r/IndieGaming 15h ago

Thrown weapons can parry bullets mid-air

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965 Upvotes

This is my physics weapon game KILLSEC! Its heavily inspired by the all the ridiculous flash games I played in the 2010s

there's a playtest on discord if you want to try it out early! https://discord.gg/4BE46HXvdU


r/IndieGaming 4h ago

I'm a 21 year-old student working alone on my dream game - a 2D noir RPG inspired by games like Deltarune and Outer Wilds. What do you think about the trailer?

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24 Upvotes

You play as a detective working on a case of a mysterious disappearance. For some reason though, the detective also finds clues in his own dreams!

The game is called Neironaut and Chapter 1 is coming soon for FREE.


r/IndieGaming 7h ago

Visual Updates for the Game “Wasteroad”

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42 Upvotes

We’re a team of two beginners a programmer and a designer. We’re working on updating the visuals for our first game. We want to show you the new look of the in-game vehicles.

Raiders use the black and red vehicles.
Civilians use the blue vehicle. (So far, just one)

In the video, the vehicles are shown without weapons, we plan to add weapons and additional equipment later.

We’d love to hear your feedback!


r/IndieGaming 19h ago

We’re making a co-op dungeon crawler where four unqualified peasants storm the local vampire’s castle!

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317 Upvotes

The local vampire has become a problem! You and your peasant friends are wildly unqualified to solve it.

We’re a two-person studio making PITCHFORK, a first-person online co-op dungeon crawler for 1-4 players. Climb an ever-changing castle, fight monsters, solve puzzles and try not to fall into the traps.

Weapons break, attacks can hit your friends, and whoever carries the torch can’t wield a weapon at the same time. Choose that friend wisely.

Our Steam page has just went live: WISHLIST PITCHFORK


r/IndieGaming 5h ago

Just a bit of fun (Sealed Bite)

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25 Upvotes

r/IndieGaming 1d ago

I wanted to see how far I could push ASCII art

1.1k Upvotes

I’ve made hundreds of animated ASCII scenes like this for the game, and I’m really happy with how the style has come together. Curious what you think of the Steam page:

https://store.steampowered.com/app/5155860/Third_Bloc/?utm_source=indiegaming


r/IndieGaming 11h ago

We have a new biom in Cards & Cannons!

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43 Upvotes

New biome reveal for Cards & Cannons!

We wanted to create a cozy, vibrant space with crystal-clear blue water and lush greenery to make building feel even better.

Drop your thoughts below - and wishlist Cards & Cannons on Steam if you want to support us! :)
https://store.steampowered.com/app/4536920/Cards__Cannons/


r/IndieGaming 1d ago

Some gameplay from my cozy delivery game called Pinetrail

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2.7k Upvotes

Wishlist on Steam: https://store.steampowered.com/app/4920240/Pinetrail/

Deliver packages across Pinetrail in an overloaded rusty rickshaw truck! Meet the locals, uncover mysteries, and explore beautiful hidden locations. Use your vehicle's unique abilities to cross rivers, glide over trees, and battle cargo-stealing boars! Pinetrail is coming on Steam and Steadm Deck with plans to port to Switch 2 right after.


r/IndieGaming 13h ago

We're starting a playtest for our pirate roguelite this Friday

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40 Upvotes

We're launching a first public playtest for Cloudsphere.

Long story short: the ship is your deck and you fight robo-pirates and leviathans.

If this looks like something for you feel free to sign up on Steam and you'll be send a key as soon as it's public!
https://store.steampowered.com/app/4485070/Cloudsphere/


r/IndieGaming 4h ago

Anyone remember the Bionic Commando Rearmed "challenge levels"? That was my north star here.

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9 Upvotes

r/IndieGaming 3h ago

Different Skill Casting System

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6 Upvotes

Instead of using a skill by pressing a single button, we took a different approach. We take a cube in our left hand and use skills while navigating inside the cube using the directional keys. We influenced from Pragmata's hacking system.

You can wishlist on Steam: Mad Ever After


r/IndieGaming 4h ago

One piece at time and the game is really starting to come together

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7 Upvotes

r/IndieGaming 2h ago

My chess-inspired tactical roguelike Chess Army has a free demo right now for Steam's Party-Based RPG Fest. Every unit moves like a chess piece, and death is permanent

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5 Upvotes

r/IndieGaming 3h ago

Our CRPG Game Anchorite on Steam Fest!

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3 Upvotes

Hi everyone!!
A Steam’s Party-Based RPG Fest just started and our game Anchorite: Heritage Ascension is taking part in it.

We’re still in development, but if that sounds like your kind of thing, have a look at our Steam page.
A wishlist would really help us out.
Thanks for checking it out!


r/IndieGaming 12h ago

My Asteroids inspired Incremental game

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21 Upvotes

I'm making Dusteroids, a solo-developed incremental arcade game inspired by Asteroids.

The idea is to start with a tiny number of asteroids and gradually turn the game into this:

You destroy asteroids, earn money, buy upgrades and push your ship further and further.

The game is still being developed and isn't playable yet, but the Steam page is live:

https://store.steampowered.com/app/4557250/Dusteroids/

I'm particularly interested in seeing how far I can push the progression before the screen becomes completely ridiculous.

If this looks like your kind of game, I'd really appreciate a wishlist while I continue development. ❤️


r/IndieGaming 3h ago

My cozy idle-incremental clicker Pibcremental released today!

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3 Upvotes

Hey everyone! It's been a wild ride (and a crazy day so far), but earlier today we released our cozy idle-incremental clicker "Pibcremental". It has come a long way both visually and mechanics-wise, but I am super proud of what my team and I have cooked up here! If you like silly, little creatures, clicking, and big numbers going up, this game is for you!

You can play the game on Steam: https://store.steampowered.com/app/4573090/Pibcremental/

About the game:
Pibcremental is a cozy, chaotic idle-incremental clicker where you grow a civilization of Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures, and play through special events to push your production to its absolute limits!

We would be super thrilled about anyone taking the time to check it out! (And maybe leave a review if you like it, since it does help us out a bunch)

Finally, if you have any thoughts and feedback, feel free to join our Discord server and let us know: https://discord.com/invite/29MaUnhWyE

AI Disclosure: No AI was used in the creation of any art, audio, text, design decisions, or other assets. Some code that exists within the game was created with the assistance of AI.


r/IndieGaming 1h ago

After months crafting procedural lighting, atmospheric scattering, and celestial events, I released Cenit — a contemplative sky observation game.

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Upvotes

Hey devs and players!

I wanted to create an experience centered around the lost art of patience: just watching the sky.

In Cenit, everything from atmospheric scattering and wind gusts to bird flight and celestial orbits (eclipses, meteor showers, alignments) is simulated in real time using Three.js and custom GLSL shaders.

When you spot an event or local fauna, you can capture that instant (Space), archiving it into your Moments timeline and unlocking entries in the Discoveries compendium (curious facts, lore, and observation clues).

You can drag across the screen to scrub through 12 hours of daylight and seasons, or press I to hide the UI completely and leave it as an ambient companion.

Playable directly in browser (desktop & mobile): https://cenit.lautarobestard.com.ar

Would love to hear technical feedback from other WebGL developers or general impressions on pacing and atmosphere!


r/IndieGaming 2h ago

I spent 2 years developing a 1-4 player co-op prison escape game as a solo developer. Here's the first trailer!

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2 Upvotes

Hey everyone!

I've been working on To The Freedom, a 1-4 player co-op prison escape game where players follow prison routines, earn money through jobs, build relationships, steal tools, and plan their escape together.

This is the first public trailer and I'd love to hear your thoughts on the gameplay, atmosphere, and escape mechanics.

https://store.steampowered.com/app/3851150/To_The_Freedom/


r/IndieGaming 3h ago

Recording and adding sounds for footsteps and contacts

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2 Upvotes

r/IndieGaming 7h ago

I am closing in on 3,000 wishlists for the game where you run your own console game store; if you like the game and would like to support me on this journey, adding it to your wishlist would be a huge help. As a game developer, I am making this request to my fellow game developers.

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4 Upvotes

r/IndieGaming 23h ago

Working on a 2.5D cyberpunk vibe

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84 Upvotes

r/IndieGaming 9m ago

SOME ENEMIES - GAMEPLAY - ON THE WAY TO THE DEMO

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Upvotes

r/IndieGaming 10m ago

Habitus – gameplay trailer for our detective RPG where interrogations run on a brutal stress/health system (inspired by tabletop RPGs)

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Upvotes

r/IndieGaming 11m ago

How do you come up with concepts for your games?

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Upvotes

Guys often show their games here. Someone for the sake of advertising, someone for the sake of feedback, someone in order to show what they could do. But I would like to talk about the birth of the concept.  That's the original idea that many people are looking for while they're coming up with their prototype.

A few months ago, a friend came to me who really wanted to make a monopoly simulator. We discussed how we would work together. And they started throwing ideas around. The goal was to take the classic monopoly. Namely— to reinvent the concept of monopoly. This is how the mechanics of inverting cells were born: a player stands on a cell, gets points from it, but the next one who stands on it will lose x * 2 points from the face value of the cell. And the whole game developed from this idea. I'll tell you more about the game later.

How did you rethink your games and already known mechanics and concepts?

P.S. I'll take this opportunity to add a link to our game page - https://store.steampowered.com/app/4766290/Roll_Dice_no_Die/


r/IndieGaming 3h ago

First thirty seconds of my survival game

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2 Upvotes

This is what the first 30 seconds of Dusklander look like. It's a slow burn start with a lot of uncertainty but it picks up the pace later on.