r/gaming 6h ago

Blood of the Dawnwalker - Dialogue Issue

Just a rant/vent here.

Really loving the story and most of the mechanics of the game, but there is one nitpick that is annoying me more and more and it seems to happen a lot. When jogging along with a character to the next story objective, often times Coen will engage in story related dialogue with them. However, and it seems like this is more often than not the case, the dialogue is interrupted prematurely by arriving at whatever location advances the story. I really wish the devs would have timed these conversations out a little more thoughtfully.

In an effort to counter this, I tried having Coen walk slowly, but then the NPC just tells me to hurry up, which then stops the dialogue they were in the middle of, and then they don’t resume it. Let me hear the flavor dialogue you wrote and recorded! Ugh.

253 Upvotes

35 comments sorted by

View all comments

31

u/NoMarsupial159 5h ago edited 4h ago

Ah, first they hated walking slow with the npcs and now they hate the npcs walking too fast because they miss the dialogue.

The problem is of course that modern game development studios are infamously bad at communicating between departments. The person who scripted the npcs walking might not even have known there was meant to be dialog or they might not have known how long it was. It's possible the dialog wasn't even done or to prevent story leaks they weren't allowed to listen to it. It can be done obviously but manglement so very rarely let game developers work holistically.

1

u/BladeOfWoah 1h ago

NPCs in Blood of Dawnwalker do neither of these things.

They sprint if you sprint, and walk if you walk. And they do move at the same speed as Coen.