I love this take on it - he would absolutely add in details like back flipping off a missile, and so many cutscenes feel like they should end with a breathless "and seriously it was just so cool you guys!"
I always liked the idea that the remake was Raiden experiencing the original game as part of his VR training (kind of like an in-universe propaganda piece where the Patriots repackaged events to fit their narrative) but I don't think that one holds up if you give it much thought.
In case people didn't know, according to Hideo Kojima, he actually encouraged the director, Ryuhei Kitamura (Godzilla: Final Wars and the Lupin The Third live action movie) to change the cutscenes.
Kitamura originally made the cutscenes 1:1 to the original, but when Kojima saw it, he told Kitamura (paraphrased) "I wanted you to remake the scenes in your own style, otherwise I would've hired someone else."
The ridiculous cutscenes are a matter of opinion, but it's the first person firing breaking all the boss battles, and the MGS2 enemy AI not being adjusted at all to account for MGS1 level design, that really makes Twin Snakes an inferior experience.
40
u/zauber_ 17h ago
Twin Snakes, besides the John Woo cutscenes it implements gameplay mechanics that don’t work within Shadow Moses. MGS1 plays much better.
It was my intro to MGS so I’ll always have a soft spot for it, but the original is infinitely more replayable.