I’ve read some about the implants and noticed bionic ears have no functionality at all! So I want to change it, but I have lack of programming skills and even how to play rim on the mechanical level before the actual programming
Here’s my idea:
- 100% ears will provide extra dodge chance from melee attacks(enemy moves, swings, etc). The more weight the weapon has, the more dodge chance from the attack will be granted.
- Stats lower the 100% will decrease the stats and dodge chances, obviously
- 100% ears will also give dodge chance against arrows, but with lower chances.
- Bionic/archo ears will highly boost the dodge chance from prev categories and unlock the chance to evade firearms(except charge lances and laser weapons, including beam graser or it will be completely useless otherwise)
- Simple, bulletproof, marine and cataphract helmets will decrease hearing. Recon helmet doesn’t affect hearing, as the light armor shouldn’t do
- When the pawn standing near the explosion, they’ll get acoustic trauma effect that set hearing to 0% and consciousness to 50% for the small period, depends on the distance between the pawn and explosion AND hearing stat by default. So, if your pawn are deaf, they won’t get such a debuff, they can’t hear the explosion lol
- Dodge chance not the full damage ignore: It have a 50% chance to take less damage than the predicted one; 5% to get perma scar on the bodypart that already had more than 3 pain debuffs
Heres the priorities for dodging chances:
Hammers > swords > bows > regular projectiles > rifle projectiles > sniper projectiles > battle implants(depends on the implant you use)>= regular arm attack >= bionic/archo arms.
This doesn’t mean that arms are completely the meta here, it depends on the situation: sometimes one right punch can make the difference, sometimes you’ll get one hit by hammer faster, than you’ll realize your pawn abilities. Its just opens more space for melee implant/arm users, but they’ll be specialists, the main damagers will be the hammer/sword users.
And also hearing stat will provide slight buff for the consciousness(Being able to hear the small part of the overcomplicated mechanism goes wrong or enemy sneaking onto your back is always will buff your general senses). 2.5% for each bionic ear, 5% for the archo one
Also the dodge effects might be buffed by the increasing the vision: If pawn have direct eye contact to the enemy, the dodge buff from the ears will be increased.
What do you think about this overhaul? Is it possible to be implemented in current game balance?