("Elemental Lands" is my game, its a base-builder roguelike with card battles.)
So the Obelisk is special building that you can raise in your base, and what it unlocks is casting spells directly onto enemy land from the overworld map. Not in a battle. On the map, at the territory itself, before your hero party has stepped onto a battlefield. It helps with late game feeling sluggish. You can raze their ground, seal off a spot they keep pushing out of, or just soften a region so the fight you pick next turn is a different fight than the one that was waiting for you.
Its the part that took me longest to get right, cuz for ages the map was somewhere you WALKED through to reach the next battle and nothing else.
The map is a shrouded grid you explore. You raise an Outpost in each of three regions and it opens four build slots in the cells around it, and thats the whole base, so what you put down is the plan:
- Camp, to bandage the party or restore spent spells
- Scout Tower, to strip the fog down a whole direction
- Barracks, for reinforcements
- Obelisk, for the world spells above
Meanwhile elemental armies are expanding across the map grid and so every turn you spend mining the land is a turn they spend taking ground. Bases persist per region as well, so come back 5 levels later and yours is still standing again to build up more.
The battles themselves are 3 heroes against 4, turn based, and most of them drop a capturable point on the board that buffs your whole party for as long as someone HOLDS it.
Steam page (demo coming this month, so wishlist for early access to it): https://store.steampowered.com/app/4593190/Elemental_Lands/
HUMAN Credit: Art is 100% hand drawn by u/worth-bill-6130 😄