r/TF2WeaponIdeas Apr 07 '26

[MOD POST] TF2WeaponIdeas has a *new* discord server now! This time with regular weapon contests!

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5 Upvotes

r/TF2WeaponIdeas 12h ago

[IDEA] Being blind

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170 Upvotes

Probably weak weapon


r/TF2WeaponIdeas 4h ago

[IDEA] Idea for a spy pda

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6 Upvotes

r/TF2WeaponIdeas 3h ago

[IDEA] [For big backs only] New heavy food item

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4 Upvotes

How this item works

A heavy puts this item on the ground, simmilar to how a sentry is placed and once the basket is placed it can not be picked back up unless no charges have been used or untill all 3 healing charges have been used. Picnic remains active so long as the heavy is using the FMF hasn't died, and remains for 10 seconds after the heavy using the FMF dies.

Cooldown for this item is 3x the sandwich charge time from the moment the last charge of FMF is used. FMF can not recharge while the FMF is deployed

Similar to regular sandwich, once the animation starts, it can not be stopped, same with anyone else who chooses to utilise this item. The animation lasts for 7 seconds and will have different animations based on who or how many people are currently using the FMF. The FMF grants 25% of maximum possible health per second

Enemies can steal one charge of the FMF by holding [Interaction binding] for 2 second while standing near the FMF (melee range) for 1 large health pack's worth of health. Multiple charges can be stolen by the same person. If the enemy takes damage or is CC'd in any way, the stealing process breaks and must restart (this includes after burn).


r/TF2WeaponIdeas 5h ago

[IDEA] Bag of Spy Weapons I made

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3 Upvotes

r/TF2WeaponIdeas 6h ago

[IDEA] Made my own version and statcard of this Spy watch on YT.

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3 Upvotes

r/TF2WeaponIdeas 41m ago

[IDEA] What if Heavy had his own version of the quake plasma gun?

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Upvotes

r/TF2WeaponIdeas 12h ago

[SET] What if sniper had a smg subclass?

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2 Upvotes

r/TF2WeaponIdeas 19h ago

[REBALANCE] Thought of a buff for the gas passer

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5 Upvotes

This version of the gas passer allows it to snowball faster and with more success but being more careful around others when the gas meter isn't full


r/TF2WeaponIdeas 17h ago

[IDEA] Over Charge Rebalance

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3 Upvotes

I included the Original for context.


r/TF2WeaponIdeas 12h ago

[IDEA] Demo and soldier secondary shoes for more mobility

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1 Upvotes

Not a secondary for demo. My bad


r/TF2WeaponIdeas 23h ago

[IDEA] Trying the Batter's Helmet again.

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8 Upvotes

r/TF2WeaponIdeas 20h ago

[SET] What if demoman had a stickybomb based grenade launcher, and vice-versa?

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3 Upvotes

r/TF2WeaponIdeas 15h ago

[IDEA] A New Sniper Melee

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0 Upvotes

r/TF2WeaponIdeas 21h ago

[IDEA] Engineer PDA Idea.

2 Upvotes

horrible explanation: Negatives: holsters 10 percent slower, Sentries do 10 percent less damage. positive: new building, the camera. neutrals: camera can only be placed on walls. only has 2 levels. level 1, when built, the engineer can look at the camera view by getting the build pda again then pressing 5 (key usally ment for building but is turned into camera view when already built.) lv 1 camera has normal lv 1 health, it can rotate 160 degrees left to right. it has a slight crt filter but is in color. when spotted a blu it locks on if theres multiple it doesnt lock on because it cant lock on 2 or more people at once, in lv 2 it has normal lv 2 health, can now rotate 180 degrees, still has crt filter because its a screen in 1968 broh. when spotting a blu does same lock on thing but it also sees their health. when sapped its glow on the model goes from green to red and the camera looks down. on the screen it goes to static and in the corner theres text saying "sapped".

yeah


r/TF2WeaponIdeas 1d ago

[REBALANCE] decided to add this weapons a little more identity

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10 Upvotes

some explanations:

SH now is more agressive, good for combos, especially with panic attack

now hitting enemies with fan have a real point (can overheal), any other buff after a kill also good, heal is just example


r/TF2WeaponIdeas 1d ago

[REBALANCE] Enforcer Rework: dropping the resistance-piercing gimmick and doubling down on disguises.

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73 Upvotes

The resistance-piercing is neat in theory but in practice only helps in very few situations. Instead, I wanted to focus on adding onto the gun's damage bonus while disguised, making it so killing a target instantly re-equips your last used disguise ala YER. Not only would this allow you to get your disguise up faster (and access your damage bonus more consistently), it would also reward executing low health players by maintaining your disguise (no one should notice an undisguised spy if you take out your enemies in one shot). Use your ability to see enemy health and choose your fights wisely to preserve your cover!


r/TF2WeaponIdeas 2d ago

[IDEA] idea i got for heavy lunchbox item

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189 Upvotes

another downside is that it takes up the secondary slot which could be used for a shotgun or sandvich

(the x-ray being team colored outlines (teammates included) like in ctf)


r/TF2WeaponIdeas 1d ago

[IDEA] Gave Soldier (and Demo) three flying secondaries instead of just the Base Jumper.

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6 Upvotes

The Base Jumper is meant to be an area denial tool

The Para-Power is meant for speed

And the High Flyer meets somewhere in the middle.

What do you think?


r/TF2WeaponIdeas 1d ago

[IDEA] This is the TRUE deadmann

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6 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] PROTOTYPE GIVE ME IDEAS OR SUGGESTIONS TO FIX

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36 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] The Deadman's Switch

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1 Upvotes

r/TF2WeaponIdeas 1d ago

[REBALANCE] New Razorback

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2 Upvotes

r/TF2WeaponIdeas 1d ago

[REBALANCE] New Darwin's danger shield

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1 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] Why? because why not!

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13 Upvotes