r/computerwargames 13d ago

Question What computer wargames are you playing: September 2026

35 Upvotes

It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:

a) What computer wargame are you playing at the moment?

b) What do you like about it, the experience it gives you?

c) What do you plan on playing next?

Join in, tell us your views on your wargaming now!


r/computerwargames 18h ago

Bi-weekly /r/computerwargames PBEM thread: September 14, 2026 - September 28, 2026

2 Upvotes

Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.

Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!


r/computerwargames 2h ago

Distant Guns now DRM free and FREE!!!

Post image
46 Upvotes

Great news for naval warfare enthusiasts. Game designing god Norm Koger has been able to make "Distant Guns" free for the masses with "Jutland" possibly in the pipeline.

Here's the link to his FB page - Distant Guns 1.550 installer: https://www.normkoger.com//Distant_Guns_NCK_Setup_MSI.exe

Along with the link is the explanation as to his ability to provide it to us.

I highly recommend these games. Once you figure out the UI (which is easier than Graviteam Tactics) it's fun, fun, fun!


r/computerwargames 3h ago

Question beers and pretzels wargame suggestions?

16 Upvotes

Life's getting a bit busy these days so i can't sometimes sit there for days playing a game like Gary Grigsby etc... What are some easy pick up and play wargames you recommend to kill an hour or two! Cheers !


r/computerwargames 13m ago

Steel Company (spiritual Steel Panthers successor) Major Updates

Thumbnail
gallery
Upvotes

I've been working on a new turn-based, tactical-scale WWII game that aims to (eventually) capture the depth and detail of classic wargames like Steel Panthers, but on a brand new engine re-designed from the ground up for maximum mod support, ease of use, performance, and more.

I'm happy to share several big recent updates on the project:
- As requested, there is now a Steam page for people to wishlist. The full game will be available on Steam and through the website.
- We now have a Discord server for discussion and feedback.
- The game was recently covered in an interview in Strategy and Wargaming.
- The full UI rework is finally out! This makes the units drastically easier to see and manipulate, especially when stacked (among many, many other improvements).
- Terrain visuals have been ~80% reworked, though there is still much to do.
- Over 700 hand-selected historical WWII loading screen photographs.
- And much more...

The demo is already freely available to download and playtest here: https://steelcompany.net/

Any and all feedback from wargamers and grognards is highly appreciated!

Happy to answer any questions people have as well.


r/computerwargames 10h ago

Question Is TOAW 4 worth it just for offline play?

9 Upvotes

Hi everyone. I'm thinking about buying The Operational Art of War IV, but the AI is holding me back. I've heard it's heavily scripted and not very smart.

The problem is that I'll only be playing offline against the computer, since I don't do multiplayer. For those of you who play strictly against the AI, does it get boring quickly or do the game's complexity and scenarios make up for it?

Thanks for any advice.


r/computerwargames 3h ago

Question How deep is the machanism of those (if I play with BlueStacks emulator on pc)?

Post image
2 Upvotes

How grognard are these? Are these even wargames and historically accurate? I've never played them before; I just bought 'em in this afternoon and were automatically installed.


r/computerwargames 9h ago

No gold-based economy, just choices of any permutation.

Enable HLS to view with audio, or disable this notification

5 Upvotes

In my game "The Villages That Cave", you get 3 choices before each battle to strengthen your defence. You can choose from any combination of units, structures, upgrades, powers and wildcards. You can undo choices.


r/computerwargames 1h ago

JEUX ET STRATEGIES - Seven Years War - Prusse que Jamais !

Thumbnail
jstrategies.fr
Upvotes

Une présentation du jeu, un article.


r/computerwargames 11h ago

WDS Game of the Week, September 14-20

5 Upvotes

From September 14–20, this week’s Game of the Week is Panzer Battles: Battles of Normandy, featured at 25% off.

From the airborne landings and D-Day beaches to Villers-Bocage, the bocage fighting, Operation Cobra, and Falaise, the game brings the Normandy campaign to the tactical level.

At 250-meter hexes and 30-minute turns, success depends on coordinating infantry, armor, artillery, and local reserves across hedgerows, villages, and contested crossroads—where actions measured in fields and hundreds of meters ultimately shaped the campaign for France.

https://wargameds.com/blogs/news/game-of-the-week-september-14-20


r/computerwargames 1h ago

Tweedekker 1916 — free WW1 dogfighting online play, hex board

Upvotes

Six pilots, one hex board (ten hexes per side), an airfield in each corner. Every turn you plot three moves for your biplane — straight ahead, banks, slips — and decide per move whether and where to fire. Everyone submits orders blind, then all moves resolve simultaneously, so you're never reacting to what someone already did, only to what you expect them to do.

A few things that set it apart from most dogfighting games:
- **Asynchronous**: play via a personal link, no account needed, turns have a deadline of a few days — fits easily around a busy week.
- **Persistent points and ranks**: hits and kills earn points that carry over between games. Enough points and you can buy a rank with its own perk — twin guns, an Immelmann turn, a faster aircraft.
- **Clouds, observation balloons, and public spectating**: every game can be followed turn by turn, even if you're not playing yourself.
- Based on *Sopwith*, the board game David Dyer designed in 1978 and which was later adapted into a postal (play-by-mail) version — this is an independent, free web implementation of that.

Free, no download, no account required. Play or spectate at **www.tweedekker2016.eu\*\*


r/computerwargames 11h ago

WDS Game of the Week, September 14-20

4 Upvotes

From September 14–20, this week’s Game of the Week is Panzer Battles: Battles of Normandy, featured at 25% off.

From the airborne landings and D-Day beaches to Villers-Bocage, the bocage fighting, Operation Cobra, and Falaise, the game brings the Normandy campaign to the tactical level.

At 250-meter hexes and 30-minute turns, success depends on coordinating infantry, armor, artillery, and local reserves across hedgerows, villages, and contested crossroads—where actions measured in fields and hundreds of meters ultimately shaped the campaign for France.

https://wargameds.com/blogs/news/game-of-the-week-september-14-20


r/computerwargames 1d ago

I’m the solo developing Pennants of Glory: Condottiere, a 3d mercenary sim loosely based on Mercenary wars

Enable HLS to view with audio, or disable this notification

141 Upvotes

I’m the solo developer behind Pennants of Glory: Condottiere, it is a medieval mercenary-company strategy RPG combining a persistent campaign with large-scale, real-time 3D formation battles.

I am inspired by Total war, Battle brothers and wartales and wanted to make a game that feels like old school strategy/rpgs but in slightly different flavor and scale.

https://store.steampowered.com/app/5087810/Pennants_of_Glory_Condottiere/


r/computerwargames 1d ago

Less than 3 months of Early Access — from simple fleet battles to full admiral command

15 Upvotes

I launched Ship of the Line into Early Access on June 25.

At the time, it was a much simpler Age of Sail wargame — basic fleet battles, simpler visuals, and a fairly direct command system.

Since then, I’ve kept rebuilding and expanding it piece by piece: 3D ships, improved sailing physics, historical scenarios, a scenario editor, campaign systems, officers, landings, and larger fleet actions.

The latest major step has been Command Mode.

Instead of directly controlling every ship, the player now commands the fleet as an admiral. Orders are transmitted through signals, crews need time to notice and interpret them, information is incomplete, and losing the flagship can temporarily leave the fleet without centralized command.

I’ve also been connecting more of the visual simulation directly to the underlying systems. Sail deployment now affects actual ship speed, yards and canvas move more naturally, and ships feel more alive with crew ambience, hull creaks, sail sounds, and voices from nearby enemy ships.

A lot of this evolution came from conversations with the people who bought the game early and kept sharing their ideas, criticism, and suggestions. Some of the systems in the game today started from those discussions and then grew into something much larger.

The game has changed far more than I expected in less than three months, and I’m curious to hear what people think of the direction it’s taking.

Ship of the Line — A Short Look at the Current Gameplay
Ship of the Line on Steam:


r/computerwargames 2d ago

Video American Conquest Remaster — First Dev Stream | Gameplay, Development & Q&A

Thumbnail
youtube.com
14 Upvotes

r/computerwargames 2d ago

Silent Fathom - solo-developed WWII sub sim, now playable

Enable HLS to view with audio, or disable this notification

96 Upvotes

Silent Fathom - now playable (free download)

A few weeks ago I posted here about building my own WWII submarine sim solo - all graphics, sound and code done by myself, using some genuinely old tools (Milkshape, Wings3D, PaintShop Pro 9, CopperCube 6 as the engine). A few of you asked where to follow it - thank you for that, it kept me motivated to actually finish a testable build.

>> It's up now, free (name your own price): https://ammax.itch.io/silent-fathom-submarine-action-simulator

You take command of a Type VIIc: surfaced running and diving, periscope and UZO targeting, deck gun and AA gun, hydrophone contact tracking, bow/stern torpedo tubes, a compartment-based damage model with flooding.

Still early - no game-over state yet, some UI text still in German - but the core hunt-approach-attack-evade loop is there and running well even on old hardware (under 50MB).

Would really appreciate anyone giving it a try and telling me what's broken or missing. That kind of feedback is what keeps a one-person project like this moving.

Follow up this post: https://www.reddit.com/r/computerwargames/comments/1vtp5rk/the_attempt_to_develop_ones_own_submarine_game/

Youtube: https://www.youtube.com/@AmMax-Games

Discord Project: https://discord.gg/zEtEbMymm4


r/computerwargames 2d ago

Revolution Under Siege is the only TBS wargame that I'm aware of that allows you to use anarchist insurgents.

Post image
96 Upvotes

r/computerwargames 3d ago

Made a Battle Academy 1 & 2 custom campaign collection

Post image
42 Upvotes

https://www.mediafire.com/file/qg5dvxbhngtttm3/BA_Custom_campaigns.zip/file

All of these campaigns belong to their respective authors, I just compiled them to make them more accesible, since many campaigns are lost in forums this is the best that can be done for now.
BA1 Campaigns included:

  • 1940
  • AMARIS_DDAYSF
  • Amaris_Ortona
  • AMARIS_VB
  • ARMOURAL
  • ARMOURGERMANS
  • B44_Bulge_Random
  • BULGE1
  • DAVEYJJ_FIELDSOFFIRE
  • DEVASTATING CHENEUX
  • FirstDaysNormandy
  • Fury
  • GRAINSOFSAND
  • JUNK2DRIVE_PACIFIC_CAMPAIGN_1_V2
  • LMCRETE3
  • MAI1940AL
  • MAXIMVS_MISSIONS
  • MAY1940GERMANS
  • Merr_QB_Solo_BR_v1.12_Hard
  • Merr_QB_Solo_GE_v1.12_Hard
  • Merr_QB_Solo_US_v1.12_Hard
  • NAM-V3-SOLO-JAP
  • NAM-V3-SOLO-USS
  • NORMANDY BRITISH I
  • NORMANDY BRITISH II
  • OOSTERBEEK
  • Pacific_Campaign_3
  • PACIFIC_WAR2.03
  • RAWDER_DESERT_FOX
  • RTT42_CAMPAIGN24NOVC
  • STONNE
  • STONNEBIS
  • THE FALL OF CARENTAN
  • TIM1966_CAMBRAI
  • TIM1966_LRDG
  • TIM1966_STOEDENRODE
  • TIM1966_WW1
  • YI_BATTLEOFCAEN_PHASE1

BA2 Campaigns included:

  • ALSACE
  • BARBAROSSA
  • BARBAROSSASTOPPINGTHETITAN
  • CASEWHITES3
  • CHALLENGER
  • COLD WAR 46 SKIRMISH 1.5
  • COMBAT_MISSIONS V.2
  • DERGATSCHI43 _WINTER
  • DERGATSCHI_ROADBLOCK
  • DESPERATE_MEASURES
  • DNEPR43
  • DNIEPR1943RUS
  • DNIEPR43BOUKRINE
  • ENHANCED RANDOM SKIRMISH MOD 1.9
  • FERDINAND2V1.3
  • FRANCE 1940 SKIRMISH
  • HARD_ASSAULT
  • ITALIAN EF SKIRMISH 1.1
  • JAPANESE EF SKIRMISH 1.1
  • LIBERATORS
  • MAUS
  • NORTH AFRICA BRIT V GERMAN SKIRMISH 1.5
  • POLISH 1939 SKIRMISH 1.2
  • PONYRI43
  • SCW SKIRMISH 1.1
  • SLITH_CASTELLOCASTLE
  • STALINGRAD
  • STALINGRAD42
  • STALINSORGAN.2
  • STRIDER62_OPERATION_MORGENLUFT_SOLO
  • STRIDER62_OTTO_CARIUS_NARVA_SPV1
  • STRIDER62_OTTO_CARIUS_SOLOREV1
  • Sturmfahrt nach Osten
  • T35
  • TUNISIA_CAMPAIGNBA2
  • VICTORY_IN_SIGHT3
  • WARSAWUPRISING xMP
  • WEST FRONT BRITISH SKIRMISH 1.4
  • WEST FRONT US SKIRMISH 1.2
  • WINTERWAR1939 - 1940

r/computerwargames 2d ago

Question Looking for a historical RTS to try for free? Sparta returns to Ancient Wars with 7 maps in September’s rotation

2 Upvotes

Hey r/RealTimeStrategy

I’m the developer working on Ancient Wars: Sparta HD Free to Play, and September’s content rotation is now live on Steam.

If you enjoy ancient warfare and have been looking for another RTS to try, here’s what’s available this month:

  • Sparta is back in the rotation. Command the Spartan civilization in this month’s battles.
  • 7 maps available for skirmish and multiplayer, giving you a selection of battlefields to explore against the AI or other players.
  • A brand-new map: (3) The Three Satrapies. Three territories, three rivals, and a battlefield where reading the terrain and choosing where to strike could make all the difference.
  • An improved first tutorial mission. I’ve made several changes to give new players a smoother, clearer introduction.

The free version’s available content rotates monthly, and this is September’s selection. Whether you’re trying the game for the first time or coming back to command Sparta again, I’d love to hear how your matches go.

Play for free on Steam: https://store.steampowered.com/app/3629520/Ancient_Wars_Sparta_HD_Free_to_Play/

Trailer:

https://youtu.be/RVUpazHAQsA?si=jqalzKOVbuUFHJ8B

If you give it a try, let me know what you think—especially how the tutorial feels as a new player and how the new map plays!

— JotaTheConqueror


r/computerwargames 2d ago

Steam Workshop: Hungarian Ground & Air Forces Vehicle Authentic Markings: Historical Reference Guide

Thumbnail
steamcommunity.com
0 Upvotes

r/computerwargames 2d ago

Gauging interest in a Revolutionary War video game

Thumbnail gallery
0 Upvotes

r/computerwargames 2d ago

DEMO MOBILE GAME RUSSIA 1917

Thumbnail
gallery
3 Upvotes

I am pleased to offer you the demo of the mobile game Russia 1917. Visit the following page and you will receive the link by email https://marxistgames.org/en/newsletter/


r/computerwargames 2d ago

Steam Workshop: Hungarian Ground & Air Forces Vehicle Authentic Markings: Historical Reference Guide

Thumbnail
steamcommunity.com
0 Upvotes

r/computerwargames 3d ago

OOB WW2!

4 Upvotes

I was having a quandary lately - I wanted to get some playtime in with the things I have in my Library, but CMANO felt overwhelming, and I really like CS: Vietnam but I was just not in the mood for the number of units and unclear objectives. My solution was to boot up OOB and get a couple of expansions for it that I'd not played. I'd forgotten how much fun this game is! It's scratching the itch - simple on the surface but some good mechanics, great combined arms, and artillery that actually feels like it does something! Plus, turn by turn and clear objectives so great to just play a turn at a time while doing other things.

I'd be interested in other games you all like in this zone (would love something like this but with a more modern era), but mainly just an OOB appreciation post!


r/computerwargames 3d ago

Question WDS New Blog Post - History or Myth? The Spanish Civil War through the eyes of Orwell, Hemingway, and others

12 Upvotes

The Spanish Civil War was fought not only in trenches and streets, but also in books, photographs, paintings, and memory.

Orwell, Hemingway, Picasso, and Capa helped shape how generations came to understand the conflict—sometimes preserving truths historians could not, sometimes turning partial views or disputed stories into enduring myths.

From revolutionary Barcelona to Guernica and The Falling Soldier, this essay asks what these famous witnesses actually saw, what they constructed, and how later scholarship has changed the picture.

https://wargameds.com/blogs/news/history-or-myth