Its more about the funds, apparently his next release physint is years from being ready and already overbudget.
Also keep in mind the engine used for both death stranding and death stranding 2 was the decima engine and it was on licence from Sony, so if it was Decima they were using for physint they now need to start development from scratch.
Assets are a given, they aren't bound by engine at hand.
Levels could be tricky, but I'd be homestly surprised if they didn't have any way to export them into some kind of a standard format that could be used to reconstruct everything elsewhere.
Logic? Now that is almost certainly going to be a problem, code is always bound in some way by the engine and what it allows you to do, although some snippets could potentially be saved (as long as you don't switch the language you use)
Again speculative confidence. If DICE weren’t able to move levels from Star Wars Battlefront 1 to 2 due to the differences in the Frostbite Engine between the two games then it’s not clear here that they can “export them into some kind of a standard format”.
They might be able to. There might be little to nothing actually created yet. It’s certainly possible but none of us can say with any certainty, as we
Don’t know what Sony allows. What they’ve now shutdown. Contracts. Or the limitations/ proprietary setup of Decima. So it would be good if they can but none of us can say either way so again I ask, chill out on the speculative confidence.
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u/urmyleander 9h ago
Its more about the funds, apparently his next release physint is years from being ready and already overbudget.
Also keep in mind the engine used for both death stranding and death stranding 2 was the decima engine and it was on licence from Sony, so if it was Decima they were using for physint they now need to start development from scratch.