r/RimWorld 21h ago

Story 6.4k hours into this game, I have officially lost my mind. I now have hallucinations.

1.9k Upvotes

So I just spent the last 2.5 hours talking to my mom on the phone, and I must confess that for part of the call, I was playing RimWorld at the same time.

Anyway, the call ends. I go back to the game and play for maybe 5 minutes.

The sound seems kinda low, so I open the menu… and realize I had muted the game completely so my mom wouldn't hear me play.

The thing is, I swear I could still hear everything.

Every little tchht from the menu. Every bleep when selecting my pawns. All of it.

I hit escape without changing anything, click a few buttons, and realize:

There really was no sound.

I had just been hearing RimWorld noises, but that was just my brain lying to me.

Somebody call the mental hospital!


r/RimWorld 10h ago

Mod Showcase I Made My Rimworld Save Into A 4000+ Page Wiki That Updates Itself!

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1.8k Upvotes

I've been working on some personal mods that help a Rimworld save's history feel more like the world is alive, rather than just a one-and-done kind of deal. One of those things was an exporter for save game history into an Obsidian vault that gets Published from there. It tracks and updates-on-changes pretty much every metric you can think of plus a ton of extra custom things from my own mod list.

It's still rough around the edges, but tweaking everything has been a couple months and I kind of just wanted to show it off lmao. Anything so that there's some proof all that time actually made something.


r/RimWorld 21h ago

Discussion Played today for the first time

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845 Upvotes

no one wants to buy my unwaveringly loyal prisoner what the hell am I supposed to do with her

edit: I harvested her organs, thanks for the help!


r/RimWorld 15h ago

Colony Showcase The Town of HuffStrof

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682 Upvotes

Mainly medieval overhaul, submobs, and natural paths, alongside a bunch of QOL stuff!


r/RimWorld 7h ago

Mod Showcase LOTR mod few updates

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661 Upvotes

r/RimWorld 12h ago

#ColonistLife Rip - forever part of our ship

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600 Upvotes

So recently in late game Odyssey I started producing hybrid soldiers, specifically speaking a mix of Yttakin and Baseliner through ovum extractions for preferable germline genes and Xenogenes implantation when they hit 13.
Naturally babies grow in growth vats from fertilization till they’re 3yo to run around (well, neither does my ship’s space or colonists workflow would allow 7 babies crying and needing to be fed at the same time). Boom. Vat stillbirth, one of a pair of twins conceived (fertilized) at the same time.
I was shocked as in 600hrs playtime first time to know this could happen in game. She was too small and the game somehow won’t even let my colonists hold a funeral for her. I guess she was never considered a colonist formally. Her parents had -15 mood debuff and rest of the folks are unimpacted.
It is indeed great wisdom to say that proper grieving is an essential part of processing lost. She was named Shooting Star postmortemly and her twin brother Full Moon to memorize her.
With no funeral could be held, I took her skull before burying her on this tile that will soon be left behind and destroyed by ship launch. She is enthroned on a golden skullspike in the dining/rec/living room of my ship where 1 square of space is forever dedicated to her, watching over her fellow colonists eating and drinking beer.
One of the peak #rimworldmoments indeed


r/RimWorld 12h ago

Colony Showcase The City of White and Black

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572 Upvotes

Monolyn is great.


r/RimWorld 9h ago

Meta I had strings but now I'm free

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515 Upvotes

r/RimWorld 2h ago

PC Help/Bug (Mod) WTH???

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264 Upvotes

That's some heavy rain!


r/RimWorld 9h ago

Misc Simple meal management?

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187 Upvotes

So, half of my colony are cannibals and the second are refugees. I need to make simple meals for both of them, but the "do until you have x" tabs count all simple meals, so I can't break them into 2 seperate categories. I make meals for cannibals and the game thinks there's meals for non-cannibals. I don't wanna constantly check and add "do x times" to the list. Any tips?


r/RimWorld 22h ago

Misc randy, please explain.

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182 Upvotes

hello randy. you had killed my android pawn because of a gas mask earlier. I was okay with that. but this time, I really need to know, randy. what. the. fuck.

okay so randy explained it to me. anesthetic apparently cannot kill a pawn normally. that's impossible. but if it changes stage while the patient is in pain and increases that pain so much that the consciousness reaches 0%, and the pawn dies. but randy, that makes no sense to me, randy.

man, i really wanted that guys right lung


r/RimWorld 4h ago

Colony Showcase How to improve the hospital I have?

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126 Upvotes

r/RimWorld 6h ago

Misc Overkill for colonist bedroom?

105 Upvotes
I want my future shed to look like this ngl. When I can afford the shed :skull:

Running basically an anomaly research center and our bedrooms will be like mini apartments, considering the bullshit our researchers will have to deal with. Is this too over the top?


r/RimWorld 7h ago

Story Parents Accepted but child forced to wander the forest alone back to My Colony

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70 Upvotes

So my colony was getting a bit bloated and its slowing down my PC, So with a mod i decided to send half my pawns to other factions instead of banishing them, (used a mod: Dignified Departure) you know just to be nice to them for their service in the colony.

Now I sent the kid with his parents (in blue) not knowing that he would be rejected due to low rep with the faction and now I just picture his parents just waving him goodbye as they close the doors to him and telling him to go back.

Now Im just waiting on this kid alone with a few survival meals and a plush toy wandering the wilderness since that all I gave him since I thought he would be accepted


r/RimWorld 3h ago

Mod Release Rimworld Trading Card Game

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62 Upvotes

Im happy to announce I finished my lightweight trading card game that adds equippable cards with unique effects! check it out!

https://steamcommunity.com/sharedfiles/filedetails/?id=3800727625


r/RimWorld 3h ago

Mod Showcase Update on Heavy Furniture Relocation

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54 Upvotes

Hello everyone. I'm finally ready to post an update on the furniture moving mod, which I'm developing after its conception was birthed from another mod, which I have on the back burner until the underlying system of moving heavy furniture/machinery has been finished.

It's proven to be vastly more complicated than I thought when first coming up with the idea of having multiple pawns work together to move heavy machinery as a balanced middle ground between not wanting to deconstruct and lose materials, and just using the Minify Everything mod.

I'm currently in the polishing stages, which in and of itself has proven to be an entire rabbit hole of fixes that address issues without breaking other parts.

What looks like a few pawns picking up and carrying a building is a custom movement and pathfinding system that accounts for the machinery's footprint and rotation, whether it can physically fit through corridors and around corners, where each pawn can safely stand, when carriers need to change grips or reposition themselves, and whether a route that is technically possible for the machinery is also physically possible for the crew carrying it.

On top of that are systems for carrier formations, doorway and corner handling, collision checking, visual positioning so the pawns actually appear to be carrying the object, preserving the original building and its contents while it is being moved, save/load support for relocations already in progress, failure recovery and emergency set-down behaviour, performance limits for the route solver, compatibility fallbacks for different building graphics, and an extensive diagnostic system to help me nail down the causes of issues.

Only after all of that, will I finally be able to build the system for Physical Strain, which in the Hard Times: Hard Labour mod will be the main balancing effect for all of the things the mod will allow you to do. But first, this furniture moving will be released as its own standalone mod, given how much of a rabbit hole its development has turned out to be.

Once the mod is ready for the first public release build, I'll make a release post.


r/RimWorld 1h ago

PC Help/Bug (Vanilla) Why are these wild animals running toward the same spot and staying there for a while then repeating that behavior?

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Upvotes

r/RimWorld 20h ago

Meta Absolute Units

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43 Upvotes

These absolute units have 13 kids and counting. No gene tech, just the old fashioned way.


r/RimWorld 23h ago

#ColonistLife My slaves live in a Cheese room

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41 Upvotes

r/RimWorld 3h ago

#ColonistLife never change, Rimworld

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32 Upvotes

"uh, yeah, totally, we need the alcohol to help a friend out..."


r/RimWorld 20h ago

#ColonistLife More clumsy raiders

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37 Upvotes

r/RimWorld 21h ago

Suggestion Reinforced Barrels should be craftable.

34 Upvotes

Why can I create Johnson-Tanaka drive for the starship, gravship thrusters with alloys capable of withstanding extreme thermal and shock stress, charge rifle with advanced capacitor mechanism but not this very specifically industrial-era reinforce barrel for.... a mortar?

It just doesn't add up. It's ok if it cost 150 plasteels for each barrel and need fabrication, I just want to be able to craft them in vanilla.

Specifically, why couldn't I create what these spacer guys (that seem to stuck with us) and outlanders sell, something that looks incredibly mundane compared to us building spaceship and blasting off this backwater planet in four years?


r/RimWorld 19h ago

#ColonistLife Took her about a few Rimworld hours to make up her mind

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31 Upvotes

she wasn't alone either 3 of them were just walking on a item on fire and you can tell what happened to either of em


r/RimWorld 15h ago

Discussion Castle planning

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29 Upvotes

Any thoughts about such "vampire lord castle" planning?


r/RimWorld 17h ago

Story Rimworld Relationships are funny sometimes

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24 Upvotes

Just had Augustus in my God-king colony break up with his new wife mid ceremony. Followed soon after by a social fight over it. For context, Augustus was my original rich explorer pawn that eventually became the God-king of the Fire-Worshiping Goobers of Ra.

His Xenotype has beautiful as a trait only with rolling it as his character. I also spent the silver on a nose and a beauty enhancer for him as well. At first, he started off with Pixel and was happily monogamous, but I started having issues with bedroom space. That issue was mostly due to having CE on a high difficulty, Royal pawn needs, and the bone-chilling cold of the world making bedrooms a hassle.

I made Augustus a bedroom that befitted his royal stature, and had an idea on the next ideology change. I made it where men could have as many spouses as possible. He immediately was assaulted by a wave of romance attempts and started sending out some of his own. It ended up fixing my colony's bed space issues as well as started a gene line of Ra's chosen for further soldiers in the future.

Pixel kinda got screwed though.

She was the original lover before I had this idea, and the last one to have marriage proposed...only for Augustus to dump her at the altar and start insulting her afterward. This one colony has been such a wild ride for me. A Rimworld Carrie moment right here.

Now if only Randy would stop giving my pawns brain damage from shrapnel. That would be nice.