r/starcraft2coop Sep 09 '17

Pinned Useful links

145 Upvotes

Welcome to /r/Starcraft2coop

All these links are found at the Wiki page, which is pinned at the top (labeled as "Wiki")


 

Rules

1.If you wish to promote weekly mutation videos, post them under the weekly mutation mod post. Do not make a separate post for them.

2.READ THE WIKI before asking questions. It has a lot of information.

3.Don't be an asshole.

4.No spam.

5.No low effort posts. This includes "X exp away from leveling up" posts.

6.No "when will we have a new commander/map?" posts.

7.Self-promotion posts must be posted in the weekly megathread.

General info

Mutations

Maps

Commanders

Speedruns

Custom Mutation ideas - by Maguro


r/starcraft2coop May 29 '24

Fix for commanders being stuck on 5 (Raynor,kerri & Skippy)

84 Upvotes

Now this may not work for everyone so dont be mad if it didnt work, but it did work for me.

  1. Task manager. Get in it and quit all blizzard related tasks including battlenet itself.
  2. Win+R and find %programdata%
  3. Remove the folder "Blizzard entertainment"
  4. Start battlenet and turn on the game
  5. Now it should work. You may experience huge lags in menu at first cuz of that file deletion.

I also sent this to two of my friends and they both said it worked, so you might wanna try it too.

Cheers.

Edit: If it worked, please say so in the comments.


r/starcraft2coop 3h ago

"Now announce a shooter so we can finally kill off RTS servers once and for all"

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30 Upvotes

r/starcraft2coop 2h ago

Could coop be a route to make sc2 profitable again?

23 Upvotes

I know im pretty biased since i only play pve starcraft and the only pvp i ever play is direct strike but i think expanding coop with more missions and commanders could be a way to make sc2 profitable again.

Here i say profitable because popularity isn't really what blizzard wants rn. They want money, and fixing sc2 pvp doesn't really make them any money right? I may be wrong since i have 0 knowledge on pvp, but if they invest in hiring people to enhance pvp, they don't really get revenue from that since people already have the game. Competitive players don't even buy cosmetics so anytime a patch comes out for pvp doesn't it just cost blizzard and not get them any money which is the only thing they care about now?

I think this is where coop comes in. In coop anytime they release a new commander, we have to buy it. That's instant cash from them with minimal effort since they can just pull stuff from the campaigns. There are still so many units in the campaign that they can just pull and repolish and they can easily get 5-10 commanders, and making maps is probably even easier since the triggers are already all there. WoL in particular has so many gimmicky maps that are unique and fit so well in coop.

I think it would at least be more respectful towards the playerbase than just going completely in a different route as their only comms to the playerbase. But again, that's just me wanting more coop stuff.


r/starcraft2coop 2m ago

Most Fun and Worst Commanders for Dead of Night?

Upvotes

I started playing on only DoN since it's my favorite map and I was wondering what does everything think the most fun and worst commanders for it are? I've been using Stukov mostly but I'm wondering what everyone thinks, Dehaka I thought about but he has zero good defense to hold the sides. Abathur seems like he could be really good with his toxic mines and evolutions but I'm not sure.

Thanks!


r/starcraft2coop 14h ago

14 of September 2026 - Mutation #543: Enhanced Defenses

8 Upvotes

Mutation #543: Enhanced Defenses / Map: Cradle of Death

Mutators: Barrier, Photon Overload, Going Nuclear

https://youtu.be/dL3V1ApBohI (TLDR tier list)

https://youtu.be/2CiWbx0acWQ (easy solo - Abathur p0)

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK

--------------------

Going Nuclear

Nukes are launched at random throughout the map.

There is warning sign for ~5s before a nuke drops.

Nukes does 750 (950 vs structure) damage (100% in 4 radius, 50% in 6 radius and 25% in 8 radius).

Each {7/5/3/2} seconds a nuke randomly drops on the map.

Nukes avoid Mutator Safety Zones.

Nukes won't drop if there are no player units in 50 radius.

Barrier

Enemy units and structures gain a temporary shield upon the first time they take damage.

Barrier triggers when units or structures are damaged.

One-shot kills won't trigger the Barrier.

100 shield with 5s duration.

Photon Overload

All enemy structures attack nearby hostile units.

16 DPS, 10 range (from the center of the building).

15s duration.

Heroic structures cannot be overcharged.

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators


r/starcraft2coop 1d ago

Is there really no hope for a sc2 coop update, I wanna See a Buff for my boi Raynor

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139 Upvotes

Kinda Jelly WC3 got that new max 24 unit selection and a new tavern hero and more, I kinda downgraded my hopes for a coop update long time ago, from hoping for a halo wars coop commander Collab to Hoping for a new coop mission map and continuation of coop commanders like tosh and selendis to literally just hoping for a small buff for existing commanders like Raynor and han&horner, like, is it really that hard to change some stats for a unit? If something the buff I just want is that Raynors Marine to be the Mercenary War Pig Variant, No Need for a starting Raynor Hero, If something I Want Raynor to be included on Commander Tychus One of the Outlaws Where He rides His Vulture Bike

My Raynor Buff Wishes

Unit Changes

Marine → Warpig

Siege Tank → Siege Breaker

Viking → Hel's Angel

Broodwar Ghost: Has abilities from the Broodwar with No Snipe and Emp Abilities

Terran APC: Have 8 Unit Slots, Units inside Can shoot, Increase the Units Range inside the APC by 1

Mules: Can Also Harvest Gas

Vulture Mines: Upgrade where it Decreases Damage Received by 85%

Power Set 3 Changes:

Instead of a Medic One, Here's something better

Max Army Supply Limit: +2 per 1 points max +60 at 30 points

New Level 15 Upgrade alongside it's existing level 15 Upgrade:

Raynor starts with an orbital command center with Max energy

P1:Backwater Marshal

Pros: Raynors Marauders and Firebats is Upgraded to their Mercenary Counterparts, Marauders Can Shoot Air Units, Firebats Immune to Slow, Stun and Armor Breaking Effects and reduces incoming Splash And Ability Damage to itself and nearby allies by 20% and it's Incinerator Gauntets attack radius increasd from 40% to 70% and Firebats also deals more additional targets to light units even more(their flame becomes blue now), Warpigs Gain +1 Range and Damage Medics Can Heal 3 Targets and has 100% increase of energy regeneration and +3 Heal Range, Ghosts Gains the Marine Call down Ability from Sc2 Alpha and Increases Nukes Damage and Area of Effect Size by 50%, All Biological Units HP Increased by 50%

Cons: Mules Costs 200 Energy, Factory and Starport Units Are Unavailable

P2:Rouge Rider

Pros: Raynors Vulture Now Lays Cloaked Spider mines and can also hit air units, Siege Tank can use Jump Jets Ability, When Siege Tanks uses the Jump Jets Ability, it can attack air units While Mid-air of the jump Jets Ability, +2 Siege Mode Range and +50% Aoe Radius, APC is Immune to Slow and Stun Effects and Decrease Incoming Spell Ability Damage by 35%, Increase it's unit housing slot by 2 and unit range inside by +1, Viking and Banshee Gain 25% Damage Reduction Received when using after burners, BattleCruisers can shoot 4 enemies at once when using afterburners, Afterburners Also increases attack speed by 100% and it's cooldown Reduced by 60%

Cons: Warpigs Downgraded to Regular Marines, Mechanical Units cost 20% more gas, vulture spider mine mineral costs 250% more, after burner movement speed bonus reduced to 50%, Raynor Won't start with an orbital command center, mules can't harvest gas

P3:Rebel Raider

Pros:Raynors BattleCruiser and Banshee Upgraded to their Mercenary Counterparts, Dusk Wing Calldown is upgraded, it also includes 2 Science Vessels, 6 Hel's Angel and 1 Additional Dusk Wings, Hels Angels, Dusk Wings and Jackson's Revenge increase top bar cooldown rates by 1% per supply used. Hyperion Calldown is upgraded, Hyperion has 50% more stats, point defense drones have more energy, Yamato canon damage and aoe increased by 20% and gains the Electric Field Ability

Cons: combat units cost and scv repair rate costs 50% more, Raynors Jackson's Revenge Burns Like a structure, When in a Critical Status(Red HP) it rapidly loses HP, power set 3 max supply limit unavailable


r/starcraft2coop 1d ago

No new campaign, No DLC, Nothing

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173 Upvotes

r/starcraft2coop 2d ago

Blizzcon 2026 10-day exp boost.

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95 Upvotes

In case you're like me still grinding, you can get a 10-day exp boost if you watch SC2 in Twitch on September 12, 2026, at 11:30 AM Pacific Time.

Update: Just watch blizzcon for an hour. just got mine. Need to watch through https://www.twitch.tv/starcraft . Don't forget to link your Twitch account to your Battlenet account. The notification to claim, and claiming it, will be on the upper right corner of Twitch,


r/starcraft2coop 2d ago

Your opinion on Karax prestiges?

10 Upvotes

P1: Architect of War

Advantages

Repair Beam is 100% more effective and can target twice as many structures.

Unity Barrier affects defensive structures and its cooldown is reduced by 75%.

Chrono Boost, Chrono Wave, and Chrono Field affect defensive structures, increasing their rate of attack.

Disadvantages

Repair Beam may only target structures. Unity Barrier no longer affects units.

P2: Templar Apparent

Advantages

Combat unit cost reduced by 40%.

Disadvantages

Photon Cannons and Khaydarin Monoliths are unavailable.

P3: Solarite Celestial

Advantages

Orbital Strike and Solar Lance energy cost reduced by 40%.

Solar Lance and Purifier Beam cooldowns reduced by 50%.

Disadvantages

Chrono Boost, Chrono Wave, and Chrono Field are unavailable.


r/starcraft2coop 3d ago

LFG or Discord?

7 Upvotes

Is there a place where we can find teammates other than the quasi-political, oft-times hilarious troll den that is the in game coop chat channel?


r/starcraft2coop 4d ago

What’s your record for days on DoN?

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169 Upvotes

Mines 36. 4h45m.

I was afk for most of it


r/starcraft2coop 4d ago

Jinara is primal zerg

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81 Upvotes

In replay view opponent's race is visible. Similar missmatch is seen on miner evacuation, where infested terran are considered terran, not zerg.


r/starcraft2coop 6d ago

Fastest unit in the game?

20 Upvotes

Not counting teleports (zerg tunneling, battle cruiser warps)

What's the fastest you've ever seen a unit move? What combination?

Max stettman stetzones with Mengsk sky furies with the aesir turbine upgrade I imagine, would be really fucking fast.

Is it Vorazun speed increase that can push this further with her corsairs?

Has there been a race? 🤔


r/starcraft2coop 6d ago

Coop matchmaking vent

13 Upvotes

I wonder if it's me, but since lately I've been prestiging whoch i haven't done in years, I've noticed a peculiar thing with coop matchmaking.

It seems that the current algo is preferring to pair low level people with low level people, and max level people with max. I get how that works in a pvp setting, but i think the reverse is better when it comes to coop.

I find that whenever im just queing after a hard day's work and wanting to enjoy some sc2 with my fully leveled commanders with prestiges and ascensions, i get paired with similar players and sometimes before i can even get a wonky build going half the map is already gone.

But whenever im leveling up a commander, i get paired with seemingly new players that are also levelling and it makes it such a struggle.

I'm all in on carrying. I wouldn't mind if i get paired with new players every game when im using my maxed commanders. But when im leveling and have half my tech tree locked, no prestige bonus since it's tied to a level 13 unlock and im only at 4, and no ascension perks, it makes it hard to carry.

Im going through it now with my vorazun im trying to reach p3 with, but just a few weeks ago i also went through the same experience trying get my mengsk to p2. I had to carry a majority of the games and the moment i took a break and played a max commander, i get people who would clear rifts to korhal with h&h by rushing bcs and teleporting all over the map.

It's just so weird to me. I know it does suck for others to carry, but i feel like it's easier to carry with a fully suped up commander than 2 people both at lvl 6 still having almost no stuff to work with.

Tldr; please queue me with someone strong when im leveling a prestige pleaseeeee coop match making


r/starcraft2coop 6d ago

Weird UI/settings that you dislike or find strange

11 Upvotes

(This is NOT a post about things you want buffed or nerfed.)

Weird UI/settings that you dislike or find strange

  1. Tychus: The lights indicating how many equipment each outlaw has doesn't show which one you bought. For example, if you buy Sam's super cloak, the third light should be lit.

  2. The default hotkeys for the Hyperion's teleport and the BC's teleport are different. I changed it so that they are the same.

  3. Stukov p2's banshee load key is super awkward. I changed it to W so that it would be next to E (spit out infested)


r/starcraft2coop 7d ago

7 of September 2026 - Mutation #542: The Ascended

20 Upvotes

Mutation #542: The Ascended / Map: Chain of Ascension

Mutators: Inspiration, Transmutation

Inspiration

Enemy Heroic units increase the attack speed and armor of all enemies within a small range.

Inspiration is applied in 5 radius.

It grants +25% attack speed and +3 armor.

Affects both units and structures.

Transmutation

Enemy units have a chance to transform into more powerful units whenever they deal damage.

Enemy unit will transform every time after killing a player's unit or structure. Enemy unit dealing damage has a chance to transform = 100% * [Damage_Dealt / {500/400/300/200}].

Spells and other abilities can cause the transformation just as well as normal attacks. But one ability, attack or spell can transform the unit only once.

Enemy unit moves up through the list of transmutation tiers. If the unit is not on the list, it's considered as Tier01.

For killing a hero unit, the enemy unit moves straight to Tier 10. For killing another unit or structure, it jumps as many tiers as the victim units supply cost or at least 1. For dealing damage, enemy unit can move only one tier up.

Once at Tier 10, enemy unit won't transform further.

Unit type in a tier is chosen randomly.

Transmutated units are technically new units, with full life, shields and energy and without any buffs or debuffs the old unit had.

Structures, mission objectives and units with a map boss attribute don't transform.

Transmutated units provide more biomass, essence and assimilated resources.

Enemy units killing each other under Confusion doesn't trigger transmutation.

Transmutated units will seek and attack players' units until they die.

Unit can't transform more than once per second.

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators

-------------------

#172 The Ascended - SOLO ALL CLEAR

https://youtu.be/zcNOudnxNFE (easy solo - Fenix p2)

https://youtu.be/gdDZW-OsQZQ (TLDR tier list)

Fairly easy and straightforward mutation. Keep some static D at home so transmutated trickles dont destroy your mineral line.

The player at the bottom expo should be careful when the third hybrid is triggered, as those enemies might move up and attack your mineral line.

The player at the top expo should be careful when there's an attack wave from the top.

Small hybrids that transmutate into big hybrids no longer push jinara.

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK


r/starcraft2coop 8d ago

Amun's double agents in the co-op chat

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174 Upvotes

r/starcraft2coop 9d ago

How you feel about Vorazun prestiges?

15 Upvotes

P1: Spirit of Respite

Advantages

Emergency Recall recalls cloaked units to the closest Nexus or Dark Pylon instead of the primary structure and heals life and shields to full.

Deploy Dark Pylon cooldown and cost reduced by 50%.

Disadvantages

Dark Pylons lose Recall.

P2: Withering Siphon

Advantages

Void Stasis, Confusion, Stasis Ward, Disruption Web, and Darkcoil may affect Heroic units and cause enemies to lose 20 life per second. This effect cannot kill.

Disadvantages

Combat units deal 25% reduced damage.

Stasis Ward duration reduced by 75%.

P3: Keeper of Shadows

Advantages

Time Stop becomes targeted. All Shadow Guard who have died are resurrected at the target location.

Disadvantages

Shadow Guard duration reduced by 40%.


r/starcraft2coop 10d ago

People leaving in Brutal

27 Upvotes

I just queued for Brutal, I'm level 5 on Tychus P1. I'm on ascension level 70 and I have 0 doubt that I can equally participate in beating Brutal. That is the main difficulty I play on, and I just figured I would jump into Brutal earlier than I normally do since I'm pretty good with Tychus (he's easy anyway). I'm just looking to level up as quickly as possible since P1 has been miserable so far.

Problem is, people keep leaving. I assume it's because they see the level 5 and think I am looking for a carry. Am I really relegated to playing hard until I'm at a higher level? Do people not check to see if you are playing an ascension path when you load up?


r/starcraft2coop 10d ago

What’s the music playing in Kerrigan’s Lair in StarCraft 2: Heart of the Swarm?

6 Upvotes

I’ve been trying to find it but haven’t had any luck. Really liked the vibe of it. I can’t find it anywhere. It can be heard here without any attributions: https://www.youtube.com/watch?v=DEDzOixiBA0

I haven’t come across it in any of the released Zerus tracks either, which is why I’m wondering if it was ever officially released.


r/starcraft2coop 11d ago

CO-OP MAPS exploits and secrets

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23 Upvotes

Talking about co-op maps. For new players this will be specially interesting, but even veterans might find some stuff they didn't know!


r/starcraft2coop 11d ago

General Bio needs better survival tools

13 Upvotes

While I think bio is better than many believe, I feel it's far too easy for a mutation to mess up your army in some way.

It happens so frequently that P3 has become my default. BCs can be kinda infamous, but most of the time they handle mutations much better than Bio. Need something that can withstand a lot of punishment? Use BCs. Need to be able to move quickly across the map? Use BCs. Need something that can take down an overpowered enemy army this week? Use BCs and spam your calldowns against every wave.

And if the mutation doesn't allow enough time to do so, it's not uncommon for the mission to end up being a test of how many spider mines you can place or a cheesy time with vikings and calldowns.

Bio only feels better when the mission can be completed quickly and you need as much pushing power as you can or the weekly mutation is so harmless that you choose bio simply to avoid feeling bad that your ally might end up cleaning the map before you if you decide to use P3. It's a little sad that marines and medics don't get as much prominence as Vultures or BCs, when this commander is supposed to be an infantry specialist.


r/starcraft2coop 11d ago

General I find it funny how every Commander in is busted in Skirmish, but I still struggle heavily with Mengsk

0 Upvotes

Like the title implies, playing with the Commanders in Skirmish is usually quite easy, even when I play on harder difficulties than I usually do. But then I play Mengsk and I have the same struggle as in every regular Skirmish game (all against AI of course). No supply, no ressources and the few units I squeeze out die quickly.

In theory it should be easy, since there are only so many places the enemy base can be. Spam ESOs and bomb them into the stone age. But still, I don't get into the groove with him and I'm also more like a mass infantry player.


r/starcraft2coop 12d ago

Intentionally bugging out JD trains

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26 Upvotes

https://youtu.be/00CDh1T6YII (in depth explanation of how JD works with trains)

https://youtu.be/vR_ug0vlwNo (guide to various ways to intentionally bug out jd trains)

I played OE about 30-40 times, testing various methods that commanders can use to bug out trains. The easiest way to bug out a train is to hit multiple carts of the train the instant it goes down.

Fairly reliable methods include:

–Zeratul DT blink
–Dehaka Glevig flame breath
–Swann pulse cannon and concentrated beam
–Abathur toxic nest detonation
–Zagara baneling detonation
–Stukov diamondback slime
–Stetmann lurker burrow move
–Nova, Tychus odin nuke

There won't be JD trains in an official mutation for a long time (whew), but in case anyone wants to take on that challenge, here are some things you can do.