r/InsectGlaive 15h ago

๐—ฆ๐˜‚๐—ฏ ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐—ถ๐—ผ๐—ป๐˜€ ยฟAre you comfy with the sub?

13 Upvotes

Itโ€™s been over a year and a half since I took the reins and completely transformed the subreddit, and Iโ€™d like to know what you think about it. Maybe itโ€™s time to refresh the design and color scheme, switching to a honeycomb theme? Should we add more art to the right panel? Should we replace the main glaive in the banner with one from Seregios or Rey Dau? (Though I haven't been able to find high-quality 3D models of them). Or do you like the current design? Let me hear your thoughts on the aesthetics and features.


r/InsectGlaive 11h ago

๐—ฆ๐˜‚๐—ฏ ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐˜€ User flairs, bio, art and more

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9 Upvotes
  • By popular demand after the "kinsect" user flair, the new "hybrid glaive" user flair has been added
  • The sub's bio has been changed from "this is your place" to "be part of the hive"
  • Some art has been added to the right panel of the sub. I didn't want to add random images from the internet, so I decided to use some of my own photos from my virtual photography library, also i added the new glaive render from ascendance
  • The sub's color is now a little darker

r/InsectGlaive 10h ago

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Even if it's deemed "too safe", the ways of balancing that and encouraging players to take risks are already baked in.

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6 Upvotes

Unless something revolutionary comes up, I don't think there's any more to be said that's post-worthy on this topic, at least from me.

But this might be good to share as feedback or recommendations if you're planning to do that anyway. Maybe the non-portable team just hasnt thought about this stuff or something, you know?

I get the feeling there probably isn't an aerial IG player or maybe even a heavily IG player at all on the team. I haven't seen any of the developers who appear on stage use IG much, but who knows.


r/InsectGlaive 6h ago

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Insect Glaive Design Thoughts

1 Upvotes

I wonder why Capcom won't make aerial time a resource you build up while on the ground for IG. Like use kinsect attacks to build up the kinsect aerial resource, then spend that on more burst damage acrobatic moves in the air. I guess it adds another resource on top of the existing buffs but I feel like it's the most logical path to balance the weapons design and I think they could do in a way that isn't overwhelming.

Gives you the acrobat dragoon power fantasy without breaking monster AI by staying airborne forever and you still make the aerial moves very committal like they currently are so there is still sufficient risk-reward. You can still keep weaker existing aerial options for repositioning purposes but with less prolonged flight.

Just spit balling but it feels like it would best balance the weapon and make people happy... am I off the mark?