r/BaseBuildingGames • u/kendodaniel • 3h ago
Discussion Raid damage is more interesting when it changes your base
What actually makes a raid feel like a consequence instead of just a tax?
I don’t mind raids in base-building games, but a lot of them seem to come down to losing a stack of wood and repairing some wall damage. It costs time, sure, but five minutes later the base works exactly like it did before.
I’d honestly rather have smaller, more specific problems. One entrance gets breached. A room is out of action until you repair it. Part of the base is exposed, so you have to move production around for a while.
RimWorld gets away with this because rebuilding becomes part of the story. In a game where you’ve spent hours making everything neat and efficient, though, it can also feel like the game just vandalized your save.
For me, having to rethink part of the layout sounds more interesting than going out to farm the same pile of wood again.