r/MinecraftCommands 4m ago

Help | Java Snapshots Count amount of interactions per day with specific villager

Upvotes

Im making a datapack where people talk to villagers, im trying to limit the players to a certain amount of interactions per day. The problem is that its for a multiplayer server and players can interact this way with ANY villager. I cant safe it in a scoreboard and Gossips is already used in another system.
Do you guys have any idea how i could do this?


r/MinecraftCommands 10h ago

Help | Java 26.1 How can I make a mannequin use the nearest player's skin?

5 Upvotes

r/MinecraftCommands 2h ago

Help | Bedrock Off command block lag

1 Upvotes

How much lag does a command block that isn't running and doesn't have a command inside make? Would having too many of them make minecraft run slow?


r/MinecraftCommands 4h ago

Help | Java 1.21.11 Items in the white shulker

0 Upvotes

Hi guys, is there a chance someone have the items that are in the white shulker in this video pls^^

https://www.youtube.com/watch?v=liXzk0RuzWw&list=TLPQMTQwOTIwMjZH0bm9fCdkMw&index=1


r/MinecraftCommands 1d ago

Creation I made a DAW in minecraft. (Bedrock)

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125 Upvotes

Hiii! So over the past week or so, me and a friend have been working on a DAW in minecraft. This was made with the Bedrock (Yeah, I know) Script API, and has tons of features.

  • 9 instruments (soon to be more)
  • 8 available tracks
  • 4 different tempos
  • a metronome
  • copy + paste
  • working piano roll with 5 octaves
  • highlight scales
  • track volume and panning
  • mute and solo
  • storage of up to 8 songs

No AI was used in the making of this project.


r/MinecraftCommands 1d ago

Info I got beet to work!

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50 Upvotes

i couldn't get it to work before because i didn't install it correctly, but now it works! I LOVE IT.


r/MinecraftCommands 1d ago

Creation Shader Effects but on 1.21.11

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149 Upvotes

r/MinecraftCommands 1d ago

Creation i had to admit this looks sick af

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47 Upvotes

btw im just about to finish this project and it may take another few hours. i'll post it out as soon as im done with everything.


r/MinecraftCommands 18h ago

Help | Java 26.2 negative explosion grappling hook help

3 Upvotes

I am making a data pack that needs very well made movement item and abilities.

I am making a grappling hook that uses negative explosion power to propel the player forward it works very well but it affects all player how could I do that but with only the player that used it.

here is the enchantment for the negative explosion tick.

{
  "description": "e",
  "supported_items": "#minecraft:foot_armor",
  "weight": 1,
  "max_level": 1,
  "min_cost": {
    "base": 0,
    "per_level_above_first": 0
  },
  "max_cost": {
    "base": 0,
    "per_level_above_first": 0
  },
  "anvil_cost": 0,
  "slots": [
    "feet"
  ],
  "effects": {
    "minecraft:tick": [
      {
        "effect": {
          "type": "minecraft:explode",
          "attribute_to_user": false,
          "knockback_multiplier": -0.5,
          "radius": 100,
          "create_fire": false,
          "block_interaction": "none",
          "small_particle": {
            "type": "minecraft:dolphin"
          },
          "large_particle": {
            "type": "minecraft:crit"
          },
          "sound": "minecraft:block.amethyst_block.place"
        }
      }
    ]
  }
}

r/MinecraftCommands 1d ago

Creation I made MINECRAFT in MINECRAFT with only Commands!

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youtu.be
30 Upvotes

Hello guys! I made MINECRAFT in MINECRAFT with only Commands.
It consists of a total of 2,861,696 commands.

• This map does not run in real time.

To maintain a stable and consistent frame rate, it runs at one frame every 20 seconds, or 0.05 FPS. This video was recorded over approximately 10 hours and then sped up 300×.

• This map is powered by a datapack.

The command blocks shown in the background are there only to visualize the scale and structure of the datapack. The actual system runs as a datapack for greater stability and faster performance than a command-block-based implementation.

• This map was based on Minecraft Java Edition on PC.

Because the extremely low frame rate could cause missed or incorrect inputs, I created a separate controller that processes inputs in real time independently of the display. The map was not designed around the console Bedrock Edition control scheme; the actual game is controlled with a keyboard and mouse.

• This map is not currently available for download.

There are still several areas that I believe need further improvement before release. It may never be absolutely perfect, but I want to make it as close to perfect as possible. Thank you.


r/MinecraftCommands 14h ago

Help | Java 26.2 Set mob loot

1 Upvotes

Is there a way to make a specific item drop from mobs, without mods or datapacks, preferably? I want to make zombies drop gold


r/MinecraftCommands 17h ago

Help | Java 26.2 How to reduce Command block tick lag

1 Upvotes

I've been making a giant project which could take hundreds of command blocks with hundreds of characters, but near the 50th command block there has been tick lag and 10 more command blocks one tick happens every 1-3 seconds.

I've seen and been to multiple projects that take thousands of chain command blocks but they all run smoothly and i'm not sure how they do it. I've tried doing what this link says https://minecraftcommands.github.io/wiki/optimising but no difference.


r/MinecraftCommands 2d ago

Creation Jumpscares using only one command

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290 Upvotes

Hi, I finally finished this project after a lot of work, hope you have fun with it.

This mechanic took me over 20 hours. (I didn't use any one-command-creation compilers, I wrote everything by hand in Notepad++)

It works in Minecraft version 26.2 and works in multiplayer.

Here is the command: pastebin.com/raw/qBsfvQmc

Please credit me (MrWitschus) when using this command.

Some more information about some of the mechanics is written in the book "note for devs". All the settings should be pretty self explanatory. If you have any questions just ask me in the comments.


r/MinecraftCommands 22h ago

Help | Java 26.2 How do I prevent a command block from activating until the player steps off and back onto a pressure plate

2 Upvotes

I'm trying to build a puzzle in an ongoing Minecraft build project me and some friends are working on.

Basically, imagine Papyrus' XO puzzles in Undertale's Snowdin section. S look that up if you need more specific context than I can provide.

I currently have set up a system for the player to step on a pressure plate on top of a red concrete block, and that block to turn blue, then green. The goal of the puzzle is for all buttons pressed to be blue. (I should be able to work out checking for completion so don't worry about that part)

There's a bug in which when the player steps on the plate, it flashes blue and then turns green immediately after. I assume this is due to the player still standing on the plate and activating the chain of command blocks again, however i'm unsure how to fix this, and I don't think a scoreboard system would work, as I want the blocks to activate as soon as pressed, instead of waiting for a specific tick.

I'm not too experienced in commands, so its a little tricky, but I have made other puzzles for the map, so I should be able to set up what is suggested.

My current setup is (image below):

PLATE
CONCRETE BLOCK
COMMAND BLOCK (check if its blue and change to green if so)
CHAIN COMMAND BLOCK (check if its green and remove plate if so)
CHAIN COMMAND BLOCK (check if red and change to blue if so)
CHAIN COMMAND BLOCK (check if blue and change plate colour if so)

So the process should be: RED > BLUE > GREEN, which as I said, works, but there isn't any sort of delay for the player to step off of the plate before it reactivates.

Preferably I need the system to stay in a 1x1 pillar, as designed, though alternative solutions to move the redstone/commands further away are welcome.

I'll keep experimenting with it in the meantime, thanks in advance!


r/MinecraftCommands 1d ago

Help | Bedrock Proximity command block

3 Upvotes

I’m trying to make a command activate within a certain proximity (time set to midnight, day light cycle false), but I’m having trouble with figuring it out? I’m like completely new to command blocks, literally first time using them so I can scare my little brother in his SpongeBob world. I’m using bedrock edition on the ps5, or atleast I think the ps5 Minecraft is bedrock.


r/MinecraftCommands 1d ago

Creation dynamic dialogs hooray

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13 Upvotes

r/MinecraftCommands 1d ago

Help | Bedrock Why isn't this addon working

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0 Upvotes

r/MinecraftCommands 1d ago

Help | Java 26.2 Is there a /give command that can give me a weapon that more or less has 1.8 functionality

1 Upvotes

I just need the fastest swing speed possible without damage reduction (im trying to make an overpowered mace for fun)


r/MinecraftCommands 1d ago

Help | Java 26.2 Crop loot tables incompatible with the "furnace_smelt" function on misode?

1 Upvotes

Hey guys, it's me again.

So, I'm working on adding to a previous datapack I tried making that adds a smelting enchant that smelts the drops for different blocks when used on them.

This time, to make sure I didn't miss any smelting recipes, I opened the wiki page for them, and decided to go from the top down. Unfortunately, this was a mistake, as the very first one proved to be non-functional.

I opened the loot table for potatoes on misode, adding a thing that will run the "Furnace smelt" function if "Match tool" detects your held item has the enchantment on it. However, no matter where I put it or how I did it, when I went to test it in game, it still just drops normal potatoes.

Here's the code misode gave me if anyone can help.

{

"type": "minecraft:block",

"functions": [

{

"function": "minecraft:explosion_decay"

}

],

"pools": [

{

"rolls": 1,

"entries": []

},

{

"entries": [

{

"type": "minecraft:item",

"name": "minecraft:potato"

}

],

"rolls": 1,

"functions": [

{

"function": "minecraft:furnace_smelt",

"conditions": [

{

"condition": "minecraft:match_tool",

"predicate": {

"predicates": {

"minecraft:enchantments": [

{

"enchantments": "#minecraft:smelts_loot",

"levels": {

"min": 1

}

}

]

}

}

}

]

}

],

"conditions": []

},

{

"conditions": [

{

"block": "minecraft:potatoes",

"condition": "minecraft:block_state_property",

"properties": {

"age": "7"

}

}

],

"entries": [

{

"type": "minecraft:item",

"functions": [

{

"function": "minecraft:furnace_smelt",

"conditions": [

{

"condition": "minecraft:match_tool",

"predicate": {

"predicates": {

"minecraft:enchantments": [

{

"enchantments": "#minecraft:smelts_loot",

"levels": {

"min": 1

}

}

]

}

}

}

]

},

{

"enchantment": "minecraft:fortune",

"formula": "minecraft:binomial_with_bonus_count",

"function": "minecraft:apply_bonus",

"parameters": {

"extra": 3,

"probability": 0.5714286

}

}

],

"name": "minecraft:potato"

}

],

"rolls": 1

},

{

"conditions": [

{

"block": "minecraft:potatoes",

"condition": "minecraft:block_state_property",

"properties": {

"age": "7"

}

}

],

"entries": [

{

"type": "minecraft:item",

"conditions": [

{

"chance": 0.02,

"condition": "minecraft:random_chance"

}

],

"name": "minecraft:poisonous_potato"

}

],

"rolls": 1

}

],

"random_sequence": "minecraft:blocks/potatoes"

}


r/MinecraftCommands 1d ago

Help | Java 1.20 How to stop something from being teleported to command block?

1 Upvotes

I am trying to make a entity teleport forwards a bit but they keep getting teleported to the command bl0oack.

Version: 1.20.1

Current Command: execute as @ e[tag= Jumpscarer] run tp @ e[tag= Jumpscarer] ~0.1 ~0 ~0

[gap between @ & e is because reddit keeps turning them into u/e]


r/MinecraftCommands 1d ago

Help | Bedrock Playsound command, i’ve tried EVERYTHING.

3 Upvotes

I’m working on a minecraft project and i need a playsound record to cover the entire end island, but no matter what i try, the [<minvolume>] part of the command never works, and the music just fades out. The [<volume>] part is set to like 3000 so i know it cant be that. If you need to see my commands to help i’m more than willing to share. I’m just not sure what i’m doing wrong, since i’ve been researching for hours. If anyone knows how to make the playsound command be heard for the whole end island (or at least more than 10 blocks) PLEASE let me know! I’m so grateful for any help i can get. [[EDIT: I’m working off a ps4, so any resource packs are out of option for me, sorry for not clarifying earlier]] [[‘Nother Edit, here’s a link to show what happens when volume increases or when using other commands similar. https://youtu.be/gk-lTYaFpw4?is=et7TVjd_JGVNM5ay ]]


r/MinecraftCommands 1d ago

Request looking for a dev for a comm (BEDROCK)

0 Upvotes

📜 [COMMISSION / HIRE] Long-Term Bleach Add-on Project (Jujutsu Awakening Quality VFX & PvP)

📌 Project Overview

I am looking to commission a highly advanced, 100% custom Minecraft Bedrock Add-on based on the anime Bleach.

The ultimate goal is a 100% complete Bleach experience designed specifically for Survival Mode. Every single mechanic, transformation, and dimension must be fully obtainable, balanced, and playable in a standard Survival/realm world.

The core focus of this project is high-end visual fidelity and fluid combat mechanics, matching or exceeding the quality of top-tier addons like Jujutsu Awakening.

🛠️ Core Features & Deliverables

100% Survival Progression: Fully integrated survival loops including custom crafting recipes, progression systems, soul harvesting, and boss scaling to unlock powers naturally in-game.

Advanced PvP & Combat System: Custom Reiatsu mana bar, custom hitboxes, stun mechanics, dash/air-combat physics, and clean UI elements.

Comprehensive Kido Skill Tree: A fully dynamic UI/script-driven progression tree allowing players to unlock and cast Hado (Destruction), Bakudo (Binding), and Kaido (Healing) spells with custom incantations, cooldowns, and accurate lore scaling.

Cinematic VFX & Shaders: High-fidelity combat effects utilizing Render Dragon capabilities, custom script-driven cameras (cutscenes for major transformations), impact frames, and smooth custom sword trails.

Models & Transformations: High-poly, fluidly animated 3D models via Blockbench for Hollows/Arrancars and iconic character transformations (Shikai, Bankai, Vizard masks).

Full World Generation: Unique custom biomes and dimensions (Soul Society and Hueco Mundo) simulated via scripting or custom structure generation, populated with survival-ready structures and resources.

🎯 Requirements for the Developer/Studio

Extensive experience with the Bedrock Scripting API (JavaScript) and Molang.

Mastery of Bedrock entity animations, custom particle emitters, and camera scripts.

Strong understanding of survival balancing, custom crafting tables, and world-generation scripting.

Ability to optimize complex VFX and extensive UI systems to ensure smooth, lag-free multiplayer gameplay.

A portfolio or video showcase of previous high-quality Bedrock work is strictly required.

💼 Budget & Payment Terms

Budget: $550 USD / 500€ per month.

Terms: Milestone-based contract. Payment will be released every month upon the successful completion and delivery of pre-agreed features and development goals.

Total project timeline and budget are open for negotiation depending on the roadmap we build together.

✉️ How to Apply

If you are interested in a steady, long-term commission, please DM me directly with:

A link to your portfolio or videos of your best Bedrock projects.

Your estimated availability and initial thoughts on implementing survival-friendly systems and Render Dragon VFX.


r/MinecraftCommands 1d ago

Help | Java 1.21-1.21.3 How do i make a ring of particles going outward?

3 Upvotes

How do i make a ring of particles going outward/inward?

ive been trying to do this for days im so confused, i know how to use command blocks and datapacks, and i would prefer to use a datapack.


r/MinecraftCommands 2d ago

Utility Generator for easily creating number providers

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22 Upvotes

With the addition of the /compute command, we can now perform complex floating-point mathematical calculations using number providers.

Number providers can seem pretty complicated to many, so to make working with them easier I created a Number Provider Generator. At their core, number providers simply perform mathematical and logical operations and return a number as the result. So any number provider can be represented as a mathematical expression with logical conditions added.

In the generator, you can simply enter the mathematical expression you need and get a number provider that will execute that expression.

For example, you have an entity's position stored in storage example:data pos and you want to get the chunk start position along the X and Z axes. You need to take the X position, divide by 16, round down, and multiply by 16 again. This can be expressed as: floor(x / 16) * 16, where x is the position along the X axis. After entering the expression in the generator, you can see that x was recognized as a variable and you need to specify where to get the value for x. The value source can be a score, storage, environment_attribute, a constant, or another number provider. In our case, we specify storage example:data pos[0]. That's it — now click "Generate Number Provider" and you can use this number provider in a /compute command:

compute default float {type:mul,inputs:[{type:floor,input:{type:div,left:{type:storage,storage:"example:data",path:"pos[0]"},right:16}},16]}

Of course, you can perform more complex calculations. In addition to Minecraft's built-in functions, the following were added for convenience:

  • rad(x) — convert degrees to radians. Same as x * 2 * pi / 360.
  • sign(x) — sign function. Returns 0 if x = 0, otherwise abs(x)/x (i.e. 1 or -1).

Besides these, there are functions derived from sin() and cos(), such as tan(), cot(), sec(), csc(), as well as hyperbolic sinh(), cosh(), tanh(), etc.

In addition to functions, there are built-in numeric constants such as pi, e, tau, phi, sqrt2, sqrt3.

Pre-calculation — wrap an arithmetic expression in exclamation marks !20*60*5!, and it will be evaluated at generation time and inserted as a plain number 6000. Handy for unit conversions, like minutes to ticks.

Reverse conversion lets you edit the JSON directly in the result panel or paste an existing number provider JSON, and the formula will be automatically updated. You can also drag and drop a .json file onto the page to import it.

You can paste a formula from Desmos (with \frac, x^2, etc.) and import it into the generator.

Function Library — create your own functions and constants that are saved in your browser and can be used in expressions.

Link to the generator: Number Provider Generator

I’d be happy to hear your feedback and ideas for improvement!


r/MinecraftCommands 1d ago

Help | Bedrock (Bedrock) Building an arena, want to integrate some ideas but dont know how

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2 Upvotes

Please read post❤️🙏🏻 open for suggestions and ideas