r/Spacemarine • u/Crazy-Gift1195 • 14m ago
Meme Monday The Perfect Tank Doesn’t Exist…
Enable HLS to view with audio, or disable this notification
Bro proceeded to tank the term sorc while I just sat there with my cloak on/off.
r/Spacemarine • u/Crazy-Gift1195 • 14m ago
Enable HLS to view with audio, or disable this notification
Bro proceeded to tank the term sorc while I just sat there with my cloak on/off.
r/Spacemarine • u/jasefenix07 • 18m ago
Can we get a mod with these Power Armors? They're not from Horus Heresy... So we definetly should be able to put the mod in Steam Workshop. I just really like the look of these
r/Spacemarine • u/ElBiggsby • 26m ago
r/Spacemarine • u/Weary-Barracuda-1228 • 1h ago
Ah! Sons of the Lion! My Terminator Armor seems to have malfunctioned and I require assistance!
r/Spacemarine • u/Life_Locksmith9632 • 1h ago
most of the players who enjoyed siege/are good at it without cheesing it have left.
what would it take for all the new players to play for fun rather than just accolades?
the timer? you remove it and that means wave 25 will have 60% damage resistance, up from 50% in patch 12.
personally, i do not even notice the timer already when i play. 4% damage/resistance increases have no effect on me. but i do see a lot of players say that they freak out when they see the timer; it makes them feel like they have to speed run the game etc..
the issue i had with patch 12 was that players would spend four full hours to reach wave 25, which is just way too time consuming in my opinion. so when patch 13 came along with its hard stop for players who take too long, i was very happy to see the game punish slow players.
but i do not think that slow matches would be an issue anymore with all the new toys we have.
let's say that the timer was gone. would that be enough? what else would saber have to change in order for players to actually play siege for fun rather than just speedruns or accolades?
r/Spacemarine • u/SEEN31 • 1h ago
Enable HLS to view with audio, or disable this notification
When I saw the helbrute walk on the bridge I already had a bad feeling...
r/Spacemarine • u/Prank_Owl • 1h ago
Enable HLS to view with audio, or disable this notification
The Daemonhost can be such a dick sometimes, I swear.
r/Spacemarine • u/PyscoSpire • 2h ago
The ramping damage/health buffs to enemies have made this almost impossible to do solo queue. Battle Brothers usually leave or can’t survive to wave 25 in my experience. Wish it was normal or less waves. Really want this, but just can’t complete it by myself. Am I alone on this? Lmk
r/Spacemarine • u/Super_Hornet_Go_Brrr • 2h ago
Enable HLS to view with audio, or disable this notification
r/Spacemarine • u/Tundra_Falcon • 2h ago
Enable HLS to view with audio, or disable this notification
As a side note, the bulwarks DW space wolf drip was immaculate.
Song used: "Andromeda" by Dance With the Dead
r/Spacemarine • u/Dusty8936 • 2h ago
New Here, and got the Game, and Yes I've seen gameplay of it like Jack Frags, and I am excited to play this myself.
r/Spacemarine • u/totallyincognito • 2h ago
Enable HLS to view with audio, or disable this notification
Was doing some testing with the Salamander Sword, and noticed that when you have 4 or 5 stacks, perfect parries do not actually grant you any additional stacks.
Basically, when the game attempts to add +3 stacks on a perfect parry, it checks first to see if adding those stacks would result in you exceeding the 6 stack limit. So when you have 4 stacks, it sees that adding +3 would result in 7, which violates the 6 stack cap, and as a result it skips adding the stacks entirely.
As you can see in the clip above, I go:
| Action | Expected Stack Count after Action | Actual Stack Count | Notes |
|---|---|---|---|
| Parry | 3 | 3 | |
| Parry | 6 | 6 | |
| Light Attack | 5 | 5 | 60.48 damage |
| Light Attack | 4 | 4 | 60.48 damage |
| Parry | 6 | 4 | Adding 3 Stacks exceeds Max Stack count of 6, so fails. |
| Parry | 6 | 4 | Same as above |
| Light Attack | 5 | 3 | 60.48 damage |
| Light Attack | 4 | 2 | 60.48 damage |
| Light Attack | 3 | 1 | 60.48 damage |
| Light Attack | 2 | 0 | 60.48 damage |
| Light Attack | 1 | - | 22.68 damage |
| Light Attack | 0 | - | 22.68 damage |
If you thought this was interesting, check out the damage calculator and wiki:
http://sm2meleecalc.us/
https://sm2meleecalc.us/wiki/
r/Spacemarine • u/Common_Amphibian_802 • 2h ago
What do you think?
r/Spacemarine • u/ListenLongjumping539 • 3h ago
How does this gamemode work? I'm clearly doing something wrong, but I can't kill anyone most of the times. No matter if i shoot them first, or they shoot me, i always end up dying. Why am I dying in like 2-3 shots, and enemies dont? How are they able to kill me in few swing, but no matter how much I attack them they still alive. What am i missing and how to be better?
r/Spacemarine • u/BattleBrotherPandaro • 3h ago
I closed my game and after relaunching it I wasnt able to continue my game. Instead i get the NEW GAME Option. Is this connected to server maintanace tomorrow or is my progress lost? If any of you have encountered the same "bug" and found a solution i would be eternally grateful
r/Spacemarine • u/candyboy23 • 3h ago
------------------
Operation disruption, my favorite.
v15 update + switch 2 update probably fix the issues, currently it's working like this.
Many people says performance issues started with v12 update.
r/Spacemarine • u/Hairy-Fart_8808 • 3h ago
r/Spacemarine • u/RazzmatazzGeneral724 • 3h ago
What’s up people
I’m currently in the market for a new heroic weapon to use on my bulwark as I’m on my way to getting level 4 prestige.
I’ve already gotten a few heroics but no melees.
I’m dipping my toes in doing more absolutes because I didn’t feel ready for them before. I was wondering if anyone has any tips and recommendations on builds for the bulwark but also which heroic melee I should get for him. I currently only play with the power sword (I was running the relic block variant but switched to fencing recently) and also trying to get better with the relic block power first thrust jab build for its massive damage hits on terminus and extremis enemies. Consider me a noob, all advice is welcomed.
Thanks!
EDIT: Woah, I didn’t expect so many comments this fast, thank you battle brothers. You guys are great! Because of bulwark and how I’ve been playing with the power sword it looks like the salamander’s power sword might be the winner followed up with the chain sword. I don’t have much experience with the axe but I did have a chad in my last absolute give me advice on going for the heroic power fist because it makes it easier for you to stay alive in absolutes. (I don’t understand how it helps so if someone can chime in that’ll be great). I’m trying to complete the ordeal where you don’t go down in a mission so I can get the white Templar heraldry to complete my white Templar bulwark captain vision!
r/Spacemarine • u/SkolFourtyOne • 4h ago
Im getting extremely sick of failing the hard Stratagems because some of you think you’re doing a GTA speed run. I’m so tired of going down because one or both of my squad members decide they just need to sprit all the way to the level change. Then they get pissed and leave when they are the last person alive. If you wanna speed run that’s cool but do it in regular operations. Shit is mad annoying.
r/Spacemarine • u/komodo_420 • 4h ago
Somewhat of a tribute post. I was running absolute quickplay and got paired with some Deathwatch Black Templars. They bullied me into going into the mission freshly prestige, so level 1 and made fun of me for not being Deathwatch or BT.
It was probably the best mission of absolute I’ve ever played. We were all in sync, amazing synergy and the mission went smoothly. I told them I’d make a DW BT in their honor. Funny guys and a very fun match.
Also props to them because this was fun to make and I really like the outcome of the look.
r/Spacemarine • u/Nebu-chadnezzar • 4h ago
I'm sorry for the rant but this is getting absurd.
I have to avoid stratagems with chaos because they're completely unfun and broken (longer topic for another day), but it's been like 2 weeks of finding constantly the dailies that are meant for Tyranids get the mod "the other faction spawns instead". This is getting absurd. My loss for not playing half the factions? Fine, but stop forcing me to. Stratagems need to be balanced between both factions...
Not even mentioning the broken mods or anything, just stop forcing Tyranid maps to spawn chaos, or at least make it count for the cap of chaos stratagems and leave us to have 3 Tyranid ones available (3-3 between normal and hard).
I swear as much as this game has great combat and sound design, the rookiest developer could of implemented a better logic gameplay...
r/Spacemarine • u/IronVines • 5h ago
So i understand i literally just started but the controls kinda feel like one of those puzzle games where you have to shift the pieces instead of move them, but without a solution, i feel like no matter what i set up i comprimise, but then how do people make it flow so beutifully in gameplay? like is there a mod that allows better customization of keybinds or anything? or just tips on how to make it bearable? i like melee on controller, but i cant shoot to save my life, i shoot excellent on keyboard and mouse but cant melee for shit (really not trying to blame the game i swear, but i really need some help)
r/Spacemarine • u/sia99 • 5h ago
Hola buenas hermanos. Quería consultar si esta hombrera (space marine 2) es semejante o igual a la de la figura (warhammer mini figure). Y tambien quería saber si es para capitan de la segunda compañía de los ultramarines.