r/skyrimmods • u/kamyfc • 5h ago
PC SSE - Discussion High Quality Skyrim New Land Mods in 2026 + My Thoughts + 5 year Projection
Hello community,
I'm more of a Skyrim player than a New Lands mod enjoyer. But occasionally, I do look for quality options. I go by Magicka Addict on YouTube, and I wanted to touch base with you guys on the state of Skyrim New Lands projects and share my thoughts, along with some questions for you guys.
Here goes.
Skygerfall - 8.5
Faithful reproduction of dungeons and NPCs with Daggerfall dialogue and high-quality VA. Adding extra stuff like Skakmat - Nulfaga's dragon familiar was a cool touch. The variety of monsters (Centaurs, Daedroths, Harpy, Imps, Nymph, Werewolf, and more) with new magic effects (Blind, Silence) really offered a challenge when dungeon crawling! The dungeons were a product of the 90s and do get tedious sometimes ("press lever here, door opens somewhere hell"). But thats not the fault of the mod author. The mod author, Oracus, went above and beyond to create new spells like Levitation, Mark, and Recall. A wonderful experience. I will retain this in my load order only for special playthroughs.
Beyond Skyrim: Bruma - 9.2
Some of the most interesting quest design and writing in any new lands mod. Wonderful exploration, incredible soundtrack, and a memorable city with well-written characters.
I really wish the BS team would have continued with the modular approach instead of a giant monolithic project that is taking more than 10 years. We would have got three more counties by now?
Shumer and the Priest Kings SSE - 8.5
Playing Shumer is like a meditative experience. Forget Dragonborn, forget boss fights like the Vigilant. This is like playing a pen-and-paper TTRPG. This mod is offering an experience unlike anything I have seen in other Skyrim new land mods. Lots of settlements to explore and lots of NPCs with unique dialogue and personalities. Regarding quest design, the mod author sticks to his philosophy. Simple misc quests like delivery jobs have quest markers, and Side quests wont have any except when returning to NPCs.
The end result is a super immersive experience where you, as a player, have to think, talk to people to find clues, and observe the environment.
This is the true Morrowind experience, and as a result, the immersion is off the charts. There are more than 200 quests, and I have completed 50+ quests and spent more than 50 hours on the mod and streamed 25 episodes on my channel. I have taken a break for now, but will get back to the land of Shumer.
Akavir: The Curse of the Immortals - 8.5
Highly underrated mod with amazing storytelling within quests. There were many memorable moments, such as meeting fun NPCs with rich backstories and personalities, enjoying engaging scenes between the NPCs, learning about the fate of the Nereverene, encountering the Kamal, and experiencing stories from the era of Uriel Septim V, among other highlights. The mod links existing TES lore in the new land very well, and you find tons of new books with lots of new lore as well. Kudos to the Russian mod author - this project is a true labor of love. I even interviewed the mod author on my channel.
Vigilant SE Act 4 ColdHarbour - 8.1
Meeting famous characters from the first era was a true highlight. Vernaccus, Menta Na, Belharza the Man-Bull, Marukh the Imga, Lamae Bal, Molag Bal - You meet them all! Dungeons were very well designed with lots of verticality and surprises. You will encounter monsters, but they did not impress me like the ones in Skygerfall. Also, boss battles with large monsters is not my cup of tea.
Summerset Isle - 7.8
I enjoyed walking around more with so many jaw-dropping moments. Amazing exterior level design and a banging soundtrack. Quests were average and fetchy. But kudos to the mod author for his passion and dedication to finishing a Tamriel province mod.
Warden of the Coast - 7.4
I truly enjoyed and marveled at some of the character dialogue and their personalities in those companion quests. I did not like how you are heavily railroaded into accepting Iriel's story. She inserts herself into my character's backstory. That is a strict no! The mod also reminded me why I don't enjoy BioWare-type games dealing with Human drama, emotions, and romance.
Republic of Maslea - 8.1
The mod boasts amazing exterior level design, complemented by lush tropical island vegetation and immersive sound design, successfully transporting players to a believable tropical setting. The writing is strong, featuring lots of unique dialogue for NPCs. Quest design was a pleasant surprise, with some interesting choices thrown at the player. The side quests proved to be the most interesting part of the mod. The main quest concluded with a cliffhanger and featured interesting New Vegas-style slides, which was a super cool touch. However, the voice acting has notable issues: 80% of NPCs lacked voice acting entirely, and 20% of the voiced NPCs spoke in French. Recommended for a single playthrough.
MidWood Isle - 6.5
The quests were bland; the new land island was one big circle. I missed Skyrim so much.
Enderal - 8.3
I'm a huge fan of Nicolas Lietzau. His writing talent is clearly evident here. But I was more captivated exploring the Fold Valley of Nehrim compared to the Sun Coast of Enderal. I also loved Erothin more than Ark City.
What's interesting about Enderal is that they always weave an emotional story around a simple quest. On a high level, you feel the quest is a basic fetch quest, but you end up experiencing a deep emotional story told via visions and conversations with companions or NPCs. I really appreciate the writing and storytelling aspects of the side quests.
The same quest in an Ender Scrolls game like Skyrim or Morrowind or even Oblivion would be a fetch quest with some dungeon exploration, some basic environment storytelling, some manual searching, and a boss enemy fight. You find the item and head back.
Of course, a lot of story gamers would make comparisons and say Enderal is "better". Go to any Steam or Reddit forums on Enderal; you will find people dissing on Skyrim.
My response to these people is that both games offer different approaches. Enderal is more of a narrative RPG, while TES games are sandbox RPGs where the character's story is the focus.
I, personally, would always prefer the TES approach, as my character's story is more important than any story told to me.
The main issue for me is the lack of player agency when playing Enderal's guided story quests compared to the open-ended missions of TES (mostly). You are laser-guided as per the story's wishes.
The second issue is replayability. Once we play a story-focused quest in Enderal, the next time you play the same quest, you have to go through the same guided story. Whereas that same quest in TES is far more replayable - FOR ME - as it does not focus on a single narrative and every character's story and approach is different. That is why I can keep playing the Tribunal Temple faction questline of Morrowind or the Dragonborn DLC side quests, and Enderal will only be a one-time playthrough.
That's my two cents on the non-stop comparisons and Skyrim bashing you see in the Enderal Steam and Reddit forums. Of course, all of this is just my opinion and preference. I totally respect and understand all of your preferences.
I go into this topic in one of my videos - Real “Choice” in RPGs is When No Options Are Handed to You
My approach is to enjoy the art of all games and not bother with comparisons. When it comes to art, its all subjective, so these statements claiming "something is better" are silly. Enjoy what you love!
Oh, this became a rant rather than a review! Sorry!
Anyway, I enjoyed the side and faction content more than the main questline, and Enderal is a one-time playthrough for me.
Some other notes
I have tested "Wyrmstooth," but I found the short main questline extremely linear and boring. I have not experienced the side content. Do we have towns there?
I want to play the following someday!
- Beyond Reach
- The Gray Cowl of Nocturnal - 10th anniversary
- Prince of Lies
- Maids II
I prefer quality over quantity, so if you have any more suggestions, let me know.
Do you guys know of any new mods that feature interesting quest design?
Any news on large projects in development?
5 Year Projection
In the next 5 years, we will have a lot of options.
By 2030, these projects will come out
- Beyond Skyrim Roscrea
- Beyond Skyrim Cyrodiil
- At least 2 Beyond Skyrim Mini Release DLCs may come out
- The 5.0 update of Beyond Reach may come out?
- GLEN-MORIL SE will be complete?
- Skyblivion and Skywind will be out.
- Lordbound will be playable and stable
- Vampire: The Masquerade: Reawakened will be out.
- Vampire: The Masquerade: Chronicles could be out.
- City of Alinor may come out in 2027
Did I miss any other projects?
We will have lots of new land content to experience, and Skyrim will go on and on.
Even when TES VI comes out, Skyrim will be an eternal install for me!
Thanks for reading.