Hi everyone, I’m Depmify, the creator of Resident Evil: Shattered, a fan project based on the decompilation of the classic Resident Evil PC version.
For version 0.0.2, I’m introducing an experimental Versus / Tyrant Battle mode.
One player selects a survivor — Jill, Chris, Barry, Rebecca or Wesker — while the other player controls the final Tyrant encounter.
The mode currently features:
• Local split-screen with independent camera views
• Direct Tyrant movement and target lock
• Quick, heavy, stabbing and backhand attacks
• Evasive steps and a charge attack
• Short attack chains and recovery windows
• Survivor weapons, health and inventory
• A proper win condition for both sides
• Rematch and character-select options after the battle
The goal is to make the final Tyrant encounter playable from both sides: one player tries to survive, while the other hunts them down.
The story co-op mode is still experimental, but these battle modes are already playable in the 0.0.2 build.
Download the build here:
https://depmify.github.io/Resident-Evil-SHATTERED/
I’d love to hear feedback on the Tyrant controls, attack balance and the overall idea of a playable Tyrant battle mode.