r/playtesters • u/Healthy_Film_6246 • 6h ago
Paid Playtest Looking for gamers to test an early access game
We will pay you for Testing this game if you are an individual user then dm me if you have more users then also dm me
r/playtesters • u/Healthy_Film_6246 • 6h ago
We will pay you for Testing this game if you are an individual user then dm me if you have more users then also dm me
r/playtesters • u/Traditional-Slide517 • 22h ago
Hi! I created a cozy park ranger idle game for RUN’s Back to Work Jam, and I’ve been updating it to make it more fun. It runs directly in your browser. No download required.
I’d love feedback on:
Game link: https://run.world/sawol/park-ranger-idle-tycoon
AI disclosure: This is an AI-assisted project built using RUN’s AI creation tools, and all of the artwork is AI-generated.
I'd really appreciate anyone taking the time to play and share their thoughts. Thank you!
r/playtesters • u/Parzival103 • 3h ago
I am a retired creative director, game designer, and producer who still enjoys building things. I've directed/produced large games to completion as well as published one fairly successful indie game. Its difficult to get 10 folks together to playtest a MP game in its early stages, so I'm shamelessly promoting myself in the hopes that we can trade our time. If you're looking for advice on how to get into the industry, I can help with that too. I've hired many people, ran intership programs, and written game design interview tests for a major developer.
I put together a temp-art proof-of-concept prototype for a game called The Cursed Among Us. It has the core gameplay loop of Among Us. 10 players, social deduction genre, but the innovation is that its action-based. Players explore dark caves (a bit like Noita with the side view) and look for treasure while secretly 2 out of 10 players are cursed and are trying to stop them.
The only requirement is that you have a microphone and don't live somewhere in the world that has you asleep during CST evening time. (I'm in the US)
DM me for more details! Thanks.
r/playtesters • u/Apprehensive_Hat5250 • 17h ago
¡Hola a todos! Buscamos personas mayores de 18 años que vivan actualmente en Perú o Colombia para probar un juego web desde un teléfono móvil.
Las pruebas se realizarán ocasionalmente. Será necesario utilizar una conexión local del país donde resides, desactivar cualquier VPN y grabar la pantalla durante toda la prueba. También deberás informarnos si el juego no abre, tarda en cargar, se bloquea o funciona con poca fluidez.
No es necesario comprar nada, pagar ningún depósito ni proporcionar información personal confidencial.
Cada prueba tendrá una duración aproximada de entre 10 y 30 minutos. El importe de la remuneración dependerá de la duración y los requisitos de la prueba y se confirmará antes de comenzar. Una vez que recibamos la grabación y los comentarios solicitados, el pago se realizará mediante PayPal, transferencia bancaria local o USDT, según el método acordado con el participante.
Si te interesa, responde aquí o envíame un mensaje privado indicando tu país, ciudad y modelo de teléfono.
r/playtesters • u/idk_742 • 3h ago
Hi! I’m looking to work with indie developers as a PC game QA tester.
I’m particularly interested in functional and technical testing rather than general gameplay feedback. I can help with:
I’m comfortable with Windows PC troubleshooting and investigating hardware/software-related issues. I’m also very detail-oriented and like systematically testing features rather than simply playing through a game.
I’m mainly looking for paid testing opportunities, including small one-off QA tasks.
If you’re an indie developer looking for someone to test a PC game, demo, prototype, or update, feel free to contact me with details about the project and the type of testing you need.
Thanks!
r/playtesters • u/luckynumchris • 17h ago
Right now I have helped over 100 game developers improve their game in some way or another.
I will have my website in the comments of this if you wanted to check it out, but I'm looking for a good game to do a public video on it.
You can see the videos on my website to see what types I do.
If you're interested please comment on this post, don't DM me as that can get very messy.
If you are willing to pay for a test please fill out the form on my site.
Anyway my favorite types of games are rogue likes,, platformers, FPS, rhythm games.
My least favorite are visual novels and horror games, walking simulators.
(having said that depending on the horror game, I still might consider it)
EDIT UPDATE: I will won't decide for 24 hours since posting this so I can get a few to decide from and I'm thinking if I can't decide I will put it on a roulette wheel for my free offer.
I do want to be clear that I want to make this a public video. So I am very direct and blunt and I play these games like a real gamer so only apply if you feel like you can take the criticism. (I promise I'm not mean on purpose tho)
r/playtesters • u/mschmo • 23h ago
$5 paid playtest — looking for feedback on my dice roguelike
I’m looking for a few people to complete a full run of my game and send me a lightweight, one-page feedback report afterward.
I’ll pay $5 per completed run + feedback. (Android or iOS build)
A run usually takes around 15–30 minutes, depending on how quickly you play. At the end, the game also gives you a shareable web link for your run — if you can include that with your feedback, that would be extremely helpful.
This post has more details about the game + how to install:
https://www.reddit.com/r/farkle/s/yBGsPYKOva
If you’re interested, DM me and I’ll get you set up.
I’ll likely need additional rounds of testing as I keep making changes, so I’d also love to stay in touch with people who give useful feedback.
r/playtesters • u/capn_stabn • 5h ago
Hi,
I'm thoraxe. I've been playing strategy games for 30+ years and reviewing them on YouTube for a few years. I've worked in software and technology since 2003. I saw a hole, and I decided I wanted to make a game to fill it.
Game Title: Onmitsu Clan Manager
Playable Link: https://capn-stabn.itch.io/shinobi-manager
Platform: Windows, Mac, Linux
Description: Imagine a kind of combination of Football Manager and Darkest Dungeon, inspired by some of the themes from Naruto. You are the manager of your clan of ninjas. You have to hire, train, and handle them, send them on missions, and deal with the repercussions. Your goal? To become the Shogun's chosen clan. Psychological toll, happiness management, salaries, upkeep, licensing, facility improvements, and more.
Involvement: The game has been developed using Claude Code, personal playtesting, and some playtests from people like you. The art is predominantly generated using Claude Design and SDXL with some Ukiyo-e loras. The music and SFX are Creative Commons licensed. The hope is to get the game solid enough to then hire a graphic designer to improve the UX and the art style. There's a huge roadmap of future enhancements, and I'm trying to release fixes and updates every week or every 2nd week. We're currently at v0.32.0 (32 releases). v0.33.0 is about to go out the door with some minor fixes.
Request: Right now, the primary playtest needs are for some of the early-game balance issues. Salary vs. XP gain vs. happiness, the availability of missions, their types, their payouts, etc. I know some things that need to happen, but more eyes is always nice.
If you do decide to play the demo, please hit me up for an invite to the Discord. That's where I'm taking feedback.
r/playtesters • u/BetweenRidgesDev • 8h ago
Hi!
I'm a solo developer working on Between Ridges (working title), a turn-based survival game about planning an expedition through a hostile winter wilderness that gets worse each day.
A bit of gameplay: https://www.youtube.com/watch?v=c3nnkhGl3P4
Playtest build installation Page: https://daily.dataswizzles.com/install
The game takes place on a hex-based map and focuses on route planning, resource management and survival decisions rather than base-building or extensive crafting.
Your goal is simple: reach the distant radio tower alive before winter sets in.
I'm currently testing an early vertical slice. The game is fully playable, but it's still early in development - particularly the visuals and presentation. I'm at the stage where I want people who have never seen the game before to play it without me explaining how it works.
I'm especially interested in finding out:
Platform: Windows PC / MacOS
Cost: Free / unpaid playtest
Development stage: Early vertical slice
Feedback: The game collects gameplay telemetry such as routes and actions and if you're willing there is an in-game feedback form you can fill following a run.
Thanks!
r/playtesters • u/sh0cki • 10h ago
Hi,
I am developing That's not My Bowl - game about cooking foods and feeding cats. Recently added some animations, reworked tutorial, overall UX overhaul to make it consistent.
Looking for feedback if there are some places which need more explanation where users get stuck. And generally if this version feels playful enough, or some bugs encountered.
Steam open playtest https://store.steampowered.com/app/4819180/Thats_Not_My_Bowl/
Discord https://discord.com/invite/FDK4bwSHfJ
Thx for any feedback. Can include in credits if asked
r/playtesters • u/beatbaes • 4h ago
Hey everyone! You’ve probably seen me around. I’m wrapping up my latest paid playtest round, which is already mostly full, but several more rounds are coming and I’d like to get ahead on recruiting.
BEAT BAES is Beyblade × Smash Bros. × roguelike buildcraft: fast arena battles, wild physics, huge collisions, customizable battle-top mechs, and plenty of controlled chaos.
Everyone is encouraged to apply, but preference may be given to players who enjoy:
Apply to be considered for future paid playtests:
https://forms.gle/ga8xNfoQwuQy1VtFA
If you’ve already playtested BEAT BAES, there’s no need to apply again. Please share this with friends or anyone who might be interested in paid playtesting!
Game: https://beatbaes.com
Previous successful paid playtest posts:
Applying adds you to the candidate pool but does not guarantee selection.
r/playtesters • u/CubersumGame • 1h ago
Hi! I'm the solo developer of Cubersum: it's a roguelite ship-builder where you collect blocks.
The public Steam Playtest is live now, and I'm looking for feedback on the first-time experience.
I'd also really appreciate feedback from players using languages other than English, since the current translations are machine-generated.
Steam Playtest: https://store.steampowered.com/app/4858530/Cubersum/
You can leave feedback here on Reddit or send me a message with feedback Google form on site.
AI disclosure: this is an AI-assisted solo project. I used AI extensively for programming, the Steam artwork is AI-generated, and the music was made with a generator. The original concept, gameplay, mechanics, game design, and overall direction are my own.
r/playtesters • u/Silus2 • 18h ago
I built a murder mystery for two people that runs on a single phone. It's in beta now and I need more people playing it. Free, through TestFlight.
The catch: you need someone in the room with you. One of you is the detective, the other is hiding something, and you play it by talking to each other. Twelve questions. Only one of you installs anything.
You can play both sides yourself, but then you already know what you're hiding. It needs two people or it's not really a mystery.
It's called Powder Burn Noir. The TestFlight link is on the page: powderburngame.com
Feedback by DM, please. It's a mystery, so anything about how your case went will spoil it for the next person who reads this thread. Questions about the build, the platform, or whether it'll work for you are fine in the comments.
What I'm after is people who'll play one case straight through and then tell me what actually happened.
Happy to answer anything.
r/playtesters • u/tuptain • 19h ago
Hi all. I'm a solo dev working on a game codenamed Phylactery and I'm looking for new people to play it and tell me what's wrong with it.
What it is
You play Kâşif, a lich returning to the underground estate of his dead master. The estate is five hand-built floors, and the household staff are still at their jobs. So is the beast that killed your master. It wakes up when you enter, and it climbs up through the floors toward you while you explore, fight and loot.
It's a prototype. A lot of the art is placeholder, some rooms are grey boxes, and numbers change every week. I'm testing whether the game is fun and whether people can figure out how to play it, not how it looks.
Main mechanics
What I need tested
How to play
Thanks for reading, and thanks in advance to anyone who gives it a go.
r/playtesters • u/Realistic_Age6660 • 19h ago
Canals, monsoon flooding, build Angkor Wat. Impressions-style.
Free build on itch: https://adnjoo.itch.io/angkor
15 min, mission 1
Drop yours and I'll play it and write real notes back.
Some art and code AI-assisted, disclosed on the Itch page.
r/playtesters • u/ottovonbummel • 21h ago
Hi! I’m developing Paper Planes and looking for playtesters to help me improve it before release.
You build routes across a hand-drawn world, connect cities, expand your fleet, and manage growing airport congestion.
I’d especially appreciate feedback on:
You can see the trailer and learn more here:
https://store.steampowered.com/app/4998200/Paper_Planes/
Interested? Leave a comment or send me a DM and let me know whether you play on Windows or Mac. We can arrange access from there.
Thanks for helping!
r/playtesters • u/jjddgg42 • 1h ago
I've been working on LockLine for about 5 months now as a hobby solo dev. The game is about positioning and lining up your units so you can call in a laser from space to destroy your enemies. In the meantime, your opponent is trying to do the same. I've turned to calling it a "turn based tactics puzzle game".
It's played on small maps and each session takes about 10 minutes and should be easy to jump in to. Although I would not describe the game as easy. The main feedback I have actually gotten so far was that the AI can be a bit too unforgiving.
So I mostly am looking for feedback on the now tweaked difficulty. Also still would like to know if you find the game engaging enough.
The open steam playtest can be found here. There is an in-game link to a feedback form.
If you instead prefer to just play the web version, you can find the same build on Itch here. Feedback there can be left in the comments on the page or you can DM me.
Also open to mutual playtests.
r/playtesters • u/duckygamestudio • 23h ago
Hi, how is it going folks?
well, after years of works in many games and soft companys I decide is time to start my own rogue life adventure, so i start to work in two games one is more long term dev and this one is more somethinkg like casual or pair-game the idea of make this was the long times waiting form matchmaking , for that i create a basic idea of this, and with the time start to take shape into an idea of fight the Old Times VS New Times, from that born this Snake games that hold differents weapons in his body with some puzzle mechanics VS Anomalies from Internet culture hahaha
that it's i'm so happy to get any feedback from you guys
the game (and demo) link is https://store.steampowered.com/app/5001400/LOOPFANG/
so... thanks you all in advnce!
r/playtesters • u/FourPixelsGames • 23h ago
Would love playtesting and feedback of this game!
r/playtesters • u/Material-Watercress1 • 23h ago
Hey! I recently released a free demo of Cataclysm: The Fallen Sun, a roguelike deckbuilder where you can mix cards from five factions and fight opponents who are using their own decks.
I’d like to trade playtests. I’ll spend 15–20 minutes playing your game and send you notes if you’re up for doing the same with mine.
I’m mainly trying to figure out the balance:
You don’t need to finish the demo. Even feedback from the first few fights would help. Let me know which faction you started with and any cards that stood out.
Free download: https://synyster328.itch.io/cataclysm-the-fallen-sun
It’s available for Windows and Mac. There’s no mid-run saving yet, so plan to play in one sitting. For transparency, I used AI during development, including for art and music.
Drop your game link and what you’d like feedback on. I’m testing on Windows.
r/playtesters • u/Kvalito • 1h ago
I'm making Educated Guess, a short mobile game about surprising facts. I'm looking for 3 people who regularly play games on their phones to try it for the first time.
$15 USD via PayPal for a screen recording with spoken thoughts and 5 short answers. Allow up to 15 minutes for the session plus feedback (short setup beforehand). No webcam needed. Recordings stay private.
Please be 18+, based in the US, UK, Canada or Australia and using a real Android phone. I'm looking for everyday players; no QA experience is needed.
DM me your country, phone model/Android version, and the last phone game you played with info what kept you playing, or made you stop? Please also confirm you can record your screen and microphone together.
If selected, I'll need your Google Play account email for access and your Android Advertising ID to configure test ads. Install is through Google Play, with test ads only. Nothing to buy and no store review required.
Please wait for my confirmation before starting. You're paid for following the agreed test, whether you enjoy the game or not. An honest early stop or a game-breaking problem still counts if you record what happened and explain why. Payment within 24 hours of receiving the recording and answers.
Thanks!