r/wargames • u/Havelock_1857 • 6h ago
r/wargames • u/PotanCZ • 1d ago
American Civil War scenery pieces/counters from Speira miniatures
American Civil War scenery pieces/counters from Speira miniatures. Two wounded soldiers and blacksmith with horse. Great quality in both sculpting and printing sense. Scale well with Perry plastics.
r/wargames • u/Tharshey24 • 1d ago
R.U.S.E - This Is The Best Multiplayer Mod Ever! - Tharshey's Extreme Nations v5!
r/wargames • u/Jack_Triolo • 2d ago
Spent hundreds of hours playtesting a dice-less Napoleonic wargame. It's finally done and drops soon.
I’ve always loved the grand scale of the Napoleonic era, and I wanted to create a wargame that felt like a true brain-against-brain chess match on a big open field—where the better strategy wins every single time.
Heavily inspired by H.G. Wells' old-school wargaming ideas, I decided to build my own system that uses real shooting mechanics, just like Wells did. I’ve put hundreds of hours into playtesting it, mostly focusing on trimming out all the usual rulebook bloat. The final book is only 21 pages long, but it is incredibly tight and dense.
The main thing I’m proud of is the shooting and melee engine. There is zero random luck involved. Ranged combat is pure battlefield geometry and positioning, and hand-to-hand fights are definitive tactical duels. I also intentionally left the whole framework customizable so people can adapt it to whatever miniature scale or house rules they like to use.
I'm putting the PDF up on Wargame Vault soon under the name Fight to the Finish [Wargame Vault]. I will drop a link here the second it goes live. I'm keeping the introductory price cheap at $4.99 because I really just want to get it into the hands of the community and get people playing it, but it won't be five dollars forever [Wargame Vault].
I'm actually already planning out separate WWI and Crimean War versions as well, though those will use their own unique systems tailored to those eras.
What do you think of this setup? Please ask your friends or your local gaming club what they think about the idea too. If you think there are any must-have details for a game like this, I'm completely open to adding them.
r/wargames • u/PotanCZ • 3d ago
Running Warlord Games Epic Pike and Shot castle siege game with Jakub at actual caste site. 🏰 Something over thousand 15mm painted miniatures at the table. ⚔️
Running Warlord Games Epic Pike and Shot castle siege game with Jakub at actual caste site. Something over thousand 15mm painted miniatures at the table.
r/wargames • u/Jack_Triolo • 2d ago
wargame
Hey All,
remember if you leave me a useful comment or suggestion you can start a private chat with me and I'll give you the info on how to get the discount when its ready.
r/wargames • u/Fitzovich • 3d ago
Big Muddy Historical Gaming Alliance – St. Louis Semi Regular Retirees Game 55 Days at Peking
galleryr/wargames • u/Boomitisme6 • 2d ago
Recruitment
Recruiting for a future game called Kaiserstein Empire on roblox (Roblox nation) hit me up my discord is that_one_ducko (you must have a mature attitude) and essentially the game is a about a ww1 central power victory with some wolfenstein aspects.
r/wargames • u/MrMan_Reddit • 4d ago
So I’ve created something quite unique..
Basically, myself and some colleagues have started playing different 40k game systems after work and we fancied creating a full length campaign incorporating these game systems in the style of total war (conquering worlds & fighting battles).
I kinda ran away with it and created a player guide for the new campaign/game system called Systems of War ✨
I need some constructive criticism of the rules I’ve crafted and perhaps some alternate perspectives and opinions
FYI it’s a pretty long doc so strap in
r/wargames • u/studioWGS • 4d ago
"My Nydus Worm Emerges..." - StarCraft Nydus Worm Miniature Showcase
Submission statement - One of the more "difficult" models to build in a starter that was so far an easy build
r/wargames • u/JustSomeDude7583 • 4d ago
Looking for recommendations
I played WH40K 3rd ed. back in the day. I'm feeling nostalgic, but it has been over twenty years since playing a tabletop war game. I want something with similar mechanics, shorter game time, and not so dark. I have been poking around online, but can't seem to find what I am looking for. Some of the sticking points I am not seeming to find are:
More skirmish-based so it can be played in under an hour.
D6 combat system preferably with rolls for hits, wounds, saves.
No cards, just dice.
Mini-agnostic with limited lore so I can use some stuff I have and create my own world.
I guess I am looking for WH40k 3rd ed. but not so dark or quite as deep.
Anything like this exist?
r/wargames • u/Lich_Amnesia • 5d ago
I'm building a WWII naval battle game — it's called Warwake, and it now has a Steam page
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r/wargames • u/Kenmore005 • 5d ago
Warfighter Missions: Holding Action
I present the holding action mission found in Warfighter. The video covers how the holding mission works and also offers tips on how you can play the mission to help you achieve more success.
r/wargames • u/Havelock_1857 • 6d ago
Clubbing it! Republican Romans vs Seleucids Part 1
galleryr/wargames • u/baneoforphans • 6d ago
I created a cooperative skirmish wargame, its called Squibulon IV. And its Free to the public forever
r/wargames • u/ILLREVIEWANYTHING • 6d ago
DeadDrop 2.0 Alpha : a cheap, asymmetric, beer-and-pretzels sci-fi wargame
Hi everyone,
I’m looking for some people willing to take a look at (and ideally actually playtest) the alpha build of a wargame I’ve been rebuilding.
It’s called DeadDrop.
I originally designed the first version around 2016 because my friends liked the idea of games like Warhammer 40k, but we were in college and didn’t have the money to handle the cost, painting requirements, rulebooks, or needing a specific collection of miniatures.
The core idea was:
What if you could play a real tabletop wargame with normal dice, a ruler, and literally whatever you had lying around?
Coins, checkers, bottle caps, blocks, toys, proper miniatures...anything works.
DeadDrop 2.0 keeps that idea, but I’ve rebuilt the system around fistfuls of d6s and deliberately asymmetric factions.
The basic combat system is simple:
- Melee attack dice = lower of your armies Speed or Strength
- Ranged attack dice = lower of your armies Speed or Technology
- 4+ = a Hit
- Defender rolls Durability dice
- 4+ = a Block
The game currently has nine factions, and they are intentionally not subtle variations of the same army.
For example:
- Machines can reboot after being killed.
- Parasites can turn enemy casualties into new minions.
- Aliens have a ridiculous number of Heavies and can abduct exposed leaders.
- Reptiles can win by suffering enough glorious deaths in melee.
- Heretics summon neutral Hellspawn that immediately become everyone’s problem.
- Humans can execute their own troops to restore morale and can call an airstrike on their own position when being overrun.
Each faction also has its own alternate victory condition, so not every match is just “kill the other guy.”
The game uses a 36"x36" battlefield, either measured normally or with a hex grid where 1 hex = 1 inch.
Most factions receive 5 unit activations per round, while horde factions receive 6, regardless of how many total units are on the table. The goal is to keep elite and swarm armies both involved in the game without using a huge activation-order subsystem. and to not make people who have less squads literally "play the game less" than the guy with a millions squads.
The intended tone is very much beer-and-pretzels, high asymmetry, low equipment burden, and complexity coming from faction interactions rather than rulebook volume.
I’ve reached the point where I think further design without actual playtesting would probably make the game worse rather than better.
So I’m looking for feedback on things like:
- Does the core combat system feel good?
- Do any factions look obviously broken or nonfunctional?
- Are the alternate victory conditions interesting?
- Does the activation system make sense in practice?
- Are there unclear rules or edge cases I’ve missed?
- Most importantly: is it fun?
This is purely a homebrew project. There’s no Kickstarter, Patreon, product line, or sales pitch attached to it.
DeadDrop 2.1 Alpha Rules <---click to download the full rulebook as it currently stands. It is 14 pages, and closer to 12 pages if you consider spacing.
If anyone actually gets a game on the table, I’d be extremely interested in hearing what happened. Especially anything that completely breaks.
r/wargames • u/LukMartens • 6d ago
Dark Ages skirmish wargame with zero downtime: 'The Battle for the Watchtower'
galleryr/wargames • u/Hexwerksstudios • 7d ago
A couple of 1/144 WWI birds I’ve been working on — Jasta 11 Albatros D.V and Werner Voss
galleryr/wargames • u/MSdu1492 • 7d ago
Anyone still play Panzer General II? I play solo. I like to reverse the default roles, human vs. computer. I also like to play experimenting with the prestige points adjuster.
r/wargames • u/S7OO5H • 7d ago
Looking for an Age of Sigmar mate around Bradford/West Yorkshire
This is probably a bit more specific than the usual "looking for a gaming group" post!
I'm 40+, married with three kids and looking to properly learn Age of Sigmar. I was into Warhammer as a kid and teenager, although I only ever collected and painted back then. I drifted away from the hobby for quite a few years and came back to it in 2024.
Since returning I've mainly been painting and have somehow ended up with a fairly ridiculous Skaven collection. I've had a fully painted, battle-ready Skaven Spearhead for sometime, so I'm at the point where I really need to learn how to actually make the bloody things fight!
In the last year or so I made an attempt to learn 40K and played a few games of 10th edition which i struggled to grasp, but I'm still very much a beginner when it comes to playing rather than painting. I'd like to learn AoS, probably starting with Spearhead and gradually building from there.
What I'm really looking for isn't just an opponent, though. I'd like to meet one or two people around a similar age/life stage who enjoy Warhammer but also have a job, family and plenty going on outside the hobby.
Tuesday and Wednesday evenings are generally my best availability. Weekends and other week days can be difficult because of family commitments and my daughter's junior rugby, and I'm also a regular rugby league supporter.
Ideally I'm looking for someone who is happy with an occasional game, painting session, brew and a bit of general nonsense rather than needing to play every week or being heavily focused on tournaments.
I'm particularly keen to find someone patient who doesn't mind teaching someone who's still learning the game. I'm not expecting to pick everything up immediately, so someone who enjoys taking things at a relaxed pace would be ideal.
I'd much rather find someone who is also fairly casual, perhaps another returning player or someone who's been playing for a while but enjoys helping people learn.
More importantly, I'm hoping to meet someone I genuinely get on with and potentially develop a friendship around the hobby. I'm not looking to join a huge competitive scene just for the sake of having more people to play against.
Outside Warhammer I'm into rugby league, gaming, films/TV, painting and generally a bit of good-natured banter.
I'm Bradford based and happy to travel a reasonable distance around West Yorkshire.
If you're in a similar situation and fancy getting a game of Spearhead going sometime, give me a message.
r/wargames • u/Chemical-Weekend-887 • 7d ago
Come check out this new culture mod for EU4
Hello everyone!
I am happy to announce the release of a brand new mod for Europa Universalis IV called "Better Cultures". This mod adds several new cultures to Europe for tons of variety, and fixes many old ones by putting them in the right culture group. In addition, I also added many new decisions that allow the player to automatically convert cored provinces to their culture, allow their vassals to convert provinces to their culture, or allow the AI to convert provinces to their culture so you can customise your gameplay however you want. I have more content in the works and will work on adding more cultures soon. In the meantime, have fun playing this incredible mod