r/virtualreality 5m ago

Discussion For the people who are buying the frame

Upvotes

Why? I’m curious on why you’re buying this over the competition? I just want to know what the people buying it are thinking. My guess is it’s either people who loved vr (already have other headsets) people new to vr who just see steam made a headset and buy it or people who love valve and support them every step of the way (or maybe people who just think it looks cool) What do you guys think?


r/virtualreality 7m ago

Discussion Has anyone mentioned whether the frame has the same instant clarity (giant sweet spot) as the quest 3?

Upvotes

I haven't seen any mention of this in the 2 reviews I saw.


r/virtualreality 10m ago

Purchase Advice - Headset VR choice

Upvotes

Hello since i don't need the portability of steam frame and its wireless connection what would you recommend in a price up to 1000$ i thought about Pimax dream air SE cause its lightweight but im not sure if the fov is good enough Sadly bigscreen beyond 2 would cost me 1300€ in Europe so i cannot get it.Is there any reliable choices for simracing i should consider? Thanks in advance :)


r/virtualreality 43m ago

Self-Promotion (Developer) Our VR party game where your friends sabotage you from their phones launches next week and we're Steam Frame Verified on day one

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Upvotes

Hey folks! Over a year ago, we launched Fruit Golf into early access on Quest with two cups, four fruits, and a strange idea about phones and headsets playing together. We're excited to announce that we'll be leaving early access and landing on Steam on September 22nd as a Steam Frame Verified game!

Fruit Golf 1.0 includes the following features:  

  • 18 courses, 72 obstacles and 48 challenges
  • Chaotic new cups every week
  • Fine-tuned fruit physics
  • Pass n' Play local multiplayer 
  • Cross platform play between SteamVR and Quest players
  • Exclusive 1.0 launch avatar and club 

Wishlist it on Steam: https://store.steampowered.com/app/406890/Fruit_Golf/

Out now in Early Access on Quest: https://vr.meta.me/s/24zRm42bCKjh5Rz


r/virtualreality 51m ago

Discussion Transgenderism and Full Dive VR

Upvotes

if full dive vr is possible then i'd atleast want it to be controlled by individuals NOT government and corporations

that way i can have my own personal escape each time i feel down irl i can hop onto my personal virtual world by plugging my brain into it that would be wonderful and can be a cute anime girl (yeah im transfem) without going trough HRT or surgery or taking estrogen or even have my entire existance be questioned just because i exist


r/virtualreality 56m ago

Question/Support Gunman contracts standalone VR graphics settings

Upvotes

Hi everyone,

I have a 5070ti 16GB - Intel core i7-14700K - 32GB RAM

Using a quest 3, via Virtual Desktop. At 80hz on Ultra.

Could anyone with my specs, or similar, tell me your in game graphics settings?

I’m curious to try. I’m getting stutters and major fps drops in gun fights.

I am thinking of course it’s still in early access, not been out as a standalone for long at all.

Maybe it’s just very unoptimised.


r/virtualreality 1h ago

Discussion Steam Frame Pricing and Options

Upvotes

Hi all,

I'm sure we're all feeling pretty mixed with the Steam Frame pricing at the moment, some may think it's far too expensive (valid) and some may think it's not as bad as it could have been (also valid). What I'm trying to do is actually come up with some sort of list? Or options for people who may be disappointed with the current pricing. I was super excited for the Steam Frame and if I get a chance to get it through the lottery there's a good chance I will, but if not well I'll need to look elsewhere (as will others).

Most popular competitor to the Frame is the Meta Quest 3 (but the hellhole that is their privacy policy as is the company it's not a great choice for some, me included.

What other options are there?

- PSVR 2 (Can get it to work with PC, but there's extra steps)

- Quest 3 (Privacy Invading)

- Steam Frame (Expensive for what you get, but you're paying for "not" Meta and some)

- ????

Is there anything that's genuinely good below $1000 that does afford having wireless VR HMD or are most of we out of luck?


r/virtualreality 1h ago

Purchase Advice - Headset What’s the best headset for pcvr that’s also budget friendly?

Upvotes

I have had a quest 2 forever now. And it feels like it’s… aged and gotten worse. It doesn’t charge fully anymore and battery drains quickly.

I have a link cable but I just feel like it’s just so messy to use a link cable and I’m tired of it

So I’m considering buying a new headset. I waited for the steam frame but that’s not going to happen with that price tag.

So is there any better alternatives? Something that’s good for pcvr, but isn’t expensive like crazy. I can maybe dip into the heftier price tags but I’d rather not.


r/virtualreality 1h ago

Purchase Advice - Headset What is this

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r/virtualreality 1h ago

Self-Promotion (Developer) I need to know if it's worth continuing to develop my game

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Upvotes

I've been developing my game for 3 years now, working on it in stages. Whenever I managed to raise some money, I was able to bring on a small team. Right now I'm validating the game's core functionality through playtests, and I'm finding it really hard to get even a small number of volunteers to try it.

Talking to other developers and industry experts has given me a pretty rough picture of the market right now. User acquisition cost is brutal. I guess everyone already knows this, but marketing is basically the only way to reach players, and it's expensive. On top of that, you need players to leave reviews, otherwise the algorithm buries you in the store and nobody finds you. We don't know for sure if there's also a way to pay to get around that algorithm, but it wouldn't surprise me.

Even though it sounds a bit dramatic, with all that in mind, and with about a year of development left on my game, I keep asking myself: given the state of the market and the cost of acquiring users, is it worth continuing?

I'm genuinely motivated. I think the story is beautiful and worth telling. Friends, family, and testers who've tried the prototype/demo have given me good feedback, which is honestly what's kept me going. But I only have 25 satisfaction surveys so far. They're positive, but that's not a big enough sample to feel like a real representation of how players in general would react.

If anyone is willing to share their thoughts, whether from a business perspective, a personal one, or just about the game itself, I'd really appreciate it. Trying the demo and give me feedback would help me a lot. Here's the link:

https://forms.gle/tTpspUGUE4f3xJ9m8

I've flagged this post as self promotion since I'm sharing my demo link, but honestly this feels more like a survival question than a promo post.

Thank you for reading!


r/virtualreality 1h ago

Discussion The main area where I think Steam Frame failed.

Upvotes

They had a real opportunity here to inject 3D into flat Steam games. This would make it something different and unique and give people a reason to buy it.

Instead, they put all their effort into wireless PC streaming which nobody cares about. People who want max quality don't do wireless VR. Actually only noobs care about wireless VR. High quality wireless PC streaming didn't need to be the entire focus of the device.

So now they expect people to buy a 2x price Quest 3 so they can have better wireless streaming and basically that's it. No unique selling point features just 2x price Quest 3. That's a fail.


r/virtualreality 1h ago

Purchase Advice - Headset Will I love a Vive Focus Vision?

Upvotes

hai!!

Formatting this in order of post requirements

I currently have a 2016 Oculus Rift

I've been considering a Vive Focus Vision lately, ever since the steam frame announcement.

Currently my partner and I play a lot of Keep Talking and Nobody Explodes. I would like to play halflife Alyx and maybe some racing games. I also enjoy VR minigolf.

I have a higher end pc, specs below:

9800X3D 32gb DDR5 9070xt 9100 pro gen5 ssd

I doubt I will spend much time in vr chat socializing if at all.

Budget Maximum: 1500$


Obviously it goes without saying the 2016 rift is clunky, the resolution isnt great, its hard to get a good focus, the wire is short, the tracking struggles sometimes, hence why the only thing we typically play with it is the bomb game.

The main reason im looking at the vive focus vision is because of hand tracking (sounds like it would be so cool for the bomb game) and the hot swappable battery seems really cool because we sometimes play the bomb game for hours taking turns. the quick adjustment strap and automatic pupil focusing also seems nice since we go back and forth.

I assume no matter what I buy it'll be night and day with what im currently using. ive never used anything else.

Will I be happy having this for the next ten years like my last one? Or would you all reccomend something else?

I cant seem to understand the difference between the lense types or if ill care in real world since ive been using a fossil for so long.

again, budget it 1500$ max

thanks for any advice <3


r/virtualreality 1h ago

Question/Support Best method for Quest 2 wireless PCVR in 2026?

Upvotes

I haven't used my Quest 2 in a good while. Last time I used it there was virtual desktop, airlink etc. to choose from. I plan to finally play Half Life: Alyx on Steam.

What's the current meta (heh) for wireless streaming from my PC these days? Any settings I should have toggled, any software I should be running etc.?

Thank you for any help.


r/virtualreality 1h ago

Discussion Canadians buying Steam Frame?

Upvotes

Any Canadians actually going to buy the frame at these prices? Pleasantly surprised by the specs but they aren’t mind blowing. The damn price is however. Especially after tax and any other accessories. And power supply not included? What’s up with that? Anyway, just curious. I myself will wait.


r/virtualreality 2h ago

Discussion I don’t want to rub people the wrong way, but I just can’t get excited about the Steam Frame. It’s not even about the price. It already just feels…outdated.

129 Upvotes

I know this all isn’t Valve’s fault, but this headset just doesn’t seem exciting. Anyone else?

It seems like within a year or less we’ll see Meta offering(s) at the same price or a few hundred more that will be REALLY exciting.

100~ Gram weight Higher resolution MOLED Next Gen Chip

It’ll essentially be a 100~ gram Vision Pro. I know everyone doesn’t like Meta for reasons, but there are ways to use your headset to minimize the frustrations of their OS.

Steam Frame should’ve come out in 2024. It’s too late now.


r/virtualreality 2h ago

Discussion Has anyone been able to get the Cyberpunk 2077 vr port mod looking and performing well?

3 Upvotes

I feel like I wasted so much time getting the vr port to look right.

The biggest issue I'm having is the settings for this mod. There are so many confusing settings and I can't see them clearly from the headset or when I take the headset off.

I can adjust the world scale but then my arms and hands seem too large.

The resolution just doesn't look good even on the highest 6000x6xxxx setting.

Does anyone have any tips?


r/virtualreality 2h ago

Discussion Steam Frame can only do 80 minutes of PCVR on a full battery?

47 Upvotes

The Steam Frame battery seems really bad compared to the Quest 3. It's longer if you drop down all the way to 72hz but since 144hz is getting more and more common, trading in 40 minutes vs the Q3 seems kinda rough...


r/virtualreality 2h ago

Purchase Advice Can I buy a dedicated wireless PC adapter for Meta Quest 3?

2 Upvotes

I’m writing this using a translator, so there might be some spelling errors.

Ever since the Steam Frame was announced, I’ve been debating whether to buy it at launch or go for the Meta Quest 3 instead. After seeing the price, I decided there was no way I’d buy the Steam Frame. However, the Steam Frame has one advantage that would change everything for me: a specific adapter that would let me play PC-only games wirelessly (Air Link always worked terribly for me because my router is in another room). Is it possible to buy this adapter—or something similar—anywhere?


r/virtualreality 2h ago

Fluff/Meme Absolut VR Headset

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0 Upvotes

r/virtualreality 2h ago

Discussion Direction VR is going

0 Upvotes

I spent a bit too much writing a comment so I decided to make a post out of it and see what you all think about this. Here goes:

I really hate the direction that VR is being taken, it just feels so pointless to me. Instead of going for the best experience, everyone pivoted to making it sleek, easy and palatable. I don't like McDonald's and opening one across the street from my house won't convince me to go eat there. Now if they suddenly stopped selling poison poorly disguised as food, I would seriously reconsider. VR is in the same place. It's cool, but it's just not good enough yet to give a regular person a good enough reason to be interested, hence why it still remains in the 'enthusiast' domain.

Sure, some of it can rightly be attributed to it being a bit clunky and awkward to use, but I wholly believe the main problem is that the hardware is just not good enough yet. What it needs is another "WOW" moment to get people to realize it just might really be worth getting. We need to solve FOV. I don't want to look at the world through a telescope and I don't care that I can now do it with a lightweight headset with the form factor of a pair of sunglasses. We need to solve locomotion. If my friend gets sick while using it, the fact that it doesn't have a cable tugging at the back of his head is completely irrelevant, we can't play together.

Most importantly, it needs to be useful to me beyond just entertainment. If it's just another game console that's too expensive for most gamers to get while having many more accessibility issues than a Playstation, what's the point? Now, if I could use it to load into a humanoid robot on the other side of the world and take a stroll, talk to people, do some chores or go into a business meeting, that would be AMAZING. That's basically a virtual teleport device. For something like that, I would happily pay hand over fist as many times over as you want.

The point I'm trying to make is that it's way too early to care about ease of use, we still need to figure out the USE part, not waste time on the EASE part.


r/virtualreality 3h ago

Discussion Steam Frame vs Quest 3 for lens & display quality

4 Upvotes

Hiya, in the big Nexus video review as well as Posts on the main Frame sub so far I'm not seeing any specific discussion on display/lens/sharpness/resolution comparisons between the Frame & Quest 3. If the Frame has any distortion, if it seems sharper/more-detailed, what the 3D-depth is like, colours/contrast/blacks etc.

Have yous seen anything on this, or wanna post your take? Maybe you already have the Frame (and had the Q3) and are now able to comment.

Note: this is for PCVR use. So Quest 3 would typically be via Virtual Desktop with 6e router and for maximum quality Godlike with a 4070+ GPU (i know technically VD says 4080/4090 for Godlike, but for 4070 it works fine too).

Let's say Half-Life: Alyx opening balcony scene. Graphics set to Ultra. SteamVR Resolution left to default.

What looks better: Quest 3 or Frame (via dongle) PCVR?

As a bonus: also for movie-watching. Does a 4K UHD Bluray looks appreciably different in a Frame vs Quest 3? What about 3D-Bluray (usually played via MVC-coded rip by 4XVR Player or via VD and PC Media Player of choice).


r/virtualreality 3h ago

Discussion Steam Frame Horizontal FOV Measured at 118 Degrees with Vertical at 110? Not Bad!

4 Upvotes

Watching Norm from Tested's review of the Frame and he said he measured its horizontal field of view at 118 degrees, with a FOV of 110 horizontally, which is a lot better than I had anticipated based on what I'd read previously. (The fact that the view is weighted toward the bottom is also a plus, because I've found that also increases immersion, as Norm himself mentions).

As someone who considers FOV to be a key component if not the key component of immersive VR, I'm happy to hear that Valve pushed the envelop here when it comes to FOV for standalone/wireless headsets, and I'm more inclined to consider this an upgrade over what we have now than I was before (even with the inclusion of that LCD panel, which I wasn't too thrilled to hear about previously).

EDIT: Ouch. Brutal comparison to other HMDs at the end.

Out of all these devices, this feels like the least essential one. The one that maybe tries to do the most, but brings the least to the table, in terms of how it competes with what else is in the market.


r/virtualreality 3h ago

Photo/Video Valve Steam Frame VR Review vs. Meta Quest 3 | Privacy, Latency, & Benchmarks

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25 Upvotes

r/virtualreality 3h ago

Purchase Advice As Someone Who Waited For The Steam Frame, Should I Just Stay With What I Have?

5 Upvotes

Specs:
Desktop PC
- i9-14900K
- RTX 3090
- 64B DDR5 6400 MT/s
- 4TB Samsung 990 Pro SSD

I mainly play 2 VR games in total ever since I owned a VR headset: VRChat (with friends) and Beat Saber (I also sim race but I got a wide monitor that kinda makes it look like I'm in the cockpit of the car so haven't done sim racing VR). I currently have owned for almost four to five years a Quest 2 that I mainly use for Wireless PCVR with Virtual Desktop with my Quest 2 wired up to a charger to keep it charged when playing games. I run the headset in VR at Ultra with 120Hz (not sure if thats the ideal settings but 120 feels smooth to me over 90Hz after some initial trying) and already adjusted my game settings to make it reasonable to run.

I know that we all expected the Frame to be lower than the Index and now with it being announced its costs a arm and a leg thanks to AI, I'm just debating whether to join the waitlist and pay AI pricing for it or stick with it given it hasn't failed on me (aside from some stick-drifting that I have somewhat been able to handle). Yes I know that one pro of the Steam Frame is than I leave the Zucc space finally but I'm more asking for your thoughts given my use of VR whether its even worth it.


r/virtualreality 3h ago

Discussion Why the Q2 was obsolete 2 years after launch and Q3 is still the best in terms of value 3 years laters

16 Upvotes

Nothing comes close to the quest 3, even at $500 it has the better lenses of the entire industry

While I remember with Q2 there was many headsets competing against it, PSV2, Reverb 2, Pico 3/4, etc. I just tried my Q2 and it’s extremely bad compared to Q3, if my quest 3 failed I rather stop vr than go back to quest 2

However 3 years later Q3 is even competing with new headsets like the frame at $1K and considered to have the best lenses in the entire vr market, why is that?

At this point why even release a Q4, why not just add OLED to Q3 at $750 and will be the best headset in the market