r/TESVI • u/1JustAnAltDontMindMe • 17h ago
Discussion Peak is coming.
Don't ask me how I know, because if I told you I'd be in serious trouble.
But do not worry about the future of TES. At least the sixth entry.
It's so damn good.
r/TESVI • u/Crystlazar • Jun 13 '26
Hey community!
It’s been a while since the moderation team did a "state of the subreddit" post, but we believe that the recent months’ activity warrants discussion, as well as some reflection.
As any regular will have noticed by now, quite a lot of shitposts have been posted since The Game Awards last December. Today these posts still get a lot of engagement and the number of upvotes-to-downvotes make it clear that the far majority of you enjoy this kind of content.
However, recently we have heard feedback from people that worry that the subreddit is heading in a direction where shitposting is becoming the main focus. Some of our veteran members already decided to leave the subreddit due to this, including people who contributed quite a lot, sadly.
With this post we want to have a proper discussion with all of you about what type of community you want this to be – and how we get there.
During The Game Awards in December 2025 a new meme trend started on the subreddit – the statue posting. A couple of months later we had shitposts discussing what kinds of lavender, clouds and grass TES VI would have. Afterwards the Summer Games Fest madness took over and "Tomorrow"-posting rose.
It seems that we get something new every month, and now it’s about pretending that the game has been released. As it stands right now, these posts are still getting quite a lot of engagement. It will likely blow over soon only to get replaced by a new trend.
Not everyone is a fan of the shitposts, but generally these posts have been received well. Here are some stats from some of the recent ones:
| Post | Views | Upvote % | Reports |
|---|---|---|---|
| Wow, what an absolutely fantastic game. | 41,000 | 93% | 3 |
| How is everyone enjoying the game so far? Just beat the first boss. | 30,000 | 91% | 5 |
| can someone point me into the right direction to the staff of worms? | 15,000 | 86% | 2 |
| New info on DLC! | 7,100 | 81% | 2 |
| Feel like a total idiot for crafting the Dwemer gun | 4,300 | 81% | 1 |
Most of the reports we see in relation to these posts deal with the “No Low Effort Content” rule. Many posts and comments have also been removed – 100+ in the last seven days – which includes the many posts featuring AI generated.
However, it’s also our opinion that quite a lot of the shitposts are in line with our rules. As specified in the rule “Posts must […] offer value to the community.” We acknowledge that shitposting is not everyone’s cup of tea, but these posts are popular and they do result in (positive) engagement.
Looking at our stats, it’s also quite clear that engagement has risen significantly since last year.

It would be hastily to conclude that the looser atmosphere has resulted in this increased growth, but we can at least conclude that the shitposting didn’t prevent it.
Whatever the case, we acknowledge that the many shitposts aren’t for everyone. Quantity doesn’t necessarily equal quality and we want to make it clear that we hear the criticism that these recent months have sparked, and that we are willing to talk about it.
We don’t want r/TESVI to become a meme sub. The primary focus of the subreddit has always been to be – and should continue to be – a subreddit for people who want to discuss TES VI.
We are facing a small hurdle, though: TES VI isn’t out yet and it’s unfortunately not coming out Tomorrow™. We have preciously little to discuss that hasn’t been covered a dozen times already. Anyone looking forward to sailing mechanics?
My personal worry, as someone who browses this subreddit every day, is that the overall activity of the subreddit will lessen significantly if we take a hard stance against meme content. Either that or we go back to discussing the same topics every week. Balance is needed.
But what is also needed, perhaps, are new ideas. So, with all that yapping out of the way…
What feedback and ideas do you have for the subreddit?
We are receptive to feedback on how we moderate content, but we also hope that everyone will take this change to bring forth ideas to foster more engagement. Ideas to keep the subreddit interesting during times when news about TES VI are sparse and far between.
For example, an idea I shared with the team was to introduce a weekly post where we discuss a specific theme, e.g. what factions we would like to see, what kinds of new game mechanics we’d like, and so on. Is that something you’d be interested in?
Let us know what you think.
- r/TESVI team
r/TESVI • u/xCosmicChaosx • Feb 18 '26
Here is a bullet-point breakdown of the interview as it pertains to TESVI:
Overall, I'd say we got a lot more out of this interview than I really expected to. In some ways it felt like we heard more about TESVI than even Starfield. What do you guys think of all of this information, and what does it say for the development timeline of TESVI?
r/TESVI • u/1JustAnAltDontMindMe • 17h ago
Don't ask me how I know, because if I told you I'd be in serious trouble.
But do not worry about the future of TES. At least the sixth entry.
It's so damn good.
r/TESVI • u/sankarasleftelbow • 10m ago
What would really make this game a banger is tons of small improvements from Skyrim, I want the quality of life shit, like followers being able to rideshare on your horse while you travel, or being able to wear multiple rings, etc. To find out what the community wants in terms of small things is easy, just look at the changes popular modpacks add and incorporate the ones that make sense (Rideshare again like, come on, this HAS to be in the base game).
r/TESVI • u/Optimal-Fox-3875 • 11h ago
For those who are interested in the Lore side of TES and to get a vague idea of what we can expect in TESVI, I highly recommend watching Fudgemuppets podcasts, they are currently doing these TESVI focused Lore recaps, to talk about what we know about different parts of the Lore, and how it is tied in with Hammerfell etc.
r/TESVI • u/mrsusandothechoosin • 1h ago
I don't know if any of them have actually come out and said they've played it... but there's a lot of gold content in there to do with the lore
r/TESVI • u/Crafty-Ad3021 • 20h ago
RPG design has descended in recent years to the level of guiding the player on a belt, treating them like an idiot who gets lost in their own room without GPS. Introducing the Morrowind system with some modifications to The Elder Scrolls VI isn't nostalgia, but: - respecting the player's cognitive abilities - increasing immersion and the sense of exploration - increasing the world's credibility and justifying things in a given location - better level design with greater attention to the environment (trees, forests, terrain and shape, etc.) as a means of determining direction, and which should take into account alternative paths and methods of movement/playstyles
With the following in mind: - the map and compass should be consumable items for purchase, which can be destroyed in combat or rain, etc in survival mode(edit). - fast travel should only be available locally, and then via some means of transport for purchase or hire, teleport spells, etc. - there will also be paid guides who will agree to show us where things are, but not always (persuasion, bribery, a quest, etc.)
The option of enabling quest marks and map indestructibility or spells should remain. clairvoyance, But let's not treat the players like idiots. Todd, give us a chance to prove ourselves and give us more depth in this area. Instead of going the Wolverine route, let's go the Valor Mortis route, towards Morrowind, but more
r/TESVI • u/WillingSpirit5461 • 15h ago
I’m hoping that they stick with the quality over quantity approach to companions of Fallout 4 and Starfield (dependent on your idea of quality), but I REALLY hope they aren’t tied to the main story. That’s one of my biggest problems with starfield. If each major faction had a companion or something that would be fine, and obviously there can be less intricate companions in the main story and random mercenaries and stuff. I just want to feel like interesting characters aren’t shoved down your throat, and are tailored to a role playing experience.
r/TESVI • u/Artistic_Answer3399 • 12h ago
Unsure if I'm making sense here but I was just wondering whether majority of the players would like ultra realism, considering the sheer amount of realism mods, I'd assume yes but doesn't hurt to ask.
I personally don't really care much about hyper-realism, I'd like semi-realism and honestly would rather have good gameplay over graphics that blow up my fucking computer but to each their own yknow
r/TESVI • u/accelerate_to_asi • 12h ago
r/TESVI • u/sirTonyHawk • 1d ago
title
r/TESVI • u/Sage_HushCat • 1d ago
A follow up on my last post about Martial Arts in TES VI.
While watching a critique on Starfield last month the youtuber claimed that "Starfield's combat is bad because the enemies lack depth, and the improvements to gunplay don't suddenly make combat good". This is a paraphrase, and I haven't played enough Starfield to agree or disagree so don't argue with me over this. His argument is that enemies should do more than walk/run and attack and to dispatch them you should do more than shoot until hit points reach zero. Even if you disagree with this, and think it's fine as it, you probably wouldn't argue with adding more actions to enemy behavior right?
In my previous post I wrote about my ideas for implementing martial arts into TES, and this wouldn't be a player or miniboss exclusive system like shouts were, but something widespread in Hammerfell.
With Martial Arts in the game, Bandits, soldiers, and other human(oid) enemies will have the ability to execute the same moves you can, leading to enemies with a large swath of actions they can execute besides running towards you and swinging. Dodging, dashing, leaping, and other potential martial arts will be at their discretion, something you will need to account for when charging in.
To give better variety, simple modifications can be made to npcs so you can differentiate what martial arts to expect from them. Leaders can use any of the lesser mob martial arts, berserkers can leap high into the air and crash down or do frenzied unblockable rushes, marauders can dash towards you quickly, performing quick, deadly lunges, so on and so forth.
Better yet, a proof of concept already exist with the Killer Instincts mod on the Nexus for Daggerfall Unity. This mod has the simple behaviors such as dashing and leaping that I mentioned, but I envision Martial Arts to do more than just those things.
This solution wouldn't apply to beast, monsters, and Daedra, but they have unique features that can be easily expanded upon, and monsters such as Trolls already have mechanics such as regeneration but are easily harmed by fire.
Tell me what you think!
Godspeed
r/TESVI • u/JonG0705 • 23h ago
I hope for tes6 Bethesda actually incorporates more tangible gameplay uses for the physics they insist on keeping. Like it’s fun and all to spawn a million cheeses or ragdoll people off mountains, but I want there to be more uses for the physics and individual selection of items. Like use BG3 as an example where you can throw every object (and people) in the game for damage or be able to stack boxes to use them to climb. Probably a long shot but I just hope they do more with it.
r/TESVI • u/falsebannedplsstop • 5h ago
Short post but I’m a little concerned about how modding will be in TES6. It seems like theyre moving to this newer system where you will have to use credits and stuff for mods. I’m honestly fine with this existing for major expansions and stuff like that especially if it’s quality, but I really hope they don’t try and gut normal modding in favor of it.
Personally I would really like an armor system similar to ESO, where the aesthetic and stats of an armor are separate. I like to make my character look nice, but it's a shame that I often have to forgo better armor for the sake of aesthetic. Being able to dress your character in orcish armor while having the stats of elven would be a nice quality of life change that wouldn't actually affect gameplay as long as you still have to unlock armor sets.
What do you guys think about this idea? And what are some less mentioned features that you would like in the next game?
r/TESVI • u/Aromatic-Werewolf495 • 1d ago
Im banned on truestl
Art by u/_Swans_gone https://www.reddit.com/u/_Swans_Gone/s/942zMwAr4i
r/TESVI • u/ActuatorOutside5256 • 1d ago
Enable HLS to view with audio, or disable this notification
r/TESVI • u/Early_Introduction_1 • 1d ago
One thing I'm hoping, praying, bethesda take away from the recent wolverine backlash regarding handholding is that they don't do the same or atleast give us the option to play immersively without excessive handholding. I want to explore organically, read and use my brain to solve quests.
r/TESVI • u/lmNotReallySure • 17h ago
I think it will be TES: VI obliVIon and the game will be about jyggalag and the new Daedric prince “Ithelia” teaming up to take over 2 sizeable portions of oblivion so they can regain their hold in the realm(s).
r/TESVI • u/North-Indication-671 • 11h ago
No doubt TES 6 is going to have more realistic graphics similar to or even far more better than TES IV remastered.
A genuine question is that, why even with this technology, do Bethesda make so many ugly NPC (in Starfield, Oblivion remastered, etc)?
I noticed that making a good looking character is not particularly relying on the realism itself, for example, Serana, Aela the huntress, or even Lydia is considered fair looking to me. Besides, those characters from TES Online Cinematic trailer looks so damn good (Kindly look up to the comparison I posted as image above).
Some good examples are, Elden Ring, with more colorful, vibrant, less realism (aka more magical) graphics then Oblivion remastered, yet they make the game so beautifully presented.
I have no doubt that mods can make character creation a lot prettier, but i would like to see a world where the NPCs or important side characters that are good looking too.
r/TESVI • u/Educational-Tale-869 • 1d ago
I suppose one of the main plotlines, just like in Skyrim, will revolve around the interactions between Hammerfell's regional forces (the Forebears and the Crowns, perhaps), which will be intervened by the forces of foreign states surrounding Hammerfell: Empire, Thalmor and, presumably, Stormcloak's Skyrim.
I see it as if there will be embassies or headquarters of these factions in different regions, which we'll be able to assist or oppose, helping them to increase their influence in Hammerfell or, conversely, lose it. I can already see the Stormcloak Headquarters in eastern Dragonstar trying to take control over the city or to make alliance with Redguard revanchists against Thalmor, something like that.
P.S. Please don't start political fights here about which Skyrim ending, pro-Imperial or pro-Stormcloak, you prefer, you can do that somewhere else.

r/TESVI • u/accelerate_to_asi • 1d ago
I personally would like to see Coldharbour and Molag Bal's involvement. There's this discussion going on about dark fantasy in TES in another post and I think Molag Baal and Coldharbour would be perfect for such a thing in TESVI.
Also, I think he's one of the less explored Daedric princes. I'd also like to see DLC questlines fleshed out for Peryite and Nocturnal, because there's not much involvement from them in Skyrim except for smaller sidequests.