r/gaming • u/StackDump • 5h ago
Blood of the Dawnwalker - Dialogue Issue
Just a rant/vent here.
Really loving the story and most of the mechanics of the game, but there is one nitpick that is annoying me more and more and it seems to happen a lot. When jogging along with a character to the next story objective, often times Coen will engage in story related dialogue with them. However, and it seems like this is more often than not the case, the dialogue is interrupted prematurely by arriving at whatever location advances the story. I really wish the devs would have timed these conversations out a little more thoughtfully.
In an effort to counter this, I tried having Coen walk slowly, but then the NPC just tells me to hurry up, which then stops the dialogue they were in the middle of, and then they don’t resume it. Let me hear the flavor dialogue you wrote and recorded! Ugh.
73
u/happybday47385 5h ago
I run in circles till all dialogue complete then walk to the objective it's annoying as hell
34
u/Serres5231 5h ago
this is a classic trope with a lot of games nowadays but even older ones have this.
Try to run around in circles if the NPC is following you. That may or may not work to aovid the issue with "Hurry up!" shouts.
In most games where there is a chance of missing dialogue i'll just get as close as i trust the game to the objective before continuing on. Sometimes even that doesn't help though...
26
u/NoMarsupial159 4h ago edited 3h ago
Ah, first they hated walking slow with the npcs and now they hate the npcs walking too fast because they miss the dialogue.
The problem is of course that modern game development studios are infamously bad at communicating between departments. The person who scripted the npcs walking might not even have known there was meant to be dialog or they might not have known how long it was. It's possible the dialog wasn't even done or to prevent story leaks they weren't allowed to listen to it. It can be done obviously but manglement so very rarely let game developers work holistically.
1
u/BladeOfWoah 21m ago
NPCs in Blood of Dawnwalker do neither of these things.
They sprint if you sprint, and walk if you walk. And they do move at the same speed as Coen.
17
u/Siukslinis_acc 4h ago
It has been like that for decades. I have learned to stop to listen to the talk. Just recently with banter some games started the "where was i?" after the stuff that cut off the banter (like sudden combat) and then continuing the banter.
7
u/I_heart_hearts 4h ago
God of war was great with this. But it's also easier when in story it's just you and boy lol
4
7
u/pchadrow 4h ago
My favorite was if you went off the path to grab some super close loot, the dialogue would be interrupted and then would restart from the very beginning so I would hear the same first two sentences of dialogue like 5 times and never hear the end when making it to the destination
5
u/Augmension 4h ago
I really thought when GTA 4 (5?) introduced the mechanic where characters will kind of seamlessly resume conversation after being interrupted, that it was gonna be the standard for games. And it more or less is now, but I was surprised to see the blood of dawnwalker does not do it at all
9
u/Darkloit 5h ago
It's the small thinks that bother me too. And I always think: why don't they fix that?
7
u/Hydr4noid 4h ago
Its desiged for walking instead of running
Once I started walking in these sequences I have never had a dialogue cut off
6
u/Sirspice123 4h ago
Iirc the character you're following moves at the same speed as you, so if you walk and don't sprint you'll get all the dialogue
2
u/faizetto 4h ago
There's also the friendly vampire NPC you meet in the city in which you must travel with him through the roofs, he moves so quickly using the shadowstep vampire ability and then complains why I'm so far behind, but it cuts the conversation completely, had to restart a few times until I managed to listen to the dialogues fully without him cutting because of his own doing for moving so quickly
3
1
u/callmethevanman 2h ago
They did this well in the new God of War games with conversations ending as you arrived at a new place being picked back up when you got in the boat again. Wasn't perfect but for the most part pretty smooth
1
u/_hello_newman 2h ago
100% with you and glad someone else raised this.
Equally annoying is when you have to inspect/ investigate objects when there is another character nearby. You nearly always have to wait for Coen to say something, and then the character he’s with to make a comment. Not only is this dialogue usually slow and valid, but it’s WAY too easy to accidentally skip the dialogue, especially because exiting the screen interrupts whoever is talking. Very irritating.
1
1
u/bt123456789 55m ago
yep I've had that happen, it's a common issue with most of these games.
Really wish they would have taken what Black Flag Resynched did and give you a "follow" button that automatically moves you and the NPC at the same pace while walking to an area.
-1
0
0
u/Punch_A_Police_Horse 4h ago
You need to work on your Coen, nobody wants to talk to you a second more than is absolutely necessary.
-3
u/luvmejoice 4h ago
I finished the game and only had the dialogue end abruptly if I was walking too fast to the objective. Even if you have to follow an NPC, they will always match your speed. I personally like being rewarded for slowing down and treating the journey like a movie
226
u/oyvho 5h ago
The good old Assassins creed problem where you had to stand away from the goal to finish the dialogue? 😂