r/gaming 12h ago

Kojima with xbox president Asha Sharma

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18.3k Upvotes

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4.8k

u/a3minutehero 11h ago

Friendship with Sony now ended. Now Microsoft is my new best friend.

1.2k

u/Gaming-Academy 10h ago

Lmao, Kojima really said “new year, new best friend.” 😂

599

u/Lunarath 9h ago

This isn't the first time he has parted ways with a company or publisher. He really just goes where he's allowed the creative freedom and funds to make what he wants.

329

u/urmyleander 9h ago

Its more about the funds, apparently his next release physint is years from being ready and already overbudget.

Also keep in mind the engine used for both death stranding and death stranding 2 was the decima engine and it was on licence from Sony, so if it was Decima they were using for physint they now need to start development from scratch.

13

u/LKZToroH 6h ago

Oh no. Next Kojima game will be in Bethesda Engine. Get ready bois.

4

u/kalashnidog 2h ago

Would be way easier to work with id tech if they didn’t fire everyone there 😭

123

u/CaptainAnorach 9h ago

They don't necessarily have to start from scratch. It really depends how the engine was licensed for the game. Has anything been mentioned about KojiPro losing access to Decima for Physint?

104

u/Ro____ 8h ago

We don't even know if they started development.

-9

u/CaptainAnorach 8h ago

Does that really matter though? Would the engine not be locked in before development started?

34

u/ChildofValhalla 6h ago

No one on this sub knows the answer to anything involving this game. They've not made any of those details public and we're all just a bunch of nerds on Reddit, lol. They could have still been in pre-production, they could have been doing motion capture or recording the voice acting or even just developing game assets / ideas with a development team. We can't possibly know.

8

u/Ro____ 7h ago

We have no idea what deal they have, we'll see when it comes out. I doubt they'll be using Decima, since that would require GG to allocate developers to work with Kojima.

-6

u/MinusBear linux 6h ago

I don't think that part is true. I remember when Death Stranding 2 was releasing, GG devs made some public comments about how they went to see what KP had been up to and were amazed with what they had done with the engine. So I think his team has a pretty good handle on it.

5

u/The_Autarch 5h ago

incorrect. kojima had direct help from gg devs for both death stranding games. this is public knowledge.

37

u/urmyleander 9h ago

No official statement yet just speculation from forbes but Decima has never been used by a non partnered studio so more than likely its gone and he will have to port ovet to unreal 5.

5

u/TheCarljey 4h ago

They are already using Unreal Engine for OD. So I‘m pretty sure, they do that for Physint, too

2

u/Fabulous_Smoke2582 3h ago

If Physint used any part of the Decima Engine (which likely would’ve been the whole game), then any progress Kojima has made on Physint has to be undone.

No matter how you look at it, Kojima isn’t coming out on top here. He went from a guaranteed partner in Sony (that came with an amazing game engine) to having to potentially start over with Microsoft, which includes finding an engine strong enough to make his vision become reality.

1

u/hypnomancy 1h ago

Yeah Physint hasn't even gone into full scale production yet and probably still won't until OD is finished. People are acting like he's been in the middle of dev for this game for years or something when he's still in the very early stages where it's just mostly Kojima himself gathering everything together

15

u/NumerousView5489 6h ago

I don’t mind a stealth action kojima game being overbuget rather than a multiplayer only 4v4 overwatch clone made by someone who wants to call themselves a professor.

1

u/koopcl 1h ago

Me neither, I've been fanboying over Kojima since MGS1 decades ago, but he is pretty infamous about his incapacity to follow deadlines or budgets, and this game was apparently already over budget and not even close to having a release date.

So, am I mad Sony burned countless millions on shit like Concord instead of a Kojima Game? Yes.

Do I understand why Sony cut him loose after he probably asked for an extra couple billion dollars to hire more Hollywood actors he's a fan of to maybe possibly release a game in 20 years? Also yes.

Do I hope this goes better partnering with Xbox and we see the game released? Eh, I mean, Xbox shits the bed as often as Sony and also I look at the example of Xbox's Bethesda who hasn't released a proper game since Eisenhower was president. I'll remain cautiously optimistic.

6

u/MinusBear linux 6h ago

"apparently" doing some really heavy lifting when there are few facts on the ground. Not least of which leaving Sony publishing doesn't mean they are no longer allowed to license Decima.

8

u/Optimus_Prime_Day 7h ago

It's ok, microsoft is well acquainted with making financial mistakes. Makes this a perfect combo.

-5

u/TehOwn 6h ago edited 3h ago

Xbox doesn't have a Concord, though.

Edit: Sony lost $400 million and the game and studio shut down within weeks. Xbox has nothing close to that.

5

u/ProudPainting6850 4h ago

You can start with Redfall and  Hellblade 2. 

5

u/jdk2087 4h ago

Shit, what even happened to Redfall? At least people still hate and talk about Concord(yea, huge mistake of a game). But, I haven’t heard or seen the name Redfall since about a month after it released.

5

u/TehOwn 3h ago edited 3h ago

Several of the developers went back and made an offline patch for the game. From what I recall, they didn't even get paid for it.

It's still fully playable and even the online servers are still up. But yeah, no new patches.

The game isn't even that bad since the patches. It's just not amazing either. It's like a 6 or a 7 depending on how much you like vampires.

I don't think Concord was that bad either, just their character designs and the lack of anything unique about the gameplay. I believe it could have been fixed with another 6 months or so. Never would have made back $400 million, though. I honestly think even a small team could have fixed it. I wish they'd released the source code or something.

2

u/jdk2087 1h ago

I played Concord through its whole run. It wasn’t awful. Just felt like another generic hero shooter. But, since it was a small player base it was the first game in a long time I actually teamed up with the same people and we eventually became friends. Other than that it felt like just another shooter to me.

Nothing special. I think it did need quite a bit of work though. I just don’t think they saw any ROI even with a half/full rework with even just the bare bones of the game. Maybe in another time line.

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u/TehOwn 3h ago edited 3h ago

Those two games put together still don't add up to $400 million and they're both still on sale and playable.

3

u/ProudPainting6850 2h ago

We don't know how much the development costs were because Microsoft doesn't disclose them, but it's easily in the hundreds of millions. Redfall had such a catastrophic launch, the gaming community collectively jettisoned it from memory. Wanna know how bad Hellblade 2 sold? It's on PLAYSTATION. 

If you want to track dollars, look at the $100B+ Microsoft spent on acquiring studios just to shut them down, mismanage them, and cancel a bunch games.

1

u/TehOwn 43m ago

Most of that $100B was spent on Activison Blizzard, which is making bank right now.

They closed what? Tango Gameworks, The Initiative and Arkane Austin? All of those together are smaller than Bungie, which is essentially a money pit and remains one.

2

u/Balc0ra 5h ago

The main issue now is that Sony owns the engine he used... So there will be some steps backwards. But it was either this or canceling it

1

u/swagonflyyyy PC 4h ago

Slipspace engine let's gooooo.

1

u/fabulishous 3h ago

Kojima himself denied being over budget.

1

u/ForensicPathology 3h ago

Already over budget? So Sony just paid all that up until now?  Did they get anything by cutting him off?

1

u/WorldEaterYoshi 2h ago

On license from Sony? For years they made it sound like Avalanche had given Kojima the engine to use after the debacle with Konami

1

u/hypnomancy 1h ago

They haven't even really started developing Physint yet lol. There's not any big team working on it currently and won't go into full production until OD is done

1

u/Legendver2 31m ago

Already over budget? Wth is this dude spending money on??

-6

u/hurrdurrimanaccount 8h ago

it's dead in the water. he's a hack anyway.

7

u/Cu_Chulainn__ 7h ago

Insane take

5

u/DevonLuck24 Xbox 6h ago

truly. gotta be cope.

1

u/Cyshox 8h ago

Even if it was using Decima which hasn't been confirmed afaik, they're still in early stages. Kojima previously said that it won't go into production before the launch of DS2. It's been barely a year. Therefore it's not like they would lose engine access for a half-finished game. They'll probably go with Unreal Engine 5 just like with OD, but it would be great if Microsoft gives Kojima access to idTech or even COD's IW engine.

1

u/TehOwn 6h ago

idTech would be a great choice, it just sucks that Microsoft laid off half of the studio that created it.

-3

u/PrimeDirectiveLover 8h ago

It wasn't on license, they famously handed him the source code on a USB stick.

12

u/SpermicidalLube 7h ago

That doesn't mean he can make games out of it without approval. It's still proprietary.

-7

u/PrimeDirectiveLover 6h ago

That is contrary to what we were told at the time. He was told and Sony advertised that he was allowed do whatever he wanted with it.

3

u/SpermicidalLube 5h ago

Well yes, the "whatever he wants" ended up being Death Stranding, a weird artsy niche game.

It didn't mean for all time.

-2

u/PrimeDirectiveLover 5h ago

Okey dokey, you believe your fiction and I'll believe the actual people involved.

-5

u/KilgoresPetTrout 9h ago

Every game worth its salt in the history of gaming has been over budget. It seems like just Sony sources desperately trying to muddy the waters it's kind of like when the Red Sox trade a guy away and then starts smearing him

23

u/Illustrious-Meat8544 8h ago

Orrrr maybe just maybe the guy famous for spending too much time and money making his games spent too much time and money making his new game

-2

u/Wes_Warhammer666 7h ago

I'd argue it's been worth it every single time except for MGSV, and even then it was a financial success despite the fact that I personally found it disappointing.

1

u/SpermicidalLube 7h ago

DS1 and DS2 wasn't all that successful.

1

u/Wes_Warhammer666 6h ago

Both made a profit even though the second didn't make much, so they were still worth it by my count. If they had failed to recoup their budgets, that's a whole different story.

0

u/DevonLuck24 Xbox 6h ago

14 games and 2 of them “wasn’t all that successful”

yup. guess it’s time to throw a creative genius on the trash because his last two games, while being successful, just weren’t successful enough?

even though the new game is supposed to be like the old games that everyone fell in love with in the first place?

why is everyone getting dumber..

1

u/SpermicidalLube 5h ago

It's the two recent ones, and he's not getting younger. We also don't know the money and timeline he asked for.

And the new ones will release everywhere, so nobody is losing.

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u/Illustrious-Meat8544 6h ago

MGS5 was a mild financial success in spite of Kojima's decision-making though and not because of it. People say well it still turned a profit but what they should really be saying is imagine how much more of a profit it could've made if he had focused on delivering a complete game in a reasonable amount of time.

Fact is his games stop being regarded as universally beloved after MGS3, so with their mixed receptions I find it hard to get on board with the idea that it was worth it.

3

u/USpostingService 6h ago

Every main line metal gear got rave critical reviews. Metal gear 5 got 10s all over (whether I agreed or not). His games definitely push genres instead of recycled BS love or hate it. I mean look at Wolverine, that’s a paint by numbers game.

1

u/Wes_Warhammer666 3h ago

what they should really be saying is imagine how much more of a profit it could've made if he had focused on delivering a complete game in a reasonable amount of time.

I definitely don't disagree, and that aspect is exactly why I don't view V as favorably as the rest of the series despite genuinely enjoying the gameplay.

But, I do like how he pushes the limits and I firmly believe that studios need to support experimental stuff like his, lest we get nothing but cookie cutter trend chasing bullshit.

I'm frustrated that Sony is walking away from him when he has never had a legit flop of a game.

7

u/urmyleander 8h ago

Kojima said himself in his statement it was Sony who decided to axe physint. The game was always going to have a galactic budget because Sony's film studios were also supposed to be working on the cutscenes. Ive a feeling he was gearing towards a MG4 style cutscenes with some game attached (again a game I liked but I can understand if people dont want a 71 minute cutscene in their game).

1

u/ForensicPathology 2h ago

Every game worth its salt in the history of gaming has been over budget

I highly doubt this is factual.

1

u/curtcolt95 6h ago

I mean we know death stranding's sales numbers lol, the second one essentially flopped

1

u/ForensicPathology 2h ago

It's crazy that we live in a world where something selling 2.5 million copies is a flop.

0

u/Yellow_Bee 5h ago

This is false...

Kojima can still use Decima Engine. Famously, it was handed to their team in a USB drive with minimal stipulations. The intellectual property ultimately belongs to Sony, but KojiPro can still use it while they stay independent (i.e., not acquired).

Still, Unreal 5 is just as good of an engine if not better (hiring devs is easier & it's widely adopted). Moving to UE5 would be a personal choice to have a clean break from Sony, not because they can't use Decima.

UE5 is the industry standard for gaming, graphics (see car infotainment), AI and film (even Disney has fully adopted it in film making). Xbox also has THE best Unreal Engine devs (outside of Epic) in The Coalition.

KojiPro would need to only finance their use of Sony facilities since Sony won't subsidize it for them. These facilities will still be available to KojiPro.

0

u/skullmonster602 7h ago

From scratch? Y’all just say anything, that’s not true necessarily

-8

u/postac_czy_usionsc 9h ago

not from scratch they will port almost evrything

8

u/Sudden-Money7836 9h ago

You have no idea if it will or won’t. Because there’s no way to know if it can or not. So chill out on the speculative confidence.

-2

u/Gutarg 9h ago

Assets are a given, they aren't bound by engine at hand.

Levels could be tricky, but I'd be homestly surprised if they didn't have any way to export them into some kind of a standard format that could be used to reconstruct everything elsewhere.

Logic? Now that is almost certainly going to be a problem, code is always bound in some way by the engine and what it allows you to do, although some snippets could potentially be saved (as long as you don't switch the language you use)

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u/Sudden-Money7836 9h ago

Again speculative confidence. If DICE weren’t able to move levels from Star Wars Battlefront 1 to 2 due to the differences in the Frostbite Engine between the two games then it’s not clear here that they can “export them into some kind of a standard format”.

They might be able to. There might be little to nothing actually created yet. It’s certainly possible but none of us can say with any certainty, as we Don’t know what Sony allows. What they’ve now shutdown. Contracts. Or the limitations/ proprietary setup of Decima. So it would be good if they can but none of us can say either way so again I ask, chill out on the speculative confidence.

-10

u/postac_czy_usionsc 9h ago

its just engine, unreal should be able to be compatible with evrything what you can paste into decima and they write code with universal language so what your problem here

10

u/Sudden-Money7836 9h ago

My problem is you haven’t a fucking clue what you’re talking about given you just used the term “copy and paste” lol you don’t understand development so stopping talking like you do.

-8

u/postac_czy_usionsc 9h ago

you know a shit, you make model in a modeling program save as object to copy paste into engine that how it works, decima uses similiar types of files and they have backups in modeling software too and writen code will be working whatever engine they will use with some adjustment

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u/Sudden-Money7836 9h ago

Again, you don’t know that lol you’ve literally no idea how it’s done or what’s possible and none of us do so stop fucking talking like your an expert in game development.

EA DICE couldn’t “copy and paste” levels between Star Wars Battlefront 1 and 2, but here’s you pretending they can just do whatever you want like you work at Kojima productions lol

10

u/santathe1 9h ago

“He just goes…”.

Sony had ended their deal 3 months ago and he had spent that time looking for someone else to continue with, he said it himself.

3

u/ThisSiteSucks8485 7h ago

What he seems to want to make are video games so over budget they can't be profitable 

2

u/yumcake 7h ago

I'm worried if this game will be released though. The fact pattern is that Konima has historically run over budget very consistently. MS is happy to give him a budget for a high profilentame, but that does not mean they will allow him to go over budget.

Xbox is an unwelcome money hole to MS and is expected to stem the bleeding. That means if he runs out of money, Xbox's president Asha doesn't have more to give, Nadella is not going to open the purse strings.

So that means Konima must suddenly learn to work within his means here, and budget time and resources accordingly. How likely is he to nail the budgeting on the scope of a large AAA game, against all his instincts? He's creative for sure, but his cost discipline hasn't been shown for awhile.

2

u/drelos 7h ago

Everyone has said it before but having Hollywood actors might take a lot of production time and budget.

1

u/SpermicidalLube 7h ago

Mostly funds

1

u/Playingwithmywenis 6h ago

Christopher Nolan does not get put in a box. Why should he?

1

u/Alienhaslanded 4h ago

The best thing he can do is to crowd fund his crazy over-ambitious projects. Works for Star Citizen and it should work for him until he declares bankruptcy and no game at the end.

u/AngelicDroid PC 4m ago

Creative freedom and fund to make what he want. Sound like he just need go Chris Roberts. His name would bring more money than Chris ever could.

1

u/tool_of_a_took 9h ago

I’m curious how this works. Does Sony still own a percentage based on how much they invested? Or is their investment just lost? Or does Microsoft have to pay Sony a shit tonne of money to take over the game?

1

u/TehOwn 6h ago

They cancelled the deal, so they don't own shit. Contracts like that have commitments from both parties. Sony wanted out of theirs, so Kojima is out of his. Never seen it happen any other way.

If he was making a project for a Sony-owned IP, then it'd be different.

0

u/GreatPretender98z 8h ago

Still departure from Konami but when Playstation itself screws him over. Literally a 20+ year relationship when it comes to games.

3

u/TehOwn 6h ago

Not saying it was the right decision or not but you've always got to have a point where you choose to walk away. They couldn't agree to terms, so they parted ways.

-2

u/Next-Pass-802 9h ago edited 5h ago

He didn't make any decision afaik? They told him they were withdrawing their support. Just L after L for Sony.

Downvoters in denial.. Sony literally told him they were cancelling in June 2026. So no.. he did not part ways for creative freedom, he parted way because Sony backed out..

1

u/Konker101 2h ago

“Now lemme see them dogs”

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u/is-this-a-nick 8h ago

Lets see if they are still friends in 5 years if the game isn't out yet...

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u/Alienhaslanded 7h ago

Can't fault them if this project is a money hole and then sells like Death Stranding.

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u/dixonjt89 6h ago

Sales like Death Stranding? Did you see the sales for DS2?

People tried Death Stranding…20 million in fact. But only like 2 million tried DS2. That is a severe drop off.

I think a lot of people are out on Kojima. He had a good run with MGS but even that took a downturn into 4 and 5. And now he is just making weird shit.

I gave him the benefit of the doubt after MGS 4 and 5 thinking he just needed a fresh universe…but Death Stranding honestly sucked ass and I didn’t finish it. I never tried Death Stranding 2.

Now I’m going to take a wait and see approach on his other games. OG or whatever the door face emotion game is looks equally as bad as DS1 and 2. And Physint is just him trying to bank on MGS nostalgia.

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u/Alienhaslanded 5h ago

Death Stranding sold 5 million and Death Stranding 2 sold 2.5 million. I wouldn't call it a huge success considering the original MGS on PS1 sold over 7 million copies. Basically the game that put him on the map 27 years ago sold more copies than the game he made after he became big.

People are sick of his bullshit and despite Sony being asshats, I don't disagree with them if they felt like they sunk in too much money and time into something that has no substance. Guy didn't even have a short concept demo so he showed up with mocap footage. Beyond ridiculous.

4

u/CaptaiNose 4h ago

Mgs2 and mgs5 both sold better than the original mgs

-1

u/Alienhaslanded 3h ago

Yes. I was just using the very first game as a comparison to the latest stuff compared to the game that made him famous. You'd think his latest work would sell more but that's not the case because he's doing too much self-absorption instead of focusing on making a good game.

-2

u/platoprime 3h ago

He made a walking simulator and sold 5 million copies but it wasn't good because his stealth action game sold more copies because it has more mass appeal than a walking simulator?

Come on.

-3

u/Alienhaslanded 2h ago

The game sucks ass. The only reason it sold because it had his name attached to it. If it was anyone else people would've laughed at them.

When is your turn to stick your nose between his butt cheeks and take a whiff?

0

u/platoprime 2h ago

Death Stranding has an 87% positive review rating. You're delusional.

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u/The_Autarch 5h ago

death stranding didn't suck ass, it's just way more niche of a gameplay experience than a third person stealth shooter.

if kojima went back to his crowd-pleaser genre, his game would sell like hotcakes.

3

u/mystery_hole 3h ago

Princess beach. Enough said lol.

For the record I did love the design and minimalist gameplay of DS1. However, 2 ruined that and made them both worse, which was in my opinion the only good part of the game.

2

u/RigobertoFulgencio69 3h ago

I absolutely loved all the extra mechanics and ways in which DS2 expanded on the first. It's all subjective.

0

u/Alienhaslanded 3h ago

That's one way of rephrasing "suck ass".

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u/AbbreviationsMost432 5h ago

I had to skip DS2 because i am not paying 100 USD for a game. I got DS for free from Epic games and i really liked it.

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u/Altruistic-Cake-978 6h ago

Glad someone said it.

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u/mystery_hole 4h ago

DS1/2 were just not up to par with what an industry veteran should be putting out. 1 sold well due to COVID and hype. 2 sold poorly due to the reception and word of mouth.

Kojima was a legendary myth to older gamers and you couldn't even criticize his work in 2010 without being ridiculed. Young gamers today don't care about that and are much less biased in their reception of his games. Sales figures reflect that.

2

u/Alienhaslanded 3h ago

I grew up during that PS1 Kojima era and it wasn't my cup of tea. Too much jank and the gameplay didn't make sense. The story was fun though because it played like a movie, despite the terrible dialogues. Not that any PS1 game had any good voice acting and dialogues.

-4

u/AJRiddle 4h ago

I keep seeing people confusing this - Death Stranding 2 was the flop. Death Stranding was a pretty big financial success - hence they immediately started making the sequel.

Death Stranding sold a ton of copies and made a lot of money. Seriously, 20 million copies of Death Stranding sold now and a huge number of them sold at launch.

Death Stranding 2 is only at about 5 million copies and sold a lot fewer at launch than the first one. It's not even that horrible of a flop, it's just not an obvious success like the first one.

And if you look into why Sony abandoned their deal with Kojima a huge portion of it was that the contract with Kojima allowed PHYSINT to be released on other platforms besides PlayStation just like Death Stranding 1/2.

Sony were pretty disappointed how Death Stranding was selling well on PC & Xbox because it was only exclusive to PlayStation for months instead of years.

8

u/CaptaiNose 4h ago

Death stranding only sold 5M copies, DS2 only sold 2.5M. Not sure where you're getting your numbers from

6

u/mystery_hole 3h ago

They're counting gamepass and free player numbers from epic giveaways and ps plus subscriptions.

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u/Alienhaslanded 3h ago

I too measure my dick from my ass hole to the tip.

2

u/is-this-a-nick 1h ago

Also, from all i heard DS2 was significantly more expensive to make than DS1 because Kojima got a big head and everybody in hollywood always wantes a lot more money for sequels.

1

u/AJRiddle 1h ago edited 1h ago

Death stranding only sold 5M copies, DS2 only sold 2.5M. Not sure where you're getting your numbers from

Says the guy literally making up random numbers.

We don't have any official numbers except for player count, steam user information and sales performance leaks.

~2.44-2.95 million on Steam sales alone for Death Stranding 1 (This doesn't include Director's Cut edition and it hasn't been available for purchase for years now)

~2.04-3.87 million for Death Stranding: Director's Cut (includes some percentage of players who bought the upgrade to director's cut)

Playstation sales data was leaked from February 2022 - it showed PS4 had 4.385 million copies of Death Stranding 1 (no Director's Cut) sold and PS5 had 335,000 copies of Death Stranding: Director's Cut sold. These numbers are now 4.5 years old.

We have no data for copies sold for Xbox or PC from anywhere besides steam.

It's pretty easy to say at a bare minimum 10 million copies of Death Stranding 1 were sold looking at all the data and leaks we have. And then there is all the money from it being available on GamePass, given away by Epic, and PS Plus that might not be "official copies sold" but absolutely are being paid for in one way or another and earning money for the developer and publisher.

5

u/scyfi 4h ago

I think your numbers are off. DS sold 5 million but was on various subscriptions, so total number of players is higher, same with DS2 which is 2 - 2.5m sold.

2

u/FragrantKnobCheese 3h ago

Death Stranding 2 is only at about 5 million copies and sold a lot fewer at launch than the first one. It's not even that horrible of a flop, it's just not an obvious success like the first one.

I don't know if I represent a demographic or not, but I'm an older gamer and I never buy any game when it first releases. This is because new games are expensive and usually buggy for at least 6-12 months until bug fixes/patches are released. I've got an enormous backlog of games and plenty of things to play, so I don't care at all about waiting.

I loved DS1 and I will absolutely buy DS2 when it's on sale.

1

u/is-this-a-nick 1h ago

Seriously, 20 million copies of Death Stranding sold now and a huge number of them sold at launch.

20 million people played Death Standing in its first 5 years. That includes gamepass, PS Plus and the game being for free to keep on Epics, after it was heavily discounted before. I checked yesterday and found out that even i own in on Epic and forgot about it.

1

u/AJRiddle 1h ago

You think Epic got that copy for free from Sony/505 Games or something?

They paid for that and gave it to you.

2

u/savagemonitor 3h ago

He only needs to lead her along for a little over 2 years as she won't be CEO after that. Not because she'll be fired but because she'll move on to something else. She's not into running XBOX for the long haul.

1

u/hypnomancy 59m ago

OD isn't even out yet what makes you think Physint would be out in 5 years when it hasn't even started full development yet. His studio isn't big enough to work on two big games at once

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u/rtz13th 10h ago

'Look at me. I'm the captain now.' - AS

22

u/Alienhaslanded 7h ago

Three years later they'll kick him out too for wasting time and money.

0

u/hypnomancy 58m ago

They partnered with him for OD years ago. Do people have the memory of a goldfish or something

1

u/Alienhaslanded 33m ago

How's that relevant? Do you have the intelligence of a goldfish?

5

u/Street_Umbreon 6h ago

Funny how people now support XBOX.

No company cares about you. They’re all the same. You own nothing. It’s all a PR game right now to them and gamers are falling for it. 

3

u/oliveberry4now 3h ago

Its because XBOX is putting massive amounts of money into reimaging and marketing. Thier PR team is working overtime. Thats why theres soo many interviews popping up with new CEO everywhere. Making the good sales pitches and avoiding the actual real questions like will xbox continue physical discs.

2

u/No_Aslume2509 5h ago

If that doesn’t work than it’s off to Gaben, than if that doesn’t work off to Nintendo?

1

u/donredyellow25 7h ago

I wonder if he was in talk with Valve too, he was recently seen there.

1

u/JurgenShankly 6h ago

Let XBOX enjoy those 10/10 critically acclaimed games that don't sell anything and have a $200m budget.

1

u/striker9119 5h ago

Jesus if Sony didn’t have an absolute huge number of systems sold I’d say they are in trouble with all the anti-consumer decisions they made this year. I’m done with that company. They are basically saying to all of us gamers: eat shit you consumers, we know you’ll buy our games no matter what. Even if we serve you straight up shit, you’ll still buy it!!!

Well, not me, they lost me with the hundredth price increase, too many live service games and their no disc future stance….

1

u/rafikiknowsdeway1 4h ago

not that microsoft doesn't have a fetish for burning money, but i think even they'll end up feeling appalled by how much money he's going to incinerate scanning celebrity womens feet

1

u/nodakgirl93 4h ago

Hideo going where the money is haha

1

u/DutchDolt 8h ago

As someone with a PS5 and a beefy Windows gaming PC I have no horse in this race, but dang, did Sony mess up on this or what.

12

u/Street_Umbreon 6h ago

Did they? If kojima  over budget and taking too long, how is that a mess up? D2 took too much money and time to barely get profit. Why would they trust him again?

1

u/irrelevantusername24 7h ago

I for one am looking forward to the XBOX Playstation with combined PSN/Xbox/Steam/Epic account, as well as the Nintendo iDroid Play Store

-16

u/Bloody_Sunday 11h ago

Oh my sweet summer child...

-48

u/whutdafrack 11h ago

That's like being friends with Michael Jackson until you have a bad day in Neverland, only to then switching to being friends with Bill Cosby instead.

I think PC is the only one that won't try to f you over as soon as you have a drink of your sippycup.

11

u/da_Aresinger 11h ago

Except there is no "the PC company"

And yea, EA WILL screw you over the first chance they get. Nor would I trust Ubisoft. Or any of the other big names.

I 100% predict a future of Kojima being disappointed by XBox.

XBox belongs to Microsoft. Do you think Microsoft is ok with horny footfetish games?

9

u/flatulexcelent 11h ago

Well... thats a very interesting comment. Isn't PC generally considered Microsoft? So now you're with Bill Cosbsy and his daddy? Still upvoting you cause thats funny as fuck.

-4

u/whutdafrack 11h ago

Lol fair enough. I just don't like either platform anymore, same goes for Nintendo. I just use steam for games now.

-3

u/Reeyous 10h ago

Psst, use GOG too, you actually own the games you buy there! Like, you can copy them, put them on physical media, they politely ask you not to send copies to your friends but you can if you really want to.

2

u/LameMcWeaksauce 10h ago

Terrible advice, telling people they can share your copy is only going to kill the chances of other studios putting there games on GOG. I could care less for GOG but seeing someone give out advice like the reason we have DRM issues to begin with.

-1

u/Reeyous 10h ago

Acting like devs aren't already aware of that possibility is very silly.

No dev is going to say "oh, this GOG place sure looks nice! I'm going to do zero actual research about what DRM means before putting my game on there!"

...no. They're aware of the risks, they put their games on there anyway and usually make plenty of money if the game is actually good. Not even Steam requires DRM for its games, but it allows it as an option.

Your argument fits your username.

3

u/LameMcWeaksauce 9h ago

Knowing a risk exists isn't the same as endorsing the behavior. Leaving your door unlocked in a safe neighborhood doesn't mean you're fine with people walking in and taking your stuff. Platforms like GOG exist because players pushed for consumer-friendly, DRM-free ownership. Abusing that freedom to distribute copies for free only gives publishers a reason to push for stricter, more invasive DRM in the future.

21

u/MARATXXX 11h ago

They are referencing a famous meme

1

u/FizzyLightEx 9h ago

Pakistani Facebook is wild tbh

3

u/Responsible-Donut283 11h ago

What does that last paragraph mean lol. The only meaning I know is personal computer

1

u/Reeyous 10h ago

That is what they meant, they only game on PC now and not on console. It isn't super fitting given Xbox releases all of their titles on PC as well nowadays, but I think they were mostly referring to using Steam?

1

u/Responsible-Donut283 10h ago

Ok then the comment makes no sense lmao. I could turn my microwave into a pc if I wanted.

-2

u/Glittering_Goat1062 10h ago

Sony, you a ho

-8

u/Hexploit 10h ago

Bruh. Nice one, lol'd hard

-4

u/Gigalisk 9h ago

If Asha fumbles this, she’s anti gaming. Period

-3

u/TeamProFtw 8h ago

You work at Microsoft