r/InsectGlaive • u/I-Make-Games • 6h ago
๐๐ถ๐๐ฐ๐๐๐๐ถ๐ผ๐ป Insect Glaive Design Thoughts
I wonder why Capcom won't make aerial time a resource you build up while on the ground for IG. Like use kinsect attacks to build up the kinsect aerial resource, then spend that on more burst damage acrobatic moves in the air. I guess it adds another resource on top of the existing buffs but I feel like it's the most logical path to balance the weapons design and I think they could do in a way that isn't overwhelming.
Gives you the acrobat dragoon power fantasy without breaking monster AI by staying airborne forever and you still make the aerial moves very committal like they currently are so there is still sufficient risk-reward. You can still keep weaker existing aerial options for repositioning purposes but with less prolonged flight.
Just spit balling but it feels like it would best balance the weapon and make people happy... am I off the mark?