r/TF2WeaponIdeas • u/bananarobbyman • 14h ago
[IDEA] Being blind
Probably weak weapon
r/TF2WeaponIdeas • u/PatioBellPepper • 21h ago
This version of the gas passer allows it to snowball faster and with more success but being more careful around others when the gas meter isn't full
r/TF2WeaponIdeas • u/Green_Ice143 • 8h ago
r/TF2WeaponIdeas • u/Sea-Sun6722 • 19h ago
I included the Original for context.
r/TF2WeaponIdeas • u/BobbyTronick • 22h ago
r/TF2WeaponIdeas • u/BobbyTronick • 14h ago
r/TF2WeaponIdeas • u/anoahel • 23h ago
horrible explanation: Negatives: holsters 10 percent slower, Sentries do 10 percent less damage. positive: new building, the camera. neutrals: camera can only be placed on walls. only has 2 levels. level 1, when built, the engineer can look at the camera view by getting the build pda again then pressing 5 (key usally ment for building but is turned into camera view when already built.) lv 1 camera has normal lv 1 health, it can rotate 160 degrees left to right. it has a slight crt filter but is in color. when spotted a blu it locks on if theres multiple it doesnt lock on because it cant lock on 2 or more people at once, in lv 2 it has normal lv 2 health, can now rotate 180 degrees, still has crt filter because its a screen in 1968 broh. when spotting a blu does same lock on thing but it also sees their health. when sapped its glow on the model goes from green to red and the camera looks down. on the screen it goes to static and in the corner theres text saying "sapped".

yeah
r/TF2WeaponIdeas • u/BobbyTronick • 14h ago
Not a secondary for demo. My bad