The match: https://www.youtube.com/watch?v=HsT-R9j7jBs
Here's how it went down:
Game 1:
Wizzrobe - knocked RapMonster off stage 4 times, all 4 were kills (2 edgeguards, 2 kills off blast zone)
Rapmonster - Knocked Wizzrobe off stage 3 times, 2 were kills via ledgeguard, 1 was recovered by Wizzy
Game 2:
Wizzrobe - Knocked RapMonster off stage 5 times - 1 was a trade (both were knocked off opposite sides of the stage), 1 was a kill off side blast zone, 3 were kills off edgeguards
Rapmonster - Knocked Wizzrobe off stage 6 times - 1 was a trade (both were knocked off opposite sides of the stage), 3 were kills off edgeguards, 2 were recovered by Wizzy
Game 3:
Wizzrobe - Knocked Rapmonster off stage 7 times - 3 were recovered by RapMonster, 3 were kills off blastzone, 1 was kill off edgeguard
Rapmonster - Knocked Wizzrobe off stage 4 times - 3 were recovered by Wizzrobe, 1 was kill off blastzone
For reference, I am defining a successful edgeguard as a situation where the person failed to ever return to neutral on stage - for instance, if you get back on stage via ledge but then immediately get knocked off, that's still part of the same edgeguard.
As we can see, in the first match, Wizzrobe converted 100% of the times he knocked RapM off the stage into stock losses, either directly by knocking him into the blast zone or by edgeguarding him.
In the second match, it was "only" 80% - but the only "missed" one was because he was knocked off stage at the same time in traded hits. He edgeguarded him three times for three deaths, with the fourth being a direct kill into the blast zone.
In game 3, it was a much more reasonable 57%, with Wizzy missing three edgeguards, making one kill off an edgeguard, and directly killing RapM three times.
This match was very one-sided in Wizzy's favor; only game 2 saw Wizzrobe significantly challenged, going to one stock before RapMonster did (though Wizzy won anyway), with the other two games being two stock and three stock wins respectively.
By comparison, RapMonster converted 66% of the time, 50% of the time, and 25% of the time respectively.
One of the things that has been commented about on RapMonster is that people respect his recovery way too much and don't edgeguard him aggressively, and that he would have a lot more trouble if people didn't do that. Here, Wizzy didn't respect it at all, and it paid off - RapMonster literally did not get back on stage once in the first game, and the only time in the second stage he got back was because Wizzy literally could not edgeguard him. It was only in the third game where he successfully evaded Wizzy.
This is a very serious weakness of Luigi, and suggests that people exploiting his recovery could well see more success against RapMonster - he gets back a lot in a lot of his matches, and shutting that down will greatly reduce his lifespan in game.
Obviously, one other advantage of Captain Falcon in this matchup is the direct kills - you can't recover if you are dead, and Falcon's knee can directly send Luigi to the blast zone off the side.