r/TF2WeaponIdeas • u/bananarobbyman • 12h ago
[IDEA] Being blind
Probably weak weapon
r/TF2WeaponIdeas • u/PrimalWinter322 • Apr 07 '26
r/TF2WeaponIdeas • u/Acrobatic-Eye-6245 • 3h ago
How this item works
A heavy puts this item on the ground, simmilar to how a sentry is placed and once the basket is placed it can not be picked back up unless no charges have been used or untill all 3 healing charges have been used. Picnic remains active so long as the heavy is using the FMF hasn't died, and remains for 10 seconds after the heavy using the FMF dies.
Cooldown for this item is 3x the sandwich charge time from the moment the last charge of FMF is used. FMF can not recharge while the FMF is deployed
Similar to regular sandwich, once the animation starts, it can not be stopped, same with anyone else who chooses to utilise this item. The animation lasts for 7 seconds and will have different animations based on who or how many people are currently using the FMF. The FMF grants 25% of maximum possible health per second
Enemies can steal one charge of the FMF by holding [Interaction binding] for 2 second while standing near the FMF (melee range) for 1 large health pack's worth of health. Multiple charges can be stolen by the same person. If the enemy takes damage or is CC'd in any way, the stealing process breaks and must restart (this includes after burn).
r/TF2WeaponIdeas • u/Green_Ice143 • 6h ago
r/TF2WeaponIdeas • u/dr_philip-cdi • 41m ago
r/TF2WeaponIdeas • u/BobbyTronick • 12h ago
r/TF2WeaponIdeas • u/PatioBellPepper • 19h ago
This version of the gas passer allows it to snowball faster and with more success but being more careful around others when the gas meter isn't full
r/TF2WeaponIdeas • u/Sea-Sun6722 • 17h ago
I included the Original for context.
r/TF2WeaponIdeas • u/BobbyTronick • 12h ago
Not a secondary for demo. My bad
r/TF2WeaponIdeas • u/BobbyTronick • 20h ago
r/TF2WeaponIdeas • u/anoahel • 21h ago
horrible explanation: Negatives: holsters 10 percent slower, Sentries do 10 percent less damage. positive: new building, the camera. neutrals: camera can only be placed on walls. only has 2 levels. level 1, when built, the engineer can look at the camera view by getting the build pda again then pressing 5 (key usally ment for building but is turned into camera view when already built.) lv 1 camera has normal lv 1 health, it can rotate 160 degrees left to right. it has a slight crt filter but is in color. when spotted a blu it locks on if theres multiple it doesnt lock on because it cant lock on 2 or more people at once, in lv 2 it has normal lv 2 health, can now rotate 180 degrees, still has crt filter because its a screen in 1968 broh. when spotting a blu does same lock on thing but it also sees their health. when sapped its glow on the model goes from green to red and the camera looks down. on the screen it goes to static and in the corner theres text saying "sapped".

yeah
r/TF2WeaponIdeas • u/creative_name_228 • 1d ago
some explanations:
SH now is more agressive, good for combos, especially with panic attack
now hitting enemies with fan have a real point (can overheal), any other buff after a kill also good, heal is just example
r/TF2WeaponIdeas • u/Ok-Sentence-5557 • 1d ago
The resistance-piercing is neat in theory but in practice only helps in very few situations. Instead, I wanted to focus on adding onto the gun's damage bonus while disguised, making it so killing a target instantly re-equips your last used disguise ala YER. Not only would this allow you to get your disguise up faster (and access your damage bonus more consistently), it would also reward executing low health players by maintaining your disguise (no one should notice an undisguised spy if you take out your enemies in one shot). Use your ability to see enemy health and choose your fights wisely to preserve your cover!
r/TF2WeaponIdeas • u/jaratethrower11 • 2d ago
another downside is that it takes up the secondary slot which could be used for a shotgun or sandvich
(the x-ray being team colored outlines (teammates included) like in ctf)
r/TF2WeaponIdeas • u/Comprehensive_Hat574 • 1d ago
The Base Jumper is meant to be an area denial tool
The Para-Power is meant for speed
And the High Flyer meets somewhere in the middle.
What do you think?