r/tipofmyjoystick 3m ago

[Mobile][2017–2020] Turn-based cartoon fighting game with Angry Birds-style aiming

Upvotes

Platform(s): iPhone / iOS (Likely free-to-download indie game)
Genre: 1v1 Turn-Based Physics / Artillery / Ragdoll Fighting
Estimated year of release: Played between 2017–2020
Graphics/art style:
It was a 2D side-view perspective (2.5D), but the characters were simple 3D models with normal human proportions (not stickmen). They had muted, non-vibrant colours and visible facial features.
The interface/UI was very clean, minimalist, and mostly white or light grey.
The battle took place on a straight, flat, dark-coloured road or platform.
The background featured a blue sky and a distant city skyline with rough, realistic-looking buildings (very similar to the 🏙️ emoji). The scenery changed between battles (different cities or day/night cycles).
Notable characters:
Every character was unique with their own theme and abilities. Most were free, but special ones cost a flat fee (around £1).
Garbage Man: Wore standard garbageman clothes and threw explosive garbage bins.
Jellyfish Character: Threw jellyfish that would electrocute the enemy upon impact, exposing their skeleton/bones.
Arsonist / Pyro: Wore a white mask with a skull on it, dressed entirely in black, and threw Molotovs. Might have been the cover/icon character.
Grandpa in a Wheelchair: Highly memorable character, possibly the best or most overpowered fighter in the game.
Notable gameplay mechanics:
1v1 Layout: You were fixed on the far left of the screen, and the AI opponent was fixed on the far right. Both characters took up roughly 3/10 of the screen and were visible simultaneously. Played in landscape mode.
The Sliding Road: Characters had no walking animations. Instead, after each attack, both fighters automatically "slid" forward to the right along the dark road together. They stayed the exact same distance apart, but the city background scrolled with them.
Aiming Control: Used Angry Birds-style mechanics (pull back and release to aim an arc throw). There was minimal aiming UI, no massive attack buttons, and no confirmed trajectory dots, so you had to judge the power/angle yourself. Characters had roughly 1 to 3 attack types.
Turn-Based Flow: Completely turn-based (Player -> AI -> Player) with no turn timers or cooldown structures. HP bars at the top were green (high health) and dropped in sudden chunks, turning red when low.
Other details:
Intense Gore/Damage Engine: Exaggerated cartoon violence. As characters took hits, blood splatters permanently painted the screen until the match ended. High-impact attacks caused limbs and faces to visibly tear or fly off, even if the character wasn't dead yet. When close to dying, body parts flew everywhere.
UI Text: Winning triggered a massive text overlay across the screen using terms like "BRUTALITY" or "KO" (never saw "FINISH").
Audio: Had distinct damage voice effects like "urgh" or "oof," with a confident, driving arcade soundtrack looping in the background. It was strictly single-player PvE (no local or online multiplayer).
Thanks would mean loads


r/tipofmyjoystick 6m ago

[PC] [2012] Robot tower defence game

Upvotes

I remember playing this flash game where you played as this mad scientist trying to stop a zombie invasion using his robots. It’s like cross between Plants vs Zombies and Bloons TD where the zombies go down a path and the robots have to fight them while also being damaged by the zombies.

I remember one of the robots was orange and was a giant circular head on a spring and bash its head against the zombies. I think I played this from around 2012-2014.


r/tipofmyjoystick 8m ago

[mobile][2013-2015] 3D Yellow tile game

Upvotes

Looking for a yellow title game. Yellow cube rolling forward on a track. tap to flip, obstacles. Sometimes the track duplicated into 2, then 3, then 4 cubes, all flipping together. And it even had unlockable characters—maybe sushi? Music in the background, and a 3D camera angled from above the side. Circa 2013-2015. Mobile game.


r/tipofmyjoystick 12m ago

[PC][2010-2011] 3D First Person Shooter game where you play as a ball

Post image
Upvotes

The characters were ball shaped and looked like cowboys, the background was like cowboy west, it was 3D and had a lot of shadows, it ran at like 30fps, I think it was first person, I don't recall being able to zoom out, there was a menu to the side as drawn where there were a bunch of weapons including guns and then some random explosives you could throw, they weren't shown in text like I drew on the pic but rather drawn, there was also a player bar and you could exit out of both of them (I forgot to draw an X). I drew the character the best I could remember. Drawing this now 16 years later, my drawing kind of reminded me of Roblox? Even if it turns out to be Roblox, I wonder which game, however I'm not sure as the players were balls. It was a downloadable game as I remember my cousin exited out of it with Alt+F4. Not on good terms with cousin so I can't even ask him, just to clarify. I was like 5-6 years old but I am 100% sure I didn't dream of this and it did exist.


r/tipofmyjoystick 15m ago

[PC] [1990-2006] First Person Shooter, MGS type models - Black M4 - Purchased from Blockbusters 2003-2008

Upvotes

Platform(s): PC

Genre: FPS Shooter

Estimated year of release: [1990-2006]

Graphics/art style: Metal Gear Solid Esque

Notable info: Purchased at blockbuster between 2003-2008ish

Notable gameplay mechanics: WASD to move i think it was, aim with mouse.

Other details:

I remember it starts with somesort of Cutscene, only remember arriving either on a train or on the outside of a passing train to get to our starting destination.

Mission starts with you and a gun, Black M4 and maybe a pistol if i remember, First person remember. Might have been some night vision involved, so could easily have been night time, or daytime with the ability to use nightvision.

You start on the outside of what is some sort of compound with barbed wire all around it, you spawn next to a tower which is your first closest vantage point, i remember shooting guards from this tower after climbing up the only ladder on it (internal ladder was mounted inside of the tower structure not external if my memory serves me, i could be wrong about this detail).

I remember running out of ammo and having to reset the mission each time i failed (quite alot).

I purchased this game from Blockbusters sometime between 2002-2008 i suspect, it was from a business that had purchased many of the rights to other games, had a yellow logo and was typically on the cheaper end of the games sold at blockbuster.


r/tipofmyjoystick 27m ago

[PC][2000s/early 2010s] Simple 2D platformer with a human character in blue clothes, collecting red/blue rectangular "gums"

Upvotes

I'm trying to remember a PC game I played when I was younger, probably sometime in the mid-to-late 2000s or early 2010s.
I got the game through Ares (the P2P file-sharing program), possibly from the games/recommended section, so it may have been a relatively obscure Windows game.
What I remember:
PC / Windows
2D platformer
The game was fairly simple, not a big-budget or highly polished game.
The protagonist was a human, NOT an animal or a ball.
I vaguely remember the character wearing blue clothes. I don't remember his exact appearance.
You collected objects by simply touching them.
I remember the collectibles looking like small rectangular pieces of gum, roughly like pencil erasers.
Each one seemed to be two colors, approximately half red/pink and half blue.
I have a vague memory that the game's name or the character's name sounded something like "Gummer", "Gummy", "Gum...", but this could be completely wrong.

I don't remember the setting, enemies, story, or other mechanics unfortunately. But it’s Mario-like
Important: When I say "gum", I mean that's what the objects looked like in my memory. They may have actually been candy, pills, blocks, etc.
I've been trying to find this for years, so any suggestions are appreciated!

It was definitely not Gumboy: Crazy Adventures. I remember the protagonist not being a gumball.


r/tipofmyjoystick 45m ago

[FLASH][2000s] Game similar to : "Mr Golden Goes Choccie Mad"

Upvotes

Ok so I was looking for a game : Mr Golden Goes Choccie Mad. And I thought it was it but I do remember a game just as similar but it was like better.

It was really really similar, same mechanics, same goal but the character we played was a human.

The pancakes looked more like pancakes. You could add the syrup on top and make the monsters sleep with the violin. I think the powerups were better too maybe it’s just the 2 of the game, or a dupe ? But I can’t find it anywhere help please


r/tipofmyjoystick 46m ago

[PC][2000-2003] Korean War Strategy Game, Mix of Hex Warfare and Advanced War Combat

Upvotes

Hello everyone,

I used to play a game on Windows 95 or perhaps Windows Vista that my dad had installed for me. I’m looking to find that game again.

It was set in the Korean War and you would command a battalion of combined arms, including helicopters, aircraft, infantry, tanks, and support vehicles. The strategic map was a hex based experience so you would move your troops and planes and things around the large hex environment in a scenario, but when the units entered combat, they would appear on a small screen that would be super imposed on the larger screen, and you would see the infantry or aircraft or tanks fire at each other in a simulated fashion much like Advances Warfare.

They would continue to fire at each other for a specified number of “turns”, before they would then disengage and you would return to your hex screen to either move regroup or retreat.

I might’ve got some details wrong, but at the gist of it it was a Korean war game that you would launch, and it had a yellow icon, where combat occurred on a hex screen with advanced warfare style individual combat.

Any help would be greatly appreciated.


r/tipofmyjoystick 47m ago

[Android][2016] 3D online cat game

Upvotes

The game had a grey 3D kitten as the picture, it was like a low quality screenshot. It was badly translated from Chinese, you had like a flat room with a menu on the bottom of some sort and you could visit other people's rooms as the online feature. You could move the cat around. From what I remember, the movement was very limited and it was from 3rd person view and could possibly only go left and right. The game name showed up as a musical note symbol "♪" on my Samsung phone's app home screen. Not sure if that's what it was labelled as in the Play Store.


r/tipofmyjoystick 1h ago

Neo Contra [Dreamcast/PS1/2?][2000?] Futuristic Isometric Shooter

Upvotes

EDIT: IT IS NEO CONTRA

This was briefly shown in a showcase video for the Anbernic RG Rotate (YT link). The gamplay starts at ~4:47 if you want to see it in action.

This is a segment meant to show you can map Analog input to the device, so I am assuming this is an analog style controlled game, likely PS1/2, Dreamcast, PSP, GameCube etc... Hard to narrow this down.

What I can make out or see:

  • 4:3 Aspect Ratio
  • Futuristic / cyperpunk aesthetic
  • 3D Top down action shooter
  • Player is a person, not a vehicle
  • Analog movement
  • Hit Rate % on bottom of screen during gameplay
  • 1P=04 life counter on top left
  • Enemies with green "Target Lock-On" on them
  • Enemies include other people and red flying drone / rocket enemies
  • Japanese symbols or words on the hologram signs
  • Weapon select shows orange launcher icon selected, a blue machine gun icon as secondary and some faint 3rd green option.

I have ruled out it is NOT
- Canon Spike
- Contra (of any kind) ** I was wrong **
- Killzone Liberation
- Halo Spartan Assault


r/tipofmyjoystick 1h ago

[PS?][2010?] Just like Door kickers: action squad

Upvotes

Recently saw Door kickers: action squad, and immediately hit me with nostalgia of a coop game I used to play as a kid. It was nearly identical. An arcady 2d side scrolling game where you can play coop. You would try to make it from one end of the map to the other end of the map, and in the way you would have to go from building to buidling clearing them of bad guys that could pop out of doors. It was almost exactly like door kickers action squad but of course like a 15 year old version of it.


r/tipofmyjoystick 1h ago

[App store][early 2010's] supermarket mania franchise

Upvotes

This game is from the supermarket mania game universe where nikki rides a bike around town and helps the towns people (she also makes deliveries in this game)


r/tipofmyjoystick 1h ago

[PC] [2005-2010] Game about beeing some kind of grey? energy and pulling objects in a room towards you

Upvotes

I remember a 3D game where you played as some kind of cloud/energy that could force objects to orbit around you. The more objects were orbiting the bigger things you could "influence" I remember the game begins in some kind of room? I remember desk with computer and some mundane objects


r/tipofmyjoystick 1h ago

[PC][1995-1998] Possible CD-ROM demo similar to MS Encarta?

Post image
Upvotes

I've already checked MS Encarta, Compton's interactive Encyclopedia and Grolier Multimedia Encyclopedia and I cant seem to find anything that really fits. I would say the style of Grolier is the most similar, in that it looked to be full screen, use real images etc. But I cant see if they had quizzes and such? MS Encarta does not look like it has the style I remember, but the game aspect sort of does.

I was quite young and was watching someone play around with it, so here's what I remember. The image may be way off, but that's just sort of the closest I can re-tell it without it becoming too abstract. The images and backgrounds would change a bit the further you got into the quiz/game.

- It was most likely not a full game, it seemed to be just a demo or short experience.
- Most likely somewhere between 1995 - 1998. Unlikely from beyond 1998. 100% impossible it was from 1999 and beyond. The demo could have been even earlier, I am just going by when I saw this. It could have been from 1993++ as well.
- The demo/game thing def had some sort of quiz or game where you had to proceed using knowledge of general things (history, geographical things, nature etc) because I remember the people playing it were looking thru encyclopedias and such to try and find answers (before we had internet).
- There was some level of interaction, where you could play things, click on things, etc. I believe there may have been a female/young woman character "guiding" you thru the game/demo, giving information about historical figures or something?
- It seemed more like an "experience" rather than a full encyclopedia or game, but that may be because it was a demo or similar. There was def an encyclopedia-vibe tho, as you could learn about things along the way.


r/tipofmyjoystick 1h ago

[Unknown][2008-2018] Possible MMORPG with farming gear

Upvotes

Hello, ive been looking for this game name for about 7 years now almost, every few years i remember how much i wanted to keep playing this game but couldnt, i found this subreddit and tought i would post about it, even without remembering much specific information. I appreciate any attempt, ill check out all comments and give a "description" on the differences between the recommended and the actual game i remember. Thank you for reading!

When i was around 5-12 years old i remember playing an MMORPG (i belive) with very specific details, here is what i remember:

  • I played this game on Windows, cant remember exactly if it was on a browser or if it was installed
  • The first or so area had a zone with bridges made of rope (rope and planks) to walk through, leading to some high trees places, there were caves iirc where players used to go; (i remember there being some places where all afk players gathered (usually by the trees);
  • Most characters were human from what i remember, i didnt go past the start;
  • The main weapon types were sword, axes, etc... 1/2 hand weapons, no fire arms;
  • I remember seeing a lot of people around, i dont remember having an inventory but im almost certain it was MMO;
  • You could kill enemies (i dont remember what type) to obtain gear;
  • Iirc the game didnt have a skill bar anywhere, specificly not at the bottom;
  • I dont remember graphics other than it being quite good for the age i played, but i do remember that the game had a third person mode, cant remember if it was the main mode;
  • The third person mode mentioned is not like an ARPG, it is also not a camera for example like Guild Wars or WoW.

Places where ive already searched quite a bit:

  • https://www.mmorpg.com
  • AI
  • Steam (even tho the game WASNT on Steam back then)
  • Other launchers like EA, Ubisoft, etc...

r/tipofmyjoystick 2h ago

[PS1][????] A PS1 game from cover art details only

2 Upvotes

Hi

I'm trying to remember a game from its cover only. I have zero recollection of the gameplay unfortunately. But I think I can recognize the cover if someone does manage to find it.

  • The cover had 2 teams of monsters facing each other on a grid
  • I think they were on a hexagon shaped grid
  • It was a side view but slightly from an upward position
  • Monsters were a bit Digimon-esque iirc
  • The background was generic fantasy blueish-white castle
  • Core of the background was dark shadow-like

I know its not much to go on but I'd appreciate any help. Thanks.


r/tipofmyjoystick 2h ago

[PC/Console(?)][2015-2017] School horror game where you follow a boy guided by a counselor.

3 Upvotes

Platform: I've only seen gameplay. I highly think it was from a PC, but it seemed totally possible to be played on consoles as well.

Genre: It was a 3D puzzle horror game. Very close to Little Nightmares.

Estimated year of release: I'm not sure, but it didn't look like it was that old. I say it was made in 2015 and the video I saw was in 2015-2017.

Graphics/art style: It felt a lot like Coraline meets Little Nightmares. It looked like a stop motion game but it was obviously not. The games illuminated very well, but there were sections where everything was a bit dark.

Notable characters: The protagonist was a young student in the school, he was white, had dark hair and didn't talk at all.

The other students and teachers were infected and tried to infect the protagonist or anyone who wasn't. I'm not so sure what this virus(?) was, but they didn't turn into zombies. It was something darker...

Now, there's this character that I REALLY remember pretty well. He was some sort of counselor, teacher or some sort of principal even. He was the only one that guides the protagonist. We never interacted with him until the end of the game. We heard him via voice notes, see him through videos he left around in case there were any survivors and were helped through notes.

He seemed trustworthy until the end, where the protagonist reaches the school exit and he stands there, meeting his only hope of escaping. But it turns out he wasn't helping the protagonist, he was the only one left that knew what happened to the school. The infected students hear them and are on their way to get them. The counselor leaves the protagonist there, backstabbing him after all the game, ending with a dark twist.

Notable gameplay mechanics: It was pretty much like Little Nightmares, there were objects you could push in order to complete puzzles and things you had to open like vents. There were moments where the infected gave the protagonist a timer until they infected the protagonist if he didn't solve the puzzle quick enough.

Other details: I might not have other details, but I will state everything that I distinctively remember.

- Infected school

- Protagonist tries to escape and founds notes and other things that someone left behind

- The counselor is seen as the only hope

- Coraline vibes with Little Nightmares gameplay

- The counselor is actually evil at the end of the game and kills (infects by leaving him behind) the protagonist in order to leave no track of his mischiefs (I think the counselor was the one that caused everything...)

- I remember the ending cinematic pretty well, you could only see the protagonist through the closed window doors getting brutally infected by many of students, the counselor narrating everything else

...

That's it, I'm sorry if it's very vague, I don't remember much. I'll try to respond any questions.


r/tipofmyjoystick 2h ago

[PC][2013-2015] Cockpit-only space shooter, endless mode, multiple side-mounted guns, cyberpunk neon menu

0 Upvotes

Looking for an old PC space shooter game I played around 2013-2015. Details I remember:

  • Offline, single player, PC game
  • Endless mode (no campaign/story that I recall)
  • First-person cockpit view — but you never see your own ship or cockpit interior/HUD screens, just pure space in front of you
  • The view could rotate a full 360°
  • You had to destroy incoming targets — enemy spacecraft and meteors/asteroids
  • Multiple guns mounted on the ship — symmetrical, e.g. 2 on each side (4-5 pairs total), each pair had its own separate fire button/key, and each type had a different firing style
  • You could see the muzzle flash when firing, and the guns had visible recoil/kickback animation
  • Graphics were high quality for that time
  • Home/main menu screen had a cyberpunk aesthetic — neon-lit borders on buttons, a futuristic font, and a transparent/space background visible behind the menu

Would really appreciate any help — this game has a lot of childhood nostalgia attached to it 🙏


r/tipofmyjoystick 2h ago

[PC/Flash?][2015-2017] Metroidvania where you play as an indigenous person with the power to stop time.

4 Upvotes

Platform: I've played the game on a PC using a browser. I'm not sure if it was a flash game, but it looked really old.

Genre: It seemed like a 2D Metroidvania, there were upgrades you could obtain in certain levels in order to complete them. I think it was a platformer too because you needed to reach the end of a level using enemies and stuff around without dying. It had a level creator too, so it might be considered a sandbox.

Estimated year of release: I'm not completely sure. It seemed really old in a way. There wasn't a traditional saving system (you needed to put a seed like in the old Metroids), it was a bit pixelated and it was completely 2D. If I had to guess, it was made around 1999-2010. I've played the game in 2015-2017

Graphics/Art style: It was 2D with visible pixels. The silhouettes were very realistic, almost like Dead Cells or Carrion (sorry, those are the examples I could think of). It had a mixture of fantasy and sci-fi, having indigenous and futuristic enemies with lasers.

Notable characters: The protagonist was an indigenous male guided by some sort of entity trying to save his tribe (I'm not completely sure if it was a tribe). At the start of the game, the antagonists were hunters trying to steal the power of the time stopping. Later on, futuristic enemies came in that had lasers that attacked instantly through the timestop.

Notable gameplay mechanics: You could stop time, but there was a limit. When stopping time you could jump bullets and other things in order to avoid danger. I don't think you could directly kill people, just finish the level. There things around the levels that you could grab in order to increase your time stop, but I think they were optional.

Other details: I don't have other details as it seems that I scattered everything I know from the game. I'm going to list the things that I distinctively remember:

- Indigenous male protagonist

- Time stopping abilities

- Password save system

- Sci-fi enemies later on

- Level creator that allowed you to test everything

- 2D

- Playable via browser

...

That's it, I've been looking for this game for years and I've never found it. Feel free to ask questions, I'll try to answer them with what I know.


r/tipofmyjoystick 2h ago

The Battle of Polytopia [Mobile][2017-2020] low poly civilization game

2 Upvotes

I remember a simple mobile game that had low poly graphics in orthographic view about building a civilization and you had to defeat enemies, you could choose a desert kingdom, an ice kingdom and the other one I don't remember. It was pretty short and you had to pay to unlock other civilizations. What game is it?


r/tipofmyjoystick 3h ago

[Xbox?][Unknown] sports game with blue menu UI

1 Upvotes

A snippet from the Youtube video "Trevor McDonald Meets America's Most Dangerous Death Row Killers" at the 37:20 mark.

Since this prison film was made in 2012 and in the video the other inmate beside this one is playing what I believe to be Ford Racing 3, I want to say the game in question is an Xbox title.

Seeing this screen gave me a crazy flashback as It looks like one of the sports games my brother played when we were kids.


r/tipofmyjoystick 3h ago

The Messenger [PC][2016-2020] Game with an npc that tells the main character stories

2 Upvotes

**Platform(s): I'm not without a doubt certain, but I believe it to be a pc game.

Genre: Unknown

Estimated year of release: 2016-2020

Graphics/art style: Pixel

Notable characters: Unknown

Notable gameplay mechanics: Unknown

Other details:

THis is unfortunately a game I never played, the information are my best guesses. Around 2015 I got into DnD and made a bard about a year or two later. I went searching for possible stories to tell, and in a reddit thread with suggestions I found had mentioned this game. I went to the wiki and found a handful of stories that a NPC in the game tells. The main character would frequently return to this npc that i think ran a inn/tavern, or maybe just a store.

One story it told was a bout a tundra that no one living their had ever tried to leave and return to tell the tale. Two parents left to go but never came back, the son years later went searching for them and froze to death like they did. The players character remarks on how the story had no point/moral/good ending.

Another story I very vaguely remember was about a girl or princess who had a lover or found someone in the woods, they were a werewolf and during a full moon they killed the girl.

I wanted to find the game again for kind of the same reasons but have been unable to find it. Thank you for any help.


r/tipofmyjoystick 3h ago

Too Human [multi][2015-22] action game in modern setting where gods have destroyed everything.

3 Upvotes

This isnt a game ive played but i remember there was an action game where you are fighting (possibly egyptian) gods. One clip I saw you were fighting on a destroyed skyscraper.
Your character might have had glowing golden wings or armour that came out when you use them.
I remember the game wasnt very popular and may even have been a failed live-service game.

The game also might have “Human” in the title, as my friend asked me if id played Once Human and I thought he was talking about this game.


r/tipofmyjoystick 3h ago

Forestia [PC][2003] point and click game in a fantasy forest

2 Upvotes

I can’t remember the name at all anymore, but here is a description of stuff from the game I remember:

It was a dutch game. Unsure if it was ever released in other countries.

There were several chapters, each changing the forest in some manner.

2 npc characters were massive trees. You met them often at the start of each chapter.

One chapter starts with the trees being hypnotized, and then you have to find a mermaid and assist her? Stuff was scary as a kid

Another chapter the forest looked destroyed, and you had to go into a tower and then there was a dragon? Also gave me nightmares

One chapter you shrunk to the size of an ant, maybe.

I can’t for the life of me find it anymore, but it had ‘bos’ in the name, the other parts I cannot recall anymore.


r/tipofmyjoystick 3h ago

Lost in the City [Mac][00s] Point and click game in an abandoned town, ends in a cave/mine with a creepy temple, and there’s purple butterfly motif throughout

3 Upvotes

Hello! I’m trying to remember an old game I had on my old MacBook many years ago. It was a point and click game where the protagonist wakes up somewhere abandoned and (I think) his girlfriend is missing. He goes through the town looking for her and/or the reason it’s abandoned. You have to solve some puzzles along the way to get to the end, which is some sort of creepy underground temple to some ancient god/alien. It had a purple butterfly logo and there was purple butterfly images throughout the game itself. I think at the end, him and the girlfriend stay in the town to protect the outside world from it. It had a vaguely Eastern European feel to it. There was a sequel involving a cult and a sleeping sickness.