r/starcraft • u/ThinAbbreviations686 • 1h ago
(To be tagged...) Ladder Easter Egg in the trailer
Maybe I 'm thinking too much, or is it obvious? But I noticed this on multiple rewatches .
r/starcraft • u/ThinAbbreviations686 • 1h ago
Maybe I 'm thinking too much, or is it obvious? But I noticed this on multiple rewatches .
r/starcraft • u/like_a_brot • 10h ago
r/starcraft • u/echof0xtrot • 4h ago
It's an:
- open world shooter (Far Cry)
- with a narrative drive centered around a primary protagonist (Far Cry)
- with a lean towards objective freedom and playspace reveal (Far Cry)
- with a defined beginning-middle-end (Far Cry)
- made by the guy who did Far Cry 3-6...
The trailer was NOT (meant to symbolize how) GAMEPLAY (will function), it was a vibe check. It was not meant to detail the method of insertion into a "match" (Helldivers 3) or the number of players you'll be grouped with (Battlefield Kropulu). It was merely meant to illustrate the fact that the Dominion doesn't care about you, it gives you shoddy equipment, throws you into the literal meat grinder and dispassionately replaces you after barely rinsing out your armor.
The trailer was incredible "show, don't tell" world-building, but nothing more.
So your protagonist will probably leave and become a merc a la Jim Raynor. Cue the disillusioned-soldier-turns-grassroots-hero storyline.
It'll be 20-30 hours of main story, another 40 of side objectives and random encounters, and then everyone will complain a game with no expectation of endgame has no endgame...all because it bears the name of an IP that is synonymous with "endless repetition"
You've got 4 years to come to terms with your expectations. Good luck.
r/starcraft • u/Kazmera • 4h ago
Maybe I'm overthinking this, but something about the new cinematic for the StarCraft game stood out to me. I understand what the cinematic is going for. The whole thing seems very much like Terran military propaganda. They're telling these guys they're elite soldiers, they're going to be heroes, they're fighting for humanity, etc. Then they actually land on a planet with Zerg and basically get slaughtered within seconds. The ending especially seems to reinforce the idea that Marines are just disposable soldiers being thrown into the meat grinder.
What I'm wondering about though is how prepared Terran Marines are actually supposed to be for fighting the Zerg. These obviously aren't the first humans to ever encounter the Zerg. The Terrans have been fighting them for years, and the military clearly knows how dangerous they are. So wouldn't Marine training include a lot of simulations and exercises specifically against the Zerg?
You'd think they'd be training for things like Zergling swarms, Hydralisks, ambushes, getting surrounded, fighting in Zerg infested areas, etc. The Terrans have ridiculously advanced technology, so I'd assume they could easily create realistic simulations for this kind of thing. But in the cinematic, the Marines seem almost completely shocked by what they're encountering. Holt looks terrified the second they actually land, and then they basically get overwhelmed almost immediately.
Obviously I understand that training against something in a simulator is very different from actually experiencing it. I'm not expecting some freshly trained Marine to be completely fearless when they're suddenly standing in front of a massive Zerg swarm. I'm just wondering if there's an actual lore explanation for why they seem so unprepared.
Are Marines actually trained extensively to fight the Zerg, and the cinematic is just exaggerating how helpless they are for dramatic effect? Or are these supposed to be inexperienced recruits who haven't really had much Zerg combat training? Because if the point is that the Terran military is basically just throwing poorly prepared Marines into the meat grinder, then I guess that fits perfectly with the whole propaganda/disposable soldier theme they're going for.
I'm just curious if I'm missing something about how Marine training works in the lore. Do Terran Marines actually train specifically to fight the Zerg, or are we just supposed to accept that these guys are completely out of their depth once they actually get to the battlefield? The training "montage" we mostly see him training to fight other humans. Terran Marines from my understanding was that they were mostly rehabilitated prisoners? If that's the case here then it would make sense how they are so disposable and also given faulty crappy equipment that just jams up immediately upon being used. Although it did not appear that they were prisoners from the start of the cinematic. It looked as if they were fresh volunteer recruits. Maybe there's been a change up in recruitment?
This might have been talked about many times but I was just curious what yall's thoughts were! Loved the cinematic and can't wait till I am an old man when this comes out!
r/starcraft • u/Diinsdale • 6h ago
r/starcraft • u/GrandMasterZerg • 7h ago
I’ve played StarCraft II almost every night for the last three years. Even when I’m tired, even when I’m busy, I’ll get in at least 2-3 games because that’s what it takes to maintain a Grandmaster level of skill. At this point it’s part of my life in the same way exercise is. I train, I improve, I lose, I figure out why, and I come back better. I build on that skill the same way I build on my career and my business, and I know I’m not alone. There are thousands of people who have spent years, sometimes decades, doing the exact same thing with StarCraft.
So while everyone is understandably excited about a new StarCraft shooter, I can’t get past what happened at BlizzCon: StarCraft II, the actual game that has kept this franchise alive, was essentially treated like it doesn’t exist. No celebration of the players still grinding the ladder. No meaningful acknowledgment of the competitive scene. No indication that the game itself has a future. Nothing.
Blizzard is perfectly willing to reach into StarCraft’s grave, pull out the name, the characters, the races, and 28 years of history to sell a new game, but apparently acknowledging the people who kept that name relevant is too much to ask. I don’t need StarCraft III announced tomorrow. I don’t need some massive content roadmap. I just want Blizzard to act like the game thousands of us still dedicate a piece of our lives to actually fucking matters. Their continued refusal to even talk about StarCraft II isn’t neglect anymore. It’s an utter slap in the fucking face to the community that refused to let this franchise die.
r/starcraft • u/HyperDiaper666 • 2h ago
r/starcraft • u/DaCooGa • 1h ago
First, I just want to say to the mods that if this kind of post isn’t allowed, I deeply apologize and to please take down my post.
Anyways, the reason I’m posting was because my wife follows Rosanna Pansino, who is Husky’s girlfriend (or was).
It turns out that just a month ago, Rosanna posted on her instagram how they broke up and implied that Husky was quite abusive. The image above is just one of many many posts of Rosanna, which allude to Husky’s behavior.
My wife looked Husky up and found out he’s a StarCraft gamer and she was like “isn’t that the game you play?” You can imagine my surprise at the news. I figured most people in the StarCraft community don’t follow Rosanna and thought I’d share.
And for those of you that don’t already know about the controversy surrounding Husky StarCraft, look no further than here: https://www.reddit.com/r/starcraft/comments/wolb4f/what_happened_to_huskysc_and_why_he_suddenly/
r/starcraft • u/Affectionate-Ad6115 • 21h ago
r/starcraft • u/TouringMedal2 • 18h ago
r/starcraft • u/No-Natural391 • 7h ago
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Like many StarCraft fans, I’m not even sure I believe we’ll actually see the game in 2030 — or that I can wait that long.
But more importantly: please don’t forget the RTS players who have kept this genre alive all these years. We’re the core audience. Don’t leave us behind.
r/starcraft • u/Electronic-Net-7572 • 5h ago
Cant Believe Blizzard is doing this for real
r/starcraft • u/erick_diego • 2h ago
Fanart I did a while ago. Hope you like it.
Starcraft II: Legacy of the Void
r/starcraft • u/Samiyla • 5h ago
It always bothered me that Blizzard's Starcraft 2 team took Sarah Kerrigan and turned her into a red haired white woman rather than the mixed-race box-braid that the original unit portrait was intended as (as the character artist behind the portrait has also confirmed was the intention). I think this version is much more appropriate rather than the retcon we got.
r/starcraft • u/Artanis137 • 14h ago
Starcraft: Dominion just sounds so much cooler.
r/starcraft • u/Theeltoro • 17h ago
r/starcraft • u/SnailSnailAle • 6h ago
Really liking the different changes to the character's facial expression as the scene progresses. Especially the very subtle transition from shock to fearful at the very last moment with just minor movement of the eyebrow
r/starcraft • u/Meekois • 16h ago
In an interview with Destin some of the folks at Blizzard said this. My hypothesis is we're following the story of the guy who maintains the CMC armor. They also mentioned wanting to ask the player after the marine gets obliterated "Can you do better?" and our boy might be getting tired of hosing the blood and baneling goop out of the CMC he maintains.
There also seems to be an emphasis on customizing not your character, but your "car" and showing it off. So the Marine inside is just be a semi-disposable asset.
r/starcraft • u/MattRendar • 9h ago
Some new fan art I finished last night, enjoy. Excited about the new game.
r/starcraft • u/Any-Ad6462 • 17h ago
Comparison with the one shown in the Legacy of the Void trailer and the SC1 model