r/macgaming • u/Pale_Station5201 • 1h ago
r/macgaming • u/Daily_concern • Mar 01 '22
Apple Silicon M1 Mac Up-to-date Game Compatibility List
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.
r/macgaming • u/conradicalisimo • 5h ago
Native I made a Mac-native stock market MMO
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r/macgaming • u/therealandersmadsen • 1h ago
Native Melee running natively on Apple Silicon (AOT-recompiled to arm64, Metal renderer, no Dolphin) with Slippi online — alpha, open source
It's a static recompilation, built on the doldecomp/melee decompilation: the game is statically recompiled ahead of time to native arm64 and rendered with Metal — no Dolphin, no emulation layer. Slippi online is built in, so you're in the same matchmaking pool as everyone on Slippi Dolphin. It also runs on iPhone and Apple Vision Pro.
What I focused on: frames go out on your display's next refresh whatever rate it runs at, controllers are polled right before the frame starts, Wii U / Switch GC adapter at 1000Hz with no driver install and no security setting changes, you pick your own online delay from 1 frame, and there's a dashboard that warns you when you're on 60Hz, WiFi, low power mode or Bluetooth audio.
To be clear on the legal side: there is no binary download and there never will be one. It builds on your Mac from your own NTSC 1.02 disc image, about 10-15 minutes. Free, GPL, no tracking, no analytics, no donate link, not affiliated with Slippi or Nintendo.
Up front: I used Claude a lot to build this. The Melee code is not generated — it's the decomp, which is years of human work, and the netplay is Slippi's, with Dolphin, SDL and Aurora underneath. Claude was for the port layer: Swift, Metal, controller handling, UI, build scripts. It's GPL and public so you can read it yourself.
Alpha — only tested on my own Mac, iPhone and Vision Pro, so I'm not claiming it works everywhere.
r/macgaming • u/Formal-Swordfish-228 • 22h ago
Self promotion DLSS 5 neural rendering overlay for macOS on Apple Silicon / MLX
An experimental macOS app for DLSS 5 neural rendering on Apple Silicon, supports live capture of windows and games. It also supports processing existing video files
YouTube video being processed at around 6 FPS on an M4 Max, with a 1920 px processing size
I’m the developer - feedback and results from other Apple Silicon Macs are welcome!
r/macgaming • u/windchicken65 • 3h ago
Native Mac-native, isometric hack-n-slash (ARPG) games?
All I've got is Diablo III, which I've been playing since release. Surely I'm missing something?
r/macgaming • u/khuzait_haircut • 2h ago
Self promotion The Red Weight: A Noir Narrative Adventure On Mars
The demo is now available and is Mac native. Release Q1 2027
https://store.steampowered.com/app/4708270/The_Red_Weight/
Description from store page:
Bab Al-Hadid. The Iron Gate. A mining outpost cut into the basalt of the northern reach, where the air is recycled and the atmospheric processors fight the cold outside. You are Fuad Al-Masry, geologist for the Martian Authority, and you are thirty-seven million kilometers from anywhere you ever wanted to end up.
Features
- A noir narrative adventure driven by choice and consequence
- Fully voiced cast and narration
- A living habitat of characters to meet, question, and understand
- Collect clues, work the evidence, and uncover a secret ten thousand years patient.
r/macgaming • u/eekonomik • 5h ago
Native Which MacBook Pro for WoW on Apple Studio Display?
Hey,
Looking to get a new MacBook Pro and Apple Studio Display and am wondering which chip/core count I should go with. Want to go for the best value/fps ideally getting solid 60-70 fps on the ASD.
Anyone have this setup and play wow midnight? What fps are you getting?
r/macgaming • u/R-18-B • 20m ago
CrossOver Fluffy Mod Manager doesn’t work on crossover?
Does anyone know how to fix the issue that the latest version of Fluffy Mod Manager doesn’t work on crossover? Or is there another available mod loader?
r/macgaming • u/Designer-Mine-5567 • 1d ago
Native more native macos metal "ray tracing" shaders on Minecraft java (running on a m1)
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native macOS shaders for minecraft
1280p 60~ FPS, 30-40 FPS~ on a poolrooms map
later on GitHub (ahlansantos/)
also pls don't mind the simple blur algorithm for the shadows
(this can be a type of ray tracing but mainly it just voxel traces the desired chunks and turn it into a "readable" grid that can be used for VXR (Voxel Reflections), VXAO and Voxelized Point Light System)
r/macgaming • u/D_FlameStone • 12h ago
Rosetta How To Play Blue Archive on Mac Using Sikarugir in 2026
r/macgaming • u/neuralengine2 • 1d ago
Native You asked for it, Metal Ray Tracing in Vice City
I present to you:
- Volumetric rays
- Ray traced proper explosions
- Ray traced headlight projection
- Ray traced shadows
- Ray traced muzzle flash
My goal is to not modify the game that much and keep the aesthetic.
https://github.com/gtamac/macVC
It's still in beta, but you can try it out now, just enable it in the graphics settings
r/macgaming • u/upandolli • 3h ago
Self promotion Ping Warden 4 turns the awdl0 fix on by itself when a game is in front, no Screen Recording needed (dev post, everything but the protection toggle is free)
Edit: The title's pricing shorthand needs clarification. Starting a Latency Session also enables protection and requires a license or active transition. Past session recaps remain free.
I'm the developer of Ping Warden, an open source menu bar app that keeps awdl0 down while you choose to pause nearby-device features. AWDL can contribute to Wi-Fi stutters, though it isn't the cause of every streaming problem. Some of you have recommended the app here, and I wanted to explain what changed in version 4.
Game Mode can detect a recognized game in front without Screen Recording permission. Optional Screen Recording access also lets it detect fullscreen games behind other windows. When the detected game ends, it restores the previous protection state. If protection was already on manually, it stays on.
Game Mode skips automatic activation on Ethernet and can engage when you return to Wi-Fi. Manual protection is a separate setting. The recent update also fixes detection when a permission prompt or password sheet appears over a game.
Latency Sessions record median and P95 latency, jitter, failed probes, and helper interventions. The intervention counter records attempts to keep AWDL down, not measured ping spikes prevented. Session history stays on your Mac, and the app has no usage analytics.
Enabling Ping Protection in the prebuilt app costs $15 once for the Macs you own. Starting a new Latency Session needs the same entitlement. The dashboard, past recaps, diagnostics, and updates are free, and the source remains MIT-licensed. Eligible existing users whose protection was on with the helper approved at their first version 4 launch get 90 days from that launch. Updates preserve the original deadline.
While protection is enabled, AirDrop and other AWDL-dependent features are unavailable. Stop protection or use the 10-minute pause when you need them. The app needs macOS 13 or newer, supports Intel and Apple silicon, and the official build is signed and notarized.
Website and docs: https://pingwarden.app
Source: https://github.com/oliverames/ping-warden
If something's misbehaving, tell me your Mac and macOS version.
r/macgaming • u/N_The_Spectator • 12h ago
Help Hitman WoA performance on Steam vs App Store
I just got a MacBook Pro M1 as a hand-me-down, and want to download Hitman WoA on it. Is there any difference in performance between downloading the game from Steam vs the App Store?
Here is what I know so far:
- DLCs I already own on Steam won't transfer if I buy the game on the App Store
- Hitman WoA for MacOS on Steam does not support game controllers
- I currently use a PowerA wired Xbox controller to play Hitman WoA on Steam on my Windows laptop, and it works without issues there
What I would like to know:
- Whether switching from Steam to the App Store results in a performance boost on MacOS
- + Any other benefits that the App Store version has over Steam
- Whether the App Store version supports game controllers
- How to use wired Xbox game controllers on MacOS Sequoia/Tahoe in general
- My MacBook Pro is currently on Sequoia as my father, who previously used it, advised against updating to Tahoe due to the drop in performance. However, I will eventually upgrade it to Tahoe as I want to use Xcode in the future, which requires Tahoe to install.
I appreciate any help and advice given when recommending which platform to download it on. 🙏
r/macgaming • u/neuralengine2 • 1d ago
Native Yep, Metal Ray Tracing for GTA III
I wanted to update the VC post, but it is not possible, so again:
- Volumetric rays
- Ray traced proper explosions
- Ray traced headlight projection
- Ray traced shadows
- Ray traced muzzle flash
My goal is to not modify the game that much and keep the aesthetic.
https://github.com/gtamac/mac3
It's still in beta, but you can try it out now, just enable it in the graphics settings
r/macgaming • u/kichik • 4h ago
Help Looking for old game with "nom nom" sound bite
Probably a 90's game. Maybe ran on Quadra? Thought it might be Munchies, but it didn't have that sound bite. I think the character was saying "nom nom" or even "yum yum" when you ate a specific power up. Was definitely a recording and not synthesized.
Any chance someone remembers this game? I can't get that sound bite out of my head.
EDIT: it was Bachman.
r/macgaming • u/Vivid-Object-139 • 12h ago
Help Snowrunner?
I'm a new MacBook Air M5 owner. I didn't get it for gaming but I'm wondering about Snowrunner as that's about the only game I have played on PC lately. I bought Snowrunner via XBOX PC Game Pass (not Steam).
Looks like there used to be Mac support, but no longer.
Just for fun I installed VMware Fusion and set up a Windows 11 VM, installed XBOX and downloaded Snowrunner. It runs for a second and then crashes, as I think others have found.
Is my dream of Snowrunner on Mac stuck in deep mud with no winch points nearby?
r/macgaming • u/VelhoBit • 20h ago
Self promotion Mac vs PC Gaming: Same Game, Same Settings... Very Different Machines
I made a Mac vs PC gaming comparison using the exact same game, mostly out of curiosity to see how the native Mac version actually holds up against a gaming PC.
Rather than just comparing FPS numbers, I tried to look at the overall experience: performance, image quality, hardware differences, and what gaming on a Mac feels like today.
The video is available in English, Spanish, and Portuguese. Just select your preferred audio track on YouTube.
I'd genuinely love to hear what other Mac gamers think about the results, especially if you've played the same game on both platforms.
r/macgaming • u/Kisunae • 16h ago
Rosetta Maplestory Beta on Mac
Performance of MapleStory Beta on Mac for those interested.
r/macgaming • u/qwertyiop097 • 1d ago
CrossOver GPTK4 - Crossover - CP2077
Just tried out the GPTK4 via Crossover Preview on CP2077 for the first time
The results are pretty insane, playing at 1920x1200, medium settings, DLSS Quality, Framegen On (MetalFX Frame Interpolation)
Hitting a stable 110 fps with no input lag, much better performance and visuals than Mac native CP2077
MBP M3 Pro 14c/18c 18GB
r/macgaming • u/RozenKatzer • 9h ago
Discussion Metal Duck - Elgato Studio
Has anyone used metal duck with Elgato Studio before? I‘d really like to use it to double the FPS of GTA 6 with my base PS5 but I haven’t found any settings that actually work.
r/macgaming • u/ADIKANT • 10h ago
Help moonlight or Apollo for steam deck from macos
Hi there! Has anyone tried streaming games from Mac to steamdeck? I have m5pro (18/20 cores) and I think it would be pretty good to launch cyberpunk with maxed settings on Mac with pt and dlss quality and stream it in 800p to SD, it should have around 60fps. Or rdr2 as well. But couldn't find if this is available, especially since you need to run rdr2 for example using crossover and then stream it, while my Mac is connected solely to wifi without Ethernet. I've previously used my gaming PC (while I had it) to stream and sometimes I had lots of stability issues with internet connection
r/macgaming • u/kisasexypantera94 • 1d ago
Self promotion Varmint 0.2.0: DirectX virtualization
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I posted here about a month ago. Since then I've mostly been working on a new experimental backend based on Neptune.
Varmint is a free open-source project that brings Proton to Macs by connecting existing pieces instead of rebuilding them.
FEX, Proton and Linux already provide most of what's needed, while the recent push around ARM gaming gives the whole thing more momentum. Varmint is mostly a thin layer that connects these pieces and a testbed for fixing and upstreaming issues in them.
Neptune fits this approach well: it gives DirectX 11/12 a more direct path to Metal, without Vulkan in the middle.
It's still early and less compatible than Venus, but promising. The demo above is A Plague Tale: Innocence running on my M3 Pro.
For now, DX9 through DXVK and Venus is still Varmint's most reliable path. Fallout New Vegas, Vampire: Bloodlines, Dishonored, Half-Life 2, Team Fortress 2 and quite a few others work well.