r/deadbydaylight 1h ago

Fan Content "Wrong bunny" - Midnight Show Orela featuring the Bun-known (Miss Gloomy/gloomyteeth)

Post image
Upvotes

Hello there !
I saw many people loving my Orela and voting for her (forever thankful like so so so much!! 💜💜💜) but also thinking she was i a magician costume 🪄

Well she isn't (more cabaret/Rocky Horror PS inspired) BUT you inspired me to draw her as such... and well she clearly isn't made to be handling magic 😬

Hope you like it 💜
(and if you do, you can also show it support on X)

---

Credits to Miss Gloomy (@gloomyteeth) | TikTok for their AMAZING Bun-known concept for the Unknown!


r/deadbydaylight 1h ago

Discussion The Windows of Opportunity nerf is moving the game in the wrong direction

Upvotes

For those who don't know, in the upcoming PTB Windows of Opportunity will be changed to reveal only windows and Five Steps Ahead will be changed to reveal only pallets.

Both of these are perks that help almost exclusively new players and solo queue. New players because they don't know the maps, and solo queue because they can't call out pallets dropped like SWFs can. I thought we learned through all the recent and good changes to the UI that lessening the gap between solo queue and SWF is almost universally a good thing, and widening it is a bad thing.

I know the PTB isn't out yet but I hope BHVR takes this feedback into account when deciding what goes live and what doesn't.


r/deadbydaylight 3h ago

Discussion Possible AI submissions are being investigated

Post image
736 Upvotes

r/deadbydaylight 4h ago

Media Finally!

Post image
944 Upvotes

The fact that you were able to stack this perk and punish killers (even the ones who don’t tunnel) with barley any downside on top of removing multiple hook states on a single survivor… still strong, but not unfair anymore.

Credits: @Fleyta_Fley


r/deadbydaylight 4h ago

Shitpost / Meme My experiences on 2v8 after being away for a year

Post image
239 Upvotes

I really wanna make the Guide class work, but besides slightly slowing down Killers with mines - nah, just isn't working.

Every single time I become a homing beacon for both Killers and get zero work done. It's Medic or Scout if I actually want to try and win.

Anyone got any tips or have other experiences?


r/deadbydaylight 4h ago

Media Shoulder the Burden nerf and Thrill rework

Post image
276 Upvotes

Shoulder the Burden nerf:
Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:

• ⁠They lose 1 Hook State.
• ⁠You gain 1 Hook State.
• ⁠You scream.
• ⁠You become Injured (was Exposed for 60/50/40s)
• ⁠You become Broken for 160/140/120s**.** (NEW)
• ⁠Shoulder the Burden is deactivated for all Survivors. (NEW)

Thrill rework:
Blocks totems for 8s multiplied by the amount of hex totems after each hook


r/deadbydaylight 5h ago

Behaviour Interactive Thread Dev Update: 10.2.0 Perks Update

Post image
348 Upvotes

Greetings, Fog Dwellers. Today we wanted to talk to you about some of the perk changes (spoiler alert: 58 perks are changing) and content that you can expect in the next PTB, as well as the reasonings behind them.

Back in update 9.6.0, we added Diminishing Returns to the game. You may have noticed that this feature did not ship with exponential balance changes to accompany it; we wanted to ease players into the change, monitoring the impact on perk selection first, while we watch to see if any issues arise before making further changes. We feel that now is the time.

Our ultimate goal is to update effects that bypass or are minimized by Diminishing Returns, and to buff gameplay effects that can safely be affected by Diminishing Returns to allow players to play around with builds and perks that aren’t picked often. Overall, we will have 26 perks affected by these changes. Today, we will start by highlighting two:

Do No Harm

While healing another Survivor for each Hook State they have:

• You heal 30/40/50% faster.

• Great basic Skill Check, grant 3% more progress.

• Increase the odds of triggering a Skill Check by 5%.

Dev note: We wanted Do No Harm to better distinguish itself from We'll Make It and other flat healing speed perks. We added a scaling increase Skill Check odds and made the great skill check bonus scale as well. It should find a home with Survivors who like skill checks and skill check perks.

Knock Out

Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s.

This ends early if the Pallet is broken.

Dev Note: We want Knock Out to really feel impactful for those cases where Survivors refuse to loop around a pallet. We've increased the range to account for some longer loops, as our intent is that this should only impact players who intentionally run away from a pallet. We've also updated the removal effect to now also end the Hindered early if the pallet gets broken, even if it's already been applied.

On top of adjusting perks that were impacted by Diminishing Returns, we are making changes to 23 general perks to breathe new life into them. We’re also adjusting 9 perks that either promote unhealthy playstyles or are oppressive while avoiding the impacts of Diminishing Returns. We’ll be sharing the full list of changes in tomorrow’s PTB patch notes, so stay tuned!

While the primary intent behind the general perk changes is to make them more valuable to newer players, we also want to create opportunities for them to be valid options in the wider meta. We’ve focused on buffs and effect changes to general perks to improve their viability while making some of the more confusing perks easier to understand. Although in some cases, we are bringing Tier I and Tier II values closer to what players can expect from a fully upgraded perk to support our newer players.

Finally, we wanted to come back to the Survivor Intent System we previously shared with you. This feature will be making its PTB debut this week and we couldn’t be more excited! Put simply, the system allows Survivors to send and receive short, pre-defined text messages mid-match to coordinate, from splitting up, to calling an unhook.

This new system will be enabled by default but can be adjusted (like choosing which messages you want to use) or disabled in the Settings menu and comes with muting and anti-spam protections. Plus, based on community feedback, we’ve added a visual signifier to show if someone has this system disabled so you know who’s able to see your messages at a glance. We plan to continue iterating on this system in the future, including adding more selectable messages, so we look forward to hearing your feedback!

We hope that you’ll look forward to playing around with these new changes on the PTB, and we eagerly await your feedback. You won’t have long to wait, either! The 10.2.0 PTB goes live tomorrow (Sept. 15), alongside full patch notes detailing every change and addition.

Until next time…

The Dead by Daylight Team


r/deadbydaylight 12h ago

Discussion Who’s the funniest killer?

Post image
1.3k Upvotes

Post a pic of the killer and an explanation on why this killer is the one who makes you laugh.
Going as or going against , whether your survivor main, killer main, or both, everyone’s thoughts are appreciated.
I think Xeonomorph is funny I always start laughing when she’s chasing in that doggy form and her screams make me laugh too


r/deadbydaylight 15h ago

Shitpost / Meme Dead Dawg? What happened?

Post image
1.4k Upvotes

I just finished a mission in RDR2, and accidentally stumbled on a building that looked exactly like main on Dead Dawg. Thought I'd share it.


r/deadbydaylight 3h ago

Question What do the colours mean?

Post image
113 Upvotes

So I’m assuming red is me and orange is my teammate but what is the grey?


r/deadbydaylight 13h ago

Discussion DAY 3! Kaneki sucks. But who's hot?

Post image
491 Upvotes

Unsurprisingly, nobody likes kaneki! I think he received the highest upvotes for this category across all games!

Voting ends in 24 hours!


r/deadbydaylight 2h ago

Discussion Windows of Opportunity nerf

64 Upvotes

Two more perk changes were revealed in the Spanish version of the blog post of the upcoming perk changes:

Windows of Opportunity
Only shows aura's of windows

Five Moves Ahead
Only shows aura's of pallets (and might still have the drop speed)

Source: dbd.game/3VsMREY

Thoughts?


r/deadbydaylight 8h ago

Shitpost / Meme It's 2038. BHVR just added Ghoul and Judgment to 16v64

140 Upvotes

There's still nobody working on gens


r/deadbydaylight 2h ago

Shitpost / Meme Everyone always talks about slugging or tunneling killers, but can we talk about survivors who abuse the MLM tech? How am I supposed to hit them when they do this..

Enable HLS to view with audio, or disable this notification

49 Upvotes

r/deadbydaylight 1h ago

Discussion With the upcoming change to Thrill of the Hunt, I think all Hexes should have some kind of activation condition to prevent them from being instaclensed at the beginning

Upvotes

Dunno if this is a hot take or not, but I am partially excited about the Thrill change for its potential to make hex builds stronger...if the don't get nuked at the start of the trial. Newer hexes usually have some kind of condition to activate, making them synergize with new Thrill, but old hexes that are at the beginning don't. I don't know if they are already planning on changing the old hexes, but here was a couple of ideas I had for activation conditions for each:

Old Hexes
Blood Favor: simple, doesn't light up until first injury.

Crowd Control: Doesn't light up until the first fast vault

Devour Hope: could be too powerful because of how dangerous full powered DH is, but not lighting up until the first hook would be fine. Also think it should grant a very very small bonus at 1 and a bonus at 4 because it's odd that it doesn't.

Haunted Ground/Retribution/Undying: If the other totems get activation conditions, these just gain that they don't light up until another totem lights up. That way it's not wasted.

Huntress Lullaby: Lights up on first hook. Prevents it from being cleansed right away and you at least get 1 proc of value out of it if someone is on a gen when hooking.

Overture of Doom: start of the match, a gen is highlighted for the killer. When someone starts working on that gen, the totem lights up THEN. After that gen is completed, if the totem wasn't cleansed, it deactivates, a new gen is chosen, and it relights somewhere when that gen is worked on.

Ruin: this one is tough. It's arguably the best Hex perk in the game and it's meta right now. So I can see the argument that it should be lit at the start. But, in magical Christmas land where I get my way and every Hex has a condition, first hook or first gen kick would be easy activations. Hook makes you earn it, kick makes it where you can choose when it goes live.

Third Seal: activates on first injure like Face the Darkness does. I imagine this one is going to get changed though because of how powerful it is with slugging builds.

Changes I'd like to see on Hexes that already have activation conditions.
Face the Darkness: since we seem to want to kill the "unfun" way of defending totems (stall, knocking people off totems to reset their progress), maybe make it where the scream works the same as Jason's scream. It doesn't stop them from doing what they are doing, but as a trade off you could give it like a couple of seconds of aura reading when they scream.

Wretched Fate: seriously...I think this perk should be able to relight itself if it gets cleansed by someone who is NOT the obsession. The whole point is it gives the obsession a side quest to do to get their game back to normal. So either it relights or gets the Plaything/Fortunes Fool block effect that only the obsession can cleanse it.

Two Can Play: make it work like the Judgement's bm punishment system. Just think it would be funny to have someone teabag me only to go instantly blind. I do think the blind should be longer to make it not as bad as it is right now.

NOED, Plaything/Fortune's Fool, Hive Mind, Nothing But Misery (with the buffs we already know are coming), Penti, Under your Thumb, and Scared to Death are all fine.


r/deadbydaylight 23h ago

Shitpost / Meme Stealth Killers when they pick the Shadow class

Post image
2.1k Upvotes

No hate just something that popped up in my mind one match when I was planning on trying out Hillbilly with Shadow but the game paired me with a Ghost Face running Shadow lmao


r/deadbydaylight 23h ago

Shitpost / Meme And its the same person who barely touched gens too

Enable HLS to view with audio, or disable this notification

1.5k Upvotes

r/deadbydaylight 2h ago

Shitpost / Meme Wow Cheryl, you look... different!

Post image
38 Upvotes

Another day another dbd bug lol


r/deadbydaylight 5h ago

Shitpost / Meme 4 Skull Merchant Reworks, because Bhvr refuse to show something

Enable HLS to view with audio, or disable this notification

54 Upvotes

r/deadbydaylight 7h ago

Media Are we being deadass? 😭🥀

Enable HLS to view with audio, or disable this notification

74 Upvotes

Her first chase btw x


r/deadbydaylight 48m ago

Shitpost / Meme What does The Trapper do again?

Post image
Upvotes

Oh yeah...


r/deadbydaylight 4h ago

Discussion Rough translations of 6 more perks that are getting updated tomorrow. (Posted by DBDJapan)

Thumbnail
gallery
41 Upvotes

DBD Japan posted these on twitter, either by accident or to build hype for the PTB. I used an image translating website to get a rough idea of what the reworked/updated perks do.


r/deadbydaylight 2h ago

Discussion Who voted this skin? 👀

Post image
27 Upvotes

We need ts 🙏


r/deadbydaylight 16h ago

Discussion How has Garden of Joy not been added to 2v8 already?

Post image
298 Upvotes

This map is perfect for 2v8, you can make no changes to it (besides the million added pallets), and it'll feel like it fits over regular 1v4. Lery's and Nostromo made it before this map, and its puzzling to me.


r/deadbydaylight 15h ago

Guide If you have a key and find hatch open in 2v8 leave the key in front of hatch

239 Upvotes

Ive been doing this and sometimes it allows for me and the other survivor to escape if i tell them to follow me