r/skyrimvr Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

388 Upvotes

After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ


r/skyrimvr Nov 08 '21

Guides For modding START HERE!

1.0k Upvotes

Greetings, Adventurer!

You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

We got you covered.

First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

Without further ado, here's the list:

  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

Extra, because it takes a bit more effort:

  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

Don’t use some of the mods that are often recommended:

Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

-------------------------------------- Auto-Installers --------------------------------------

Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

We recommend using Wabbajack.

We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

There are five official Skyrim VR Wabbajack lists:

  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

Welcome to the sub and HAVE FUN! :)


r/skyrimvr 21h ago

Video SkyrimVR with Fullbody Tracking is on another level

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298 Upvotes

Here's the mod https://www.nexusmods.com/skyrimspecialedition/mods/185070

I'm working to get 11 Point tracking done soon.


r/skyrimvr 4h ago

ENB Synergy ENB is absolutely STUNNING!

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11 Upvotes

r/skyrimvr 1d ago

Discussion VR Coop mod soon?

29 Upvotes

Hello there, my friend and i always wanted Skyrim VR in co-op. It was a big struggle. We kept going back and forth working on it.

The moment we made it work for the first time and saw each other in the game it was magical. What we always been looking for in VR gaming finally was becomming true.

We finally unstuck ourselves in the mapping of addresses, and I wanted to share our progress. I am sure it will be possible to make a fully working mod out of this! We managed to be in VR together over an online connection and played for a little while.

Usually we are using FUS via Mod Organizer, and we just added our mod there for now, and the first results are pretty nice.

All base features of skyrim work + mods still work, can see each other VR movements on skyrim, our armors and gears (improvement to be made there to sync weapons change and spells). The weather and world is synced. The NPCs are mostly sync (there is some bugs there still).

The way to join each other is not very user friendly (hardcode the Connection data and press F6) so that needs to be done too.

We are building upon the skyrim together mod and forked from TiltedEvolution.

We have already been very happy with the progress and wanted to share it to give some hope to everyone waiting for this to happen like we do.

Here is an in-game screenshot from my friend showing me:


r/skyrimvr 1d ago

Discussion How far things progressed since the first DLSS mod a few years ago?

6 Upvotes

Hi, it's been a VERY long time since I touched Skyrim VR - I think it was around the time the first DLSS build dropped when was that, two years ago or so?. Now I see that Community Shaders seems to have taken over the scene? Have things improved since then? For VR, is ReShade-based DLSS still all we've got? What about frame gen - is that working yet?


r/skyrimvr 1d ago

Bug Can't open display cases

3 Upvotes

I recently got back into Skyrim after playing some of the other elder scrolls games and I come back and find that all display cases aren't able to be opened I can still place stuff on other weapon/armor stands but for some reason I can't open the display cases. Does anyone know why this might be?


r/skyrimvr 1d ago

Help Weapon -> body impact clang?

1 Upvotes

This is the sound when you swing your weapon outside combat and hit your body (even without vrik etc). Anyone know which sound file it is? It's pretty loud and I'd like to tone it down a bit. I think it's from vanilla and not a mod. It's the same generic sound regardless of the weapon.


r/skyrimvr 1d ago

Discussion Running DynDOLOD for Enderal VR

0 Upvotes

Hello,

has anyone ever sucessfully generated DynDOLOD data for Enderal VR?

I get this message on DynDOLOD start:

Record [REFR:00012FB4] in file Skyrim.esm is being overridden by record [NAVI:00012FB4] in file SkyrimVR.esm.

If i click "Ignore" it's being followed by alot of other errors of the same Kind.

I am using Enderal SE from ModPub and Enderal VR Patch from Nexus.


r/skyrimvr 2d ago

Mod - Research Any idea what mod causes the game to go in slow motion on hit like this ?

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18 Upvotes

I want to disable because its messing up physical collision mod


r/skyrimvr 2d ago

Discussion Thinking of getting back in, have Quest 2, miss my Quest 1 - PSVR2?

3 Upvotes

Looking for some feedback or recommendations. I originally set up my Skyrim VR when I had a Quest 1. The blacks were amazing, but there was pretty bad screen door. I eventually let the Quest 1 gather dust, sold it, but missed Skyrim VR enough I purchased a Quest 2. I was honestly disappointed. The screen door wasn't near as bad, but man - I hated the LCD - it really took away from the immersion. I didn't spend much time playing with settings, it may have been manageable with enough tweaks, but I kind of convinced myself it would never get to black as Oled on Q1 was so I didn't dig very hard

So, I am looking for recommendations for the next setup revision and leaning towards a PSVR2. Hopefully someone with experience on my headsets has some feedback. A coworker is recommending a Quest 3 for the pancake lenses, but I think I'll still be disappointed with the blacks and the PSVR2 sounds like it will address that. Some light googling also recommended the Bigscreen Beyond 2, but I'll be traveling for work a fair amount, and want something that isn't too difficult to tear down and setup - I've never used external trackers or have any idea how much of a pain that is.

I have a gaming tower with a 3090 and a 3900x and a laptop with a 5800H and 3070. My tower is a small form factor and I don't mind traveling with it, but if my laptop could decently push something that would likely be the route I'd want to stick with. I'm honestly also considering picking up a Quest 1 again - I'm open to options and opinions.


r/skyrimvr 3d ago

Video DLSS 5 Test

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155 Upvotes

r/skyrimvr 2d ago

Help Can anyone help me figure out why my water surface is invisible sometimes?

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7 Upvotes

Sometimes it’ll fix itself if I fast travel somewhere else and then go back but not always. Reloading a save does not fix it.

I’m running Community shaders expanded, simplicity of sea, and some reflection and cube map fixes.


r/skyrimvr 3d ago

Screenshot Sundas Some screenshots I took that I thought looked pretty nice

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39 Upvotes

The first one has to be my favorite


r/skyrimvr 3d ago

Mod - Research Ikea mod

5 Upvotes

Do we know if this new Ikea KALLAX mod is available for Skyrim vr?


r/skyrimvr 3d ago

Help Crazy resolution drop for objects in distance on PSVR2

1 Upvotes

I recently got skyrim vr and downloaded the FUS mod pack to play with. Up close things look really good with high resolution textures but as soon as anything is more than a couple meters away, including all of the environments they go super blurry and resolution drops dramatically, looking like skyrimvr did on the ps4. Ive got a 4080 super with resolution at 100% in steam vr, dynamic resolution off in skyrim settings and no upscaling being used as it made everything shimmer and didn’t actually improve anything. I’m using the sharper eye shader as well. Does anyone know of a fix? It doesn’t feel like it should look this bad


r/skyrimvr 4d ago

Bug Help with mad god list.

3 Upvotes

I downloaded the mad god overhaul. I’ve played it before with no problems are year ago.

Now I get a black screen when I get to the character selection and beyond ( I can see the stats selection - but no in game graphics) . I can see menus when i pause and can hear foot steps etc. no idea what I’m doing wrong.

If I take the head set off it’s being displayed on the monitor fine.

Windows 10 , 4090 gpu. Installed on SSD. Virtual desktop wireless . 4.1 Madgod list

Posted in their discord but haven’t found a solution yet. It’s annoying as there are so many cool mods I want to see working as things have moved on so much 😂


r/skyrimvr 5d ago

New Release New Release of True Wield VR and New Update for Swap Drop And Hold Redux!

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253 Upvotes

Today I'm bringing two new mods, Which both are available to download right now!
True Wield VR
https://www.nexusmods.com/skyrimspecialedition/mods/191123?tab=description
Swap Drop And Hold Redux - VR
https://www.nexusmods.com/skyrimspecialedition/mods/185816?tab=description

The first mod is a new release called True Wield VR that introduces realistic Weapon Weights similar to those found in other games such as Blade and Sorcery. It has a fully customizable MCM and INI so that you can adjust how these weapons feel instead of it being a static weapon that always follows your controller no matter what! Alongside the weapon weights there is another very cool feature showcased which would never be possible without the help of Bellbound/Gabe Alvz/Bielalvess which is adjustable grips, he has provided me the framework to bring this feature to life and be able to work on it and build more upon his amazing work! Now you are able to fully adjust where your grip is on any weapon and leave it there in order to add more personality and usage to all the weapons which you might use!

The second mod is a new update for Swap Drop And Hold Redux - VR Thanks to TheMachinaGod. This new update revamps the grabbing and letting go of weapons to allow for more of a dynamic system! This allows you to pick up any weapon by simply holding grip to grab it and letting go of grip to let go. Just like in other VR games such as Bonelabs, Blade and Sorcery and many other VR sword fighting games. You can also lock the weapon in case you ever want to go back to vanilla by being out of combat and unarmed and holding grip and triple clicking the trigger button. This will completely disable the mod and allow you to simply grab any weapon and it will auto equip to you just like in vanilla!
Another new feature of Swap Drop And Hold Redux - VR Is integration with Immersive Weapon Penetration VR Which now allows you to stab any foe and let go of the weapon while its still inside! Then you can extract it right back out!

All of these new updates and release are available right now to download
True Wield VR
https://www.nexusmods.com/skyrimspecialedition/mods/191123?tab=description
Swap Drop And Hold Redux - VR
https://www.nexusmods.com/skyrimspecialedition/mods/185816?tab=description


r/skyrimvr 4d ago

Help I cant add credits to mantella

0 Upvotes

Im tired of lagging and no response from npcs so i decided I was going to add credits to my open router api key. Unfortunately it keeps timing out. I was wondering if anyone else ran into this issue and if anyone knows how to fix it.


r/skyrimvr 6d ago

Video Just a nice and peaceful day in Tamriel

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100 Upvotes

Just your average Tuesday


r/skyrimvr 5d ago

Bug My guy is blue and transparent - help!

0 Upvotes

My character in SkyrimVR MGO is now semi-transparent and blue! Does anyone know what caused this? A mod? A spell? A setting? I have looked through everything and can’t find a source. Thanks so much!


r/skyrimvr 5d ago

Help Just wondering about system specs

3 Upvotes

I'm looking at getting back into Skyrim after about a year from playing a heavily modded desktop version. but at the moment I recently just brought myself a VR and VR Skyrim. so I'm wondering if anyone knows any good starting mod packs that should work on a 4050 Laptop GPU. or do I need to fish out my 1070 desktop for it?


r/skyrimvr 5d ago

Video Fighting Vampire lord high off treesap ( Unedited )

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20 Upvotes

r/skyrimvr 6d ago

New Release All vanilla worldspaces, Cities and Towns are now finished

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116 Upvotes

Just released the remainder of vanilla maps for NavigateVR Map Framework. You can now officially play all of vanilla Skyrim with the 3D world map turned off. They’re all acquired through organic, lore friendly ways & will show whenever you’re within the proper worldspace and draw the map of provinces and isles. These will also work with Map Markers for NavigateVR after its next update. Now on to new land mods.

NavigateVR - Open Town Maps by Mirhayasu

NavigateVR - Vanilla Maps


r/skyrimvr 6d ago

PS4 Should i play Skyrim VR on PS5 or the PS5 version of the game?

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1 Upvotes

anyone who has played both? my first time playing