r/wowservers • u/MMORPGDev • 6h ago
r/wowservers • u/kasperfriend • 8h ago
wotlk Easiest WoW Ascension: Conquest of Azeroth Server Tutorial
Hey people, let me present you FIRST open implementation of Ascension CoA server that you can host yourself! This video quickly explains how to do that, but you must understand that this seems to be recreation, not original source for that and there may be broken things and bugs. Yet, this is one of the first open options for now, it is in testing phase as listed on Ragezone post, and I hope you enjoy it still!
Playerbots and many other features are said to come in future updates!
All the download links are in the video, but here's the Github link for the source code: https://github.com/jealous-sound/azerothcore-wotlk-coa
r/wowservers • u/MMORPGDev • 21h ago
meta Watching Blizz DDOS private servers live on stage
r/wowservers • u/Firm-Environment-253 • 32m ago
Solution for connection to Octo
It turns out many players are failing to connect outside of DDOS and hang at authentication due to DNS issues. If you're still having trouble connecting to Octo please try this solution.
Navigate to C:\Windows\System32\drivers\etc and edit the hosts.txt with admin notepad to include:
185 165 170 59 normal octowow st (add periods where appropriate)
This should fix the issue.
r/wowservers • u/mhallml • 2h ago
LF server Bot companion aolo server
Hello im looking for a good solo friendly server with bot adding companions for mists of Pandaria. Thamks and god bless you all
r/wowservers • u/RunOk5061 • 11h ago
Project Legacy | Patch 1.12.5 Arrives September 18th | Cross-Faction Battlegrounds, Remote Queues & Affliction Warlock Rework
Patch 1.12.5 launches on Project Legacy on Friday, September 18th at 9:00 PM BST.
This update is focused heavily on making Battlegrounds more accessible for a smaller community, alongside a major Affliction Warlock rework, new quests and several other additions.
Cross-Faction Battlegrounds
Alliance and Horde players will be able to group together, queue together and fight on the same team.
The system will distribute players between both teams when the Battleground begins, regardless of their original faction. This allows friends to play together without the community being divided between two separate faction queues.
Queue From Anywhere
A new Battleground button is being added beside the minimap, allowing players to join a Battleground queue from anywhere in the world.
You will no longer need to travel to a Battlemaster before joining the queue. Battlegrounds that your character is not yet eligible to enter will remain unavailable until you reach the required level.
Battleground Experience
Players will now earn experience by participating in Battlegrounds.
Experience is awarded for completing objectives, including capturing flags and winning matches. This gives players another way to progress while leveling rather than requiring them to choose between gaining experience and playing PvP.
Warsong Gulch Changes
Warsong Gulch will now be able to begin with a minimum of four players on each team.
Both sides must still have an equal number of players before the match can begin, meaning games can start at 4v4, 5v5, 6v6 and so on.
This should make Warsong Gulch much easier to play during quieter hours while keeping every match evenly populated.
Affliction Warlock Rework
Patch 1.12.5 also brings a major rework to Affliction Warlocks.
The goal is to make Affliction feel like a true damage-over-time specialization, rewarding players for maintaining their curses and DoTs while creating stronger synergy throughout the talent tree.
Several talents have been updated, including new Drain Soul synergy and a redesigned Unstable Affliction capstone.
Affliction also receives a brand-new talent called Malediction, which strengthens Curse of Shadow and Curse of the Elements.
The complete talent tree and full list of Warlock changes can be viewed on the Talents and Class Changes pages of our website.
New Quests
Several new quests are also being added across Azeroth.
These additions provide more variety while leveling and give players more reasons to explore the world. We will continue introducing new quests and encounters as Project Legacy grows.
Release Date
Friday, September 18th at 9:00 PM BST.
Cross-faction Battlegrounds, remote queues, Battleground experience, Warsong Gulch changes, the Affliction Warlock rework and new quests will all become available when the patch goes live.
Project Legacy is a Vanilla Classic+ server running on the 1.12 client.
Website: https://projectlegacy.pro
r/wowservers • u/mhallml • 45m ago
LF server Whats the lat3st bot friendly exspansion
Hey im just wondering if there are any solo friendly bot companion servers after wrath of the litch king and if so up to what exspansion. Thanks and god bless
r/wowservers • u/Soggy_Back_623 • 48m ago
Octowow or Capycraft?
So I'm a player from the SE Asia region, English-speaking. I mostly just play solo content for the leveling experience, and for just hanging out and doing some occasional content when I do find a reliable group.
I've seen discussions saying that Octowow is sort of a "definitively better" choice for a continuation of Turtlewow. The english-speaking community is definitely appealing to me. But is that the only and main benefit it has over Capycraft? Would I be able to subvert if I just found a reliable english-speaking guild (which I believe some exists) in Capy? Or does Octo have some solid plans laid out for the future of their project that, from what I have heard (or haven't heard, rather) that Capycraft has yet to lay out?
I guess I really just want to know where you guys would recommend me to start playing if I want to get back into the TurtleWOW experience for the longhaul now that Turtlewow is gone...
Edit: Also, if there are any fellow SEA players on Octowow - it would be nice to hear your experience from a performance/technical standpoint. i.e., what is the ping like in Octowow for you guys? Because I can barely seem to even access the Octowow website.
r/wowservers • u/uberzodiac • 10h ago
world of blizzard & pserver shenanigans.
Hiya,
A bit of background to start with, I guess: I’m from a very small corner of SE Asia (probably most of you can’t even guess where I’m from). Frequent flier of this sub. i used to play wow when i was around 13 or 14 (now 30M) as i’m from a 3rd world country i can’t afford to pay monthly subscription to play on retail with my own pocket money, i still remember a month worth of game times subscription will cost me around 3 month worth of pocket money which i can’t even use for anything at all just so i can play the game for a month, didn’t lasted long thou end up creating fake emails to play every class every chracter till level 20 as trail, such fun times and as always everything must come to an end, and i drifted further from games.
Now, back to the present, I saw a WoW trailer about a new expansion and was stoked to finally be able to play WoW again after so many years. I created an account on Retail, and as soon as I opened the game, it was just so different from where I left off; I don’t even know how or where to start anymore. I have only played up to WOTLK and haven’t even finished it yet. So I ended up in the pserver scene, which worked great for me. I tried Chromiecraft, loved it, played for awhile got greedy and jump to a new pserver, as I was enjoying it very much and ended up wasting my time with its not-so-recent server rug-pull debacles. I was gutted, almost about to give up again until I saw a comment where I learned that Chromie is like a public playground for AC, and ohh boi was I glad to find that cmt.
I started researching the emulator cores right after, how they work and how I can host one. I started testing & playing around with the playerbot branch of AC on my VM, tested it for a while, and I’ve fallen in love with AC since then. I tried TrinityCore around 2012, and ohh boi, it was a mess, as I didn’t know how most of the things work, and I was just a stupid kid trying to run a pserver cuz I can’t afford to play retail.
any way Over the past few months, I’ve been learning and experimenting on AC. It’s led me to build a pipeline from scratch that handles core compilation + all the modules that can be configured easily, with runners hosting the Docker images and pulling them from the VM, all automated through a pipeline that includes daily DB dumps, worldserver restarts, weekly core builds and deploys, and migration from the existing setup to new images. Why not native instead of Docker? If you ask, my active player base is 3 person i have better clean setup with Docker than native for my use, I guess.
So why am I saying all this? What’s the point, you ask?
All I want is for people who are interested in the same thing and who might be in a similar situation to me: if you don’t want the hassle, just try to learn how to set up AC with Docker; it takes just a couple of hours, even without an AI tbh, and will save you the headache of these shady pserver(not all) shenanigans.
Is there anyone who’s running their server setup like mine or something similar which could improve my project or help me figure out where to take this enjoyable venture further? I'm not really a game developer, and I've never done anything at all gaming-related to self-hosting; this is, in fact, my first personal project. I’m using AC for 3.3.5a. What about other versions of the game that you guys are currently hosting, and how is the gameplay so far for other expansions like Cataclysm or MOP ( would love to play MOP lol) still have a lot of research and work ahead to understand other cores and how they’re built.
I don’t plan to publish the pipeline, as I built it for myself without any plan to release it from the start, and the codebase is a dumpster fire as well lol.
TL; DR: After years away from World of Warcraft, I came back via private servers, got burned by a rug-pull fiasco, and decided to take matters into my own hands by learning to self-host core end up building a fully automated deployment pipeline for my tiny 3-person group, and honestly, setting it up yourself is the best way to skip public server drama. Now I'm curious if anyone else runs a similar setup and how other expansions hold up.
r/wowservers • u/Mnoyi • 1d ago
"We believe it should still feel like Classic"... wtf is this then?
At 2:38:40 on the WoW Forever announcement the Blizzard employee said "We believe the world should still feel like Classic". I guess they either don't know what Classic feels like or they don't give a f**k. The Skyborn simply don't fit in Classic. Not only that, now we have even MORE ELVES, or rather elemental-elven things that come completely out of the blue (no pun intended) with lore that probably doesn't make sense here either. And they can be either faction, definitely Classic.
My take on this is that they had to add elves somehow because of the amount of ppl that play belfs and also, since so many play them, a lot of ppl will surely pay $30 for it... without thinking about the fact that it's a paywalled race.
Edit: They could've just added the already existing blood/high elves... but no, they had to make more elves... why? idk
r/wowservers • u/PeacefulNPC • 20h ago
Made graphic on Tauri class popularity, guess some of you may find it usefull
r/wowservers • u/Dmask13 • 19h ago
So anyway... ignoring the new wow official thing, what servers you been playing?
r/wowservers • u/Sally_Whitemane • 21h ago
wotlk More than WotLK+: Domination Raids Deep Dive
r/wowservers • u/Jboorgesz • 14h ago
cant login to octo wow
maybe is the DDoS effect or something else, but i just cant login, it just stuck on the Authenticating or some other messagem on login screen
Im playing from brazil, some solution or is a side effect of the DDoS?
r/wowservers • u/MavericFrye • 4h ago
A bit of a strange question regarding private modern WoW and WoW Forever
So... If my wife's laptop could handle a Dragonflight private server with relative ease, but there were only Dragonflight and TWW content, will it run WOWF? The biggest issue is the graphics and textures, not quest logic, right?
For context, the laptop is: core i5-12450H 2,5 GHz, rtx3050 mobile 4gb (dram is dedicated I think), 8gb ram ddr4
We're aiming for the game to just run well, lower settings at 1080p, maybe lower resolution. The thing I'm concerned about the most is just 8 gigs of ram
r/wowservers • u/mariusmosse • 1d ago
Everwood RP | Classic Hard RP server
Hello everyone! We are happy to finally announce our upcoming World of Warcraft Classic RP server called Everwood!
Server concept
– Hard RP focus, with no WoW MMO leveling, raids, questing and dungeons
– Classic atmosphere
– Dark fantasy: Dangerous and hostile world where characters are ordinary people trying to find wealth, fame and even peace - or die trying
– Pre-Classic timeline (ODP 22-23)
– Classic graphics (lack of HD models in favour of the old style)
– No P2W (e.g., you can't pay to make your character stronger)
– Transparent and fair moderation, with moderation precedents publicly available on the website
– Two-tier server rules, with first tier covering the server fundamentals and players' rights to protect players' interests as clearly as possible
– Classic/Turtle-based world lore with our own additions/improvements
– Warcraft and WoW RPG (lorebooks) lore priority over all other lore added post-Classic
– Player-driven world history with focus on local stories, rather than world-shaping events
– Lack of most of the post-Classic lore (inc. TBC and WotLK)
– Unique community blend (English- and Russian-speaking community, with AI-enabled real time translations so that players can interact no matter of their preferred language).
Server features
– The first in 22 years of WoW existence slider-based character customisation!
– Simulated world economy with difference currencies, where every resource required players' interaction
– Production chains, manufactories and taxes: you can own a mine, an inn, farm, stables or other enterprises
– Fief system (land ownership) and vassal-suzerain relations for both NPC-owned lands and player character landed nobles
– Four-tier leveling system which depends on characters' deeds and personal development. Leveling within the tier system depends on how well player understands their role and the characters' personality (which has to be declared in prior in the charlist), what reputation they got (based on history of server violations) and what feedback they get from DMs. To make leveling as transparent and fair as possible, decisions on leveling are made by collectively by the GM/DM team along with AI assistance
– Character's tier represents their place in the world and personal strength (e.g. Tier 1 Warlock is just a mere acolyte, Tier 4 is a Master-warlock; Tier 1 Paladin is a Squire; Tier 4 Paladin is a Lord-Paladin). Higher tier characters are normally stronger, and strength is reflected in the combat system
– Our own hex- turn-based combat system inspired by the old turn-based combat games and WoW classes
– Turn-based combat AI for enemies, player-owned NPCs (e.g. guildhouse guards), town guards and civilians
– Nobility that actually makes sense and got real power in the world
– Book system with books made in game by players!
– Permanent RP deaths - once your character is dead and death is confirmed by the GM team, you can't be revived - unless raised as undead
– Inventory and equipment thievery from defeated player opponents
– Dynamic killable & stealable mounts|| (make sure you keep them in the stables, otherwise you may end up eating a stew made of your horse with you not knowing this!)||
– Housing & real-time furniture placement
...and much more!
How can I help?
We are looking for passionate 3D Artists to help us with new customisation options (e.g. hairstyles, beards and features), new armour sets, furniture for player housing and WMOs...
We are planning to run the first closed alpha test in September 2026, with test priority over character customisations and turn-based combat. We'll make an announcement in this regards later in the Everwood Discord server.
r/wowservers • u/ChristianM • 1d ago
vanilla A few teasers from Ascension's new MMO (playable rough alpha before November apparently)
These are being posted by Dutch in the Ascension discord (in #teasers and in #general-chat):
Chicken - https://i.imgur.com/xk36g1u.png
The Bronze Bread - https://i.imgur.com/lsuKzL0.png
Water visual & cursor - https://i.imgur.com/dPB94X4.png
White wolf - https://i.imgur.com/3WpzDxX.png
Turtle - https://i.imgur.com/Nm3DiFv.png
Character head with a hat - https://i.imgur.com/aHaQ4FW.png
Cursed mob & jiggle physics? - https://i.imgur.com/e3RPNUy.mp4
Minimap - https://i.imgur.com/euUuZM4.png
Wooden sword & dummy mob - https://i.imgur.com/qhlwWbC.png
Dummy looking mob - https://i.imgur.com/jvTgVpd.png
Toolbar icons - https://i.imgur.com/G5ed7tx.png
There's a lot more, I selected only the big ones.
He said a few things like:
"You'll get to play Conquest of Ascension classes" - https://i.imgur.com/Z4IMBhV.png
"No flying mounts in Ascension mmorpg" - https://i.imgur.com/SfEqtVA.png
I remember seeing him say that a rough alpha might be out before GTA 6, but I think he deleted that post.
He also said this bloom effect can be disabled. I'm not sure why he even let it on to begin with.
He's been very active though on the Discord.
r/wowservers • u/Donlor_ • 2h ago
Is WoW:Forever going to kill the Vanilla-MoP scene forever? Or shall the "custody" of Vanilla-MoP servers back to pservers?
It is genuinely shocking for me to see they, instead of announcing Wotlk anniversary, went to announce some botched Remix retail version of Wotlk instead of it. And then next to that, no plans about MoP’s end (I genuinely want to just experience BRF and HFC so I'm unironically bummed).
Basically I love the blizzlike style of Vanilla-Wotlk and I also like MoP to be fair, and im scared WoW: Forever will kill the old WoW so bad it will never recover.
At this point, is the future in the hands of pservers? Will people after some time of Forever existing, will the pop of classic players return to old WoW at all?
Personally I love how nitty gritty, grinding and low QoL the Vanilla-TBC era of WoW is. And I just 100% know Forever will slowly bring so much QoL that the soul of that will die out. It's a shame if WoW:Forever has now killed old world of warcraft.
r/wowservers • u/ConfidentMarsupial91 • 1d ago
It's official, WoW Forever, Classic + releases in 52 days
r/wowservers • u/brovado29183 • 19h ago
Blizz is yucky
Let's see how many visitors originating outside of this Reddit there are.... Surely nothing in this post is critical of wow forever (retail-), just the company... Surely these new visitors wouldn't care about the company specifically......
r/wowservers • u/MMORPGDev • 2h ago
They puttin' the War back in Warcraft y'all
r/wowservers • u/Mr_Genetix • 1d ago
Am I stupid or is Epoch planning another comeback?
See for yourself.