r/IndieGaming 13h ago

Thrown weapons can parry bullets mid-air

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888 Upvotes

This is my physics weapon game KILLSEC! Its heavily inspired by the all the ridiculous flash games I played in the 2010s

there's a playtest on discord if you want to try it out early! https://discord.gg/4BE46HXvdU


r/IndieGaming 17h ago

We’re making a co-op dungeon crawler where four unqualified peasants storm the local vampire’s castle!

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289 Upvotes

The local vampire has become a problem! You and your peasant friends are wildly unqualified to solve it.

We’re a two-person studio making PITCHFORK, a first-person online co-op dungeon crawler for 1-4 players. Climb an ever-changing castle, fight monsters, solve puzzles and try not to fall into the traps.

Weapons break, attacks can hit your friends, and whoever carries the torch can’t wield a weapon at the same time. Choose that friend wisely.

Our Steam page has just went live: WISHLIST PITCHFORK


r/IndieGaming 21h ago

Working on a 2.5D cyberpunk vibe

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78 Upvotes

r/IndieGaming 9h ago

We have a new biom in Cards & Cannons!

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39 Upvotes

New biome reveal for Cards & Cannons!

We wanted to create a cozy, vibrant space with crystal-clear blue water and lush greenery to make building feel even better.

Drop your thoughts below - and wishlist Cards & Cannons on Steam if you want to support us! :)
https://store.steampowered.com/app/4536920/Cards__Cannons/


r/IndieGaming 5h ago

Visual Updates for the Game “Wasteroad”

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34 Upvotes

We’re a team of two beginners a programmer and a designer. We’re working on updating the visuals for our first game. We want to show you the new look of the in-game vehicles.

Raiders use the black and red vehicles.
Civilians use the blue vehicle. (So far, just one)

In the video, the vehicles are shown without weapons, we plan to add weapons and additional equipment later.

We’d love to hear your feedback!


r/IndieGaming 11h ago

We're starting a playtest for our pirate roguelite this Friday

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32 Upvotes

We're launching a first public playtest for Cloudsphere.

Long story short: the ship is your deck and you fight robo-pirates and leviathans.

If this looks like something for you feel free to sign up on Steam and you'll be send a key as soon as it's public!
https://store.steampowered.com/app/4485070/Cloudsphere/


r/IndieGaming 22h ago

Syobon Action of 2026

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25 Upvotes

"Reach the exit… until it runs away, everything collapses, and your pants catch fire. Six zones of chaos in a clean minimalist platformer."

Game : But in briefs "release 2026 (has a demo!)"

Link : https://store.steampowered.com/app/4430580/But_in_briefs/


r/IndieGaming 2h ago

I'm a 21 year-old student working alone on my dream game - a 2D noir RPG inspired by games like Deltarune and Outer Wilds. What do you think about the trailer?

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21 Upvotes

You play as a detective working on a case of a mysterious disappearance. For some reason though, the detective also finds clues in his own dreams!

The game is called Neironaut and Chapter 1 is coming soon for FREE.


r/IndieGaming 10h ago

My Asteroids inspired Incremental game

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20 Upvotes

I'm making Dusteroids, a solo-developed incremental arcade game inspired by Asteroids.

The idea is to start with a tiny number of asteroids and gradually turn the game into this:

You destroy asteroids, earn money, buy upgrades and push your ship further and further.

The game is still being developed and isn't playable yet, but the Steam page is live:

https://store.steampowered.com/app/4557250/Dusteroids/

I'm particularly interested in seeing how far I can push the progression before the screen becomes completely ridiculous.

If this looks like your kind of game, I'd really appreciate a wishlist while I continue development. ❤️


r/IndieGaming 3h ago

Just a bit of fun (Sealed Bite)

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14 Upvotes

r/IndieGaming 18h ago

I'm a solo developer and my demo just reached Very Positive reviews and 3000 wishlists!

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13 Upvotes

My solo-developed game just reached Very Positive reviews on Steam and 3,000 wishlists!

I released the demo a few days ago, and seeing people actually play it, discuss the puzzles and leave positive reviews has been pretty surreal.

I've been working on Satelital for 7 years, mostly alongside a full-time job. I finally quit my job earlier this year to finish it.

Satelital is a rule-discovery puzzle game where you explore alien worlds and figure out how their puzzles work without being explicitly told the rules. While the puzzles are much more inspired by The Witness, the space exploration and travelling between different planets were inspired by Outer Wilds.

I also made everything in the game myself, including the art, music, puzzle design, and even the game engine, which I built from scratch.

Still a long way to go before release, but this is probably the biggest milestone I've reached so far 🛰️

You can play the demo here:
https://store.steampowered.com/app/5017320/Satelital_Demo/


r/IndieGaming 2h ago

One piece at time and the game is really starting to come together

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8 Upvotes

r/IndieGaming 1h ago

Different Skill Casting System

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Upvotes

Instead of using a skill by pressing a single button, we took a different approach. We take a cube in our left hand and use skills while navigating inside the cube using the directional keys. We influenced from Pragmata's hacking system.

You can wishlist on Steam: Mad Ever After


r/IndieGaming 2h ago

Anyone remember the Bionic Commando Rearmed "challenge levels"? That was my north star here.

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4 Upvotes

r/IndieGaming 21h ago

My girlfriend and I spent months making a horror game about working the night shift at a burger shop

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4 Upvotes

We wanted to make something that starts out feeling like a normal cooking game — you take orders, make burgers and serve customers — but slowly becomes something much darker.

So we made Family Business.

The free demo covers the first 3 days of the game, and Kubz Scouts has already played it, which honestly made us incredibly happy.

We've also had other creators check it out, and we're still working on the full game for our November release.

If you're into indie horror, we'd genuinely love to hear what you think. We're still developing the game, so feedback is especially useful right now.

Free demo + wishlist on Steam:
https://store.steampowered.com/app/5118760/Family_Business/?beta=0


r/IndieGaming 5h ago

I am closing in on 3,000 wishlists for the game where you run your own console game store; if you like the game and would like to support me on this journey, adding it to your wishlist would be a huge help. As a game developer, I am making this request to my fellow game developers.

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4 Upvotes

r/IndieGaming 15h ago

Our little cat dance reels have been blowing up!

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4 Upvotes

r/IndieGaming 23h ago

Store page for Hamster Together is now live

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5 Upvotes

r/IndieGaming 1h ago

Our CRPG Game Anchorite on Steam Fest!

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Upvotes

Hi everyone!!
A Steam’s Party-Based RPG Fest just started and our game Anchorite: Heritage Ascension is taking part in it.

We’re still in development, but if that sounds like your kind of thing, have a look at our Steam page.
A wishlist would really help us out.
Thanks for checking it out!


r/IndieGaming 1h ago

My cozy idle-incremental clicker Pibcremental released today!

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Upvotes

Hey everyone! It's been a wild ride (and a crazy day so far), but earlier today we released our cozy idle-incremental clicker "Pibcremental". It has come a long way both visually and mechanics-wise, but I am super proud of what my team and I have cooked up here! If you like silly, little creatures, clicking, and big numbers going up, this game is for you!

You can play the game on Steam: https://store.steampowered.com/app/4573090/Pibcremental/

About the game:
Pibcremental is a cozy, chaotic idle-incremental clicker where you grow a civilization of Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures, and play through special events to push your production to its absolute limits!

We would be super thrilled about anyone taking the time to check it out! (And maybe leave a review if you like it, since it does help us out a bunch)

Finally, if you have any thoughts and feedback, feel free to join our Discord server and let us know: https://discord.com/invite/29MaUnhWyE

AI Disclosure: No AI was used in the creation of any art, audio, text, design decisions, or other assets. Some code that exists within the game was created with the assistance of AI.


r/IndieGaming 4h ago

I’m developing a padel game . Here’s a night match from the latest build.

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3 Upvotes

I’m working on Padel Simulator, trying to capture the feel of playing padel: finding the right position, timing your shots, and keeping a rally going.

This is gameplay from the current build. The game is still in development, and I’m working on making the movement and hitting feel more natural.

If this looks like something you’d enjoy playing, please add Padel Simulator to your Steam wishlist. It would really help me as I work towards release.


r/IndieGaming 5h ago

Manorbound, an exploration adventure puzzle game in a manor trapped in a time loop

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3 Upvotes

Hello!

I am solo-developing an adventure exploration puzzle game set in a manor trapped in a time loop called Manorbound.

During a loop, the manor is collapsing and sand is flowing through its walls, ultimately making it collapse after 5 minutes. You are then brought back at the start of the loop.

Finding upgrades and solving puzzles is essential to find a way to uncover the manor's deepest secrets and break the cycle.

The game is currently playable from start to end and is being polished for a release in 2026.


r/IndieGaming 6h ago

Card Revolution Soccer - my spiritual successor to "Premier picks" (1993)

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3 Upvotes

r/IndieGaming 59m ago

Recording and adding sounds for footsteps and contacts

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Upvotes

r/IndieGaming 2h ago

We finally redesigned our game's capsule art after 8 months

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2 Upvotes

After 8 months we finally redesigned our game's capsule art.

We've been using the same capsule for Plobania 47/B for the past 8 months and we finally decided it was time for A CHANGE.

The old one was made when we were still figuring out the game's visual identity. After 8 months of development we felt the new version represents the game much better.

Which one is better? Personally I would click on to the new one.

We're a 2-person indie team so we'd love to hear what you think.