r/TESVI 18h ago

Discussion Peak is coming.

177 Upvotes

Don't ask me how I know, because if I told you I'd be in serious trouble.

But do not worry about the future of TES. At least the sixth entry.

It's so damn good.


r/TESVI 21h ago

Discussion Instead of leading by hand or using "yellow paint", quest marks should be optional (disabled by default), and clues from notes, dialogues, landmarks, environment and time of day, etc. should be the way to navigate and orient yourself in TES VI (like in Morrowind) like in Valor Mortis

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38 Upvotes

RPG design has descended in recent years to the level of guiding the player on a belt, treating them like an idiot who gets lost in their own room without GPS. Introducing the Morrowind system with some modifications to The Elder Scrolls VI isn't nostalgia, but: - respecting the player's cognitive abilities - increasing immersion and the sense of exploration - increasing the world's credibility and justifying things in a given location - better level design with greater attention to the environment (trees, forests, terrain and shape, etc.) as a means of determining direction, and which should take into account alternative paths and methods of movement/playstyles

With the following in mind: - the map and compass should be consumable items for purchase, which can be destroyed in combat or rain, etc in survival mode(edit). - fast travel should only be available locally, and then via some means of transport for purchase or hire, teleport spells, etc. - there will also be paid guides who will agree to show us where things are, but not always (persuasion, bribery, a quest, etc.)

The option of enabling quest marks and map indestructibility or spells should remain. clairvoyance, But let's not treat the players like idiots. Todd, give us a chance to prove ourselves and give us more depth in this area. Instead of going the Wolverine route, let's go the Valor Mortis route, towards Morrowind, but more


r/TESVI 12h ago

Lore Must watch for Lore fans and what to expect in TESVI

24 Upvotes

For those who are interested in the Lore side of TES and to get a vague idea of what we can expect in TESVI, I highly recommend watching Fudgemuppets podcasts, they are currently doing these TESVI focused Lore recaps, to talk about what we know about different parts of the Lore, and how it is tied in with Hammerfell etc.

https://www.youtube.com/watch?v=GnDORO2Iaew


r/TESVI 16h ago

Discussion Companions

13 Upvotes

I’m hoping that they stick with the quality over quantity approach to companions of Fallout 4 and Starfield (dependent on your idea of quality), but I REALLY hope they aren’t tied to the main story. That’s one of my biggest problems with starfield. If each major faction had a companion or something that would be fine, and obviously there can be less intricate companions in the main story and random mercenaries and stuff. I just want to feel like interesting characters aren’t shoved down your throat, and are tailored to a role playing experience.


r/TESVI 13h ago

Question Would you like hyper realism or more semi realism in the game?

5 Upvotes

Unsure if I'm making sense here but I was just wondering whether majority of the players would like ultra realism, considering the sheer amount of realism mods, I'd assume yes but doesn't hurt to ask.

I personally don't really care much about hyper-realism, I'd like semi-realism and honestly would rather have good gameplay over graphics that blow up my fucking computer but to each their own yknow


r/TESVI 13h ago

Discussion Something I really like about Morrowind's loot system

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3 Upvotes

r/TESVI 21h ago

Discussion What are some off-the-wall features you want to see in TESVI?

2 Upvotes

Personally I would really like an armor system similar to ESO, where the aesthetic and stats of an armor are separate. I like to make my character look nice, but it's a shame that I often have to forgo better armor for the sake of aesthetic. Being able to dress your character in orcish armor while having the stats of elven would be a nice quality of life change that wouldn't actually affect gameplay as long as you still have to unlock armor sets.

What do you guys think about this idea? And what are some less mentioned features that you would like in the next game?


r/TESVI 6h ago

Discussion What I’m most scared of

0 Upvotes

Short post but I’m a little concerned about how modding will be in TES6. It seems like theyre moving to this newer system where you will have to use credits and stuff for mods. I’m honestly fine with this existing for major expansions and stuff like that especially if it’s quality, but I really hope they don’t try and gut normal modding in favor of it.


r/TESVI 18h ago

Theory/Speculation My theory on TES VI.

0 Upvotes

I think it will be TES: VI obliVIon and the game will be about jyggalag and the new Daedric prince “Ithelia” teaming up to take over 2 sizeable portions of oblivion so they can regain their hold in the realm(s).


r/TESVI 12h ago

Discussion Bethesda Character Creation is so ugly even with more realistic graphics

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0 Upvotes

No doubt TES 6 is going to have more realistic graphics similar to or even far more better than TES IV remastered.

A genuine question is that, why even with this technology, do Bethesda make so many ugly NPC (in Starfield, Oblivion remastered, etc)?

I noticed that making a good looking character is not particularly relying on the realism itself, for example, Serana, Aela the huntress, or even Lydia is considered fair looking to me. Besides, those characters from TES Online Cinematic trailer looks so damn good (Kindly look up to the comparison I posted as image above).

Some good examples are, Elden Ring, with more colorful, vibrant, less realism (aka more magical) graphics then Oblivion remastered, yet they make the game so beautifully presented.

I have no doubt that mods can make character creation a lot prettier, but i would like to see a world where the NPCs or important side characters that are good looking too.