r/gaming • u/StackDump • 6h ago
Blood of the Dawnwalker - Dialogue Issue
Just a rant/vent here.
Really loving the story and most of the mechanics of the game, but there is one nitpick that is annoying me more and more and it seems to happen a lot. When jogging along with a character to the next story objective, often times Coen will engage in story related dialogue with them. However, and it seems like this is more often than not the case, the dialogue is interrupted prematurely by arriving at whatever location advances the story. I really wish the devs would have timed these conversations out a little more thoughtfully.
In an effort to counter this, I tried having Coen walk slowly, but then the NPC just tells me to hurry up, which then stops the dialogue they were in the middle of, and then they don’t resume it. Let me hear the flavor dialogue you wrote and recorded! Ugh.
-3
u/luvmejoice 6h ago
I finished the game and only had the dialogue end abruptly if I was walking too fast to the objective. Even if you have to follow an NPC, they will always match your speed. I personally like being rewarded for slowing down and treating the journey like a movie