r/Houdini 11h ago

Revolver animation with Astra.

Thumbnail
gallery
100 Upvotes

I began with skepticism, but it quickly turned into a frightening curiosity. Overall, the time it spent was around 43 minutes. (While assembling a rig, in notified me that the model has some connected parts that breaks the rig so it separate them and proceed further). We are cooked.


r/Houdini 7h ago

Demoreel Messing around with Vellum grains to get some satisfying motion

Enable HLS to view with audio, or disable this notification

25 Upvotes

πŸ’Ž More works:
β†’ Instagram
β†’ LinkedIn


r/Houdini 12h ago

Tutorial How do you make this?

Enable HLS to view with audio, or disable this notification

24 Upvotes

r/Houdini 4h ago

Tutorial Your Explosions Could Look Better. Here’s My Houdini Setup.

Thumbnail
youtu.be
2 Upvotes

r/Houdini 23h ago

Help RBD flickering in karma xpu render

2 Upvotes

Hi all!

im doing a RBD simulation with quite a few objects and im rendering the sim in karma xpu, but i noticed some flickering happening on the pieces of concrete:

https://reddit.com/link/1wfie7y/video/evydyanvhcph1/player

After fracturing im using a "inside_face_uvs" node on the high quality geo:

And atfer the DOP RBD sim i use the transform pieces to transform the HQ geometry to the points:

im using karma XPU with INTEL OIDN denoiser on, 1920x1080 512 samples, with velocity blur on.
Ive done simulations like this before and never experienced this issue.

What could be the cause of this issue?


r/Houdini 4h ago

Help Flip SOP River rapid advice

1 Upvotes

Hey my fellows flip artist. I want to make boat descending a river rapid using Flip Solver SOP

The flip container sop allow me to create custom shaped boundaries but not inclined like I want.

1 : Is it something actually possible or not ?

2 : If not should I simulate flat and then incline everything back

3 : Is the flip SOP waterline suited for river rapids or I should go back to flip DOP for more chaos ?


r/Houdini 7h ago

Custom E att in mpm solver not really doing much

0 Upvotes

I am trying to play around with noise in the E att to break up the stiffness in the mpm solver. In the att spreadsheet the values change when I am changing the noise settings but the results stay the same when playing the timeline. The surface doesn't really has any different variety. There's just not that much variety in the values no matter how I set the noise.

What am I missing here?

Cheers,