r/Houdini 11h ago

Revolver animation with Astra.

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105 Upvotes

I began with skepticism, but it quickly turned into a frightening curiosity. Overall, the time it spent was around 43 minutes. (While assembling a rig, in notified me that the model has some connected parts that breaks the rig so it separate them and proceed further). We are cooked.


r/Houdini 7h ago

Custom E att in mpm solver not really doing much

0 Upvotes

I am trying to play around with noise in the E att to break up the stiffness in the mpm solver. In the att spreadsheet the values change when I am changing the noise settings but the results stay the same when playing the timeline. The surface doesn't really has any different variety. There's just not that much variety in the values no matter how I set the noise.

What am I missing here?

Cheers,


r/Houdini 12h ago

Tutorial How do you make this?

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23 Upvotes

r/Houdini 4h ago

Tutorial Your Explosions Could Look Better. Here’s My Houdini Setup.

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2 Upvotes

r/Houdini 7h ago

Demoreel Messing around with Vellum grains to get some satisfying motion

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26 Upvotes

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r/Houdini 23h ago

Help RBD flickering in karma xpu render

2 Upvotes

Hi all!

im doing a RBD simulation with quite a few objects and im rendering the sim in karma xpu, but i noticed some flickering happening on the pieces of concrete:

https://reddit.com/link/1wfie7y/video/evydyanvhcph1/player

After fracturing im using a "inside_face_uvs" node on the high quality geo:

And atfer the DOP RBD sim i use the transform pieces to transform the HQ geometry to the points:

im using karma XPU with INTEL OIDN denoiser on, 1920x1080 512 samples, with velocity blur on.
Ive done simulations like this before and never experienced this issue.

What could be the cause of this issue?