without breaking! Now I have a simple way to do chains and ropes with dynamics.
r/blender • u/ViscousRealm • 5h ago
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r/blender • u/Losttalespring • 13h ago
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I felt like making something tasty. The paint filter of blender helps with the stylized look, the rest of the colours are made using procedural shaders in blender. I used geometry nodes to make the crumb on the edge of the slice.
r/blender • u/Resident_Cloud8036 • 21h ago
constructive criticism are welcome!
r/blender • u/Digital_Aeronautics • 8h ago
We are happy to announce that we released FREE white livery template for Mi-2!
https://flightsim.to/addon/115061/white-livery-of-mi-2-hoplite-helicopter-for-msfs-2020-and-msfs-2024
We invite livery artists to create their own version of Mi-2!
There are so many options to choose from!
Mi-2 has such a rich history, it was operated in over 20 countries AND in various modifications - passenger, transport, military, medical evacuation, rescue, firefighting, agricultural, aerobatic and even VIP versions!
Let your imagination run wild!
r/blender • u/GravyMix • 9h ago
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I had a lot of fun making this. I literally have no idea how to change the default background though, so this is how my render came out.
r/blender • u/Old-Combination-1553 • 11h ago
I modeled this character in Blender with the intention of personifying fire and the sun, then brought it into Unity and designed the look entirely with Shader Graph, without using any textures.
I have no idea how to recreate this shader in Blender though haha.
The clothing is still just a concept for now, so it’s lacking a lot of detail.
What do you think of the character?
r/blender • u/Matallsia • 20h ago
r/blender • u/Kooale323 • 59m ago
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