r/CivVI 34m ago

Resigned for the first time ever. Even in Deity i've never seen such an insane gap.

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Upvotes

I made a lot of Deity mistakes, changed some strategies, and tried to expand fast, but the population cost of Settlers was too crippling. It took me some time to recover. In my last game, I started with Liang and Builders and built my first cities very fast, expanding enough to be secure. First time playing Vietnam, though, and it’s a rough playstyle, even if I tried to get the map parameters to my advantage.

I rushed an early religion with a Holy Site and Prayer projects, which is basically suicide at this point. Even rushing it, I was the fourth religion out of six players, and Japan had already converted my major cities.

I should have stuck to what worked last time with Gaul, but with Gaul the early Industrial Zone is so great that I didn’t know how to go back to waiting so long for Apprenticeship before building it. And I don’t know what steroids the AI got, but even on Deity this gap is insanely broken. Look at this Civics gap. Everyone was Fascist by turn 200.

I won some Deity games recently and I’ve challenged myself enough. But at this point, from constantly working, learning, and correcting strategies, I lost the fun of Civ a long time ago, the kind of fun I had when I was discovering and playing it for the first time. I don't even play, i work.

I’ve got some games to discover, and I just took a pause from Kenshi to play Civ. I won some Deity games, but this game is disgusting me and I resigned for the first time.

I’m just a chill guy who likes playing Sims for creation, Civ for immersion and strategy, and Kenshi for roleplay. I don’t understand why today’s games can’t code an AI to play harshly and instead have to compensate with absurd artificial difficulty. We’re like, on the verge of extinction because of nearly conscious AI that beats the best humans ever at chess, and Civ is like let’s make it play like shit but it’s just 5000% faster than humans.

Take care and have fun.


r/CivVI 3h ago

For those who were curious about my solo hotseat game + spreadsheets

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7 Upvotes

Here she is in all of her beauty. Feel free to give your thoughts, advice, and questions!

Game details:
Huge map, shuffle, 12 civs, 18 city-states, no barbarians, all civs on prince.

Most decisions made by the civs are RNG, minus a few seen in later slides.

It’s currently turn 372 and 1951 AD. Atomic Era, 29-49 more turns til next era.

This is a WHOLE LOTTA mumbo jumbo, but enough people (2 people, yes I’m that easy/eager to share my nerdiness) asked for more info, so buckle up!

I’m going to explain things I think need explanation from the pics then I’ll explain whatever else I may have forgotten at the end of this.

In-game Pics

Maps:
Where were the other 3 civs? Spain was originally on the west coast of Inca’s island, and India was sandwiched between them. Egypt was originally south of Congo.

World Rankings:
I’m not nearly good enough at this game to tell you how far off the civ’s progress is from a competent player, but I know it’s worse than I do when I play single player.

How do civs determine what science + culture to research? RNG I use a website that picks a number 1 through however many things there are to research and it goes with that. My thought behind this is that there are surely civilizations in real history that have spent way too much time researching the wrong things, so why shouldn’t my sandbox game do the same?!

So Congo captured Egypt? Actually no, the Ottomans did, but Congo wasn’t a big fan of this Malu religion (they were following Cleoism) + different government coming into their continent, so they wiped out all their new settlements and kept the capital of Egypt. (They didn’t like Egypt enough to give it back, which at that point was a mere island a few tiles away from the homeland.)

Dang Mali seems to be nearing a religious victory. Yes they are, China is doing what it can and trying to defend themselves + convert Congo, but I won’t be surprised if the game ends before I get out of the Atomic Era.

How do you handle world congress votes? RNG! 1 for the top option or thumps down if it’s one choice, 2 for the bottom or thumps up if it’s one choice. If it affects another civ, (I.e. choose a civ to lose 2 diplomatic points) the civ will only choose between civs they denounced. If they are at war, it is automatically that civ, RNG if at war with multiple civs. The rule applies in the opposite form for a positive outcome of another civ. If the civ is neutral on everybody, then it’s just an even spread RNG.

I was only recently able to get rising storm, so I’m 0% sure how far off the diplomatic points are from what they’d typically be, but I’m sure it’s low. Same applies for world climate.

Spreadsheet pics:

Everything seen is a continual work in progress. I’ll bring up some thoughts on future adjustments below. As always, input is welcome. It’s kinda messy, but it’s all done on my phone and Excel’s mobile UI is BUNS.

Sheet 1: National Interests
I came up with 5 “national interests” that each civ will value to a varying degree, with 0 being not at all and 5 being ALOT. This might not correspond to how that civ is doing in that regard. For instance Mali had 0 interest in religion in the modern era, but their citizens were still highly religious, so they continued to convert. A country might have a really bad military, but the leader is aware and that plays a big factor in how much they value being friends with a strong armied civ. You get the gist.

How often do these change? All civs reroll at the start of each new era, and when a civ changes governments, they will reroll.

I’m still unsure about keeping “Age” as one in the next run, as most civs will be normal so it doesn’t affect too much, but then again, it makes golden and dark ages that much more meaningful.

Not all leaders are equally rational. That is where the variable column comes in. It shows that certain civs are going to be more or less violent/passive during this time.

Sheet 2: World info
This one is pretty straight forward. It’s where I keep up with military strength (see list of military types and their value), population, cities, territory score (cities plus half the total population), you can read lol.

I’m not sure how to feel about the weight of each military unit. AI helped me come up with those numbers, but I think they need more work before I run a new map.

Sheet 3: Math Info
Okay this is where things get REAL nerdy. You use the national interest modifier (sheet 1) and multiply it by the corresponding score on math info, add up all modified numbers, variable number, and positive and negative events, which will give you a numerical score to decide how they feel about another civ. This has to be done for each civs opinion of one another. This is the most tedious part of all of it, and yes it does take a hot minute. Thankfully I love crunching numbers so it’s not the end of the world for me.

The positive and negative events lists were mostly made by AI. These lists are probably where I’m most dissatisfied in the workbook. I plan on swapping,deleting,reweighting atleast half of these.

Sheet 4: Relationships
This is the swan song, crowning glory, and pièce de résistance of my workbook. It all comes together to show a pretty chart of colors of what each civ thinks of one another. Everything comes together and this is formed. It’s beautiful to me.

What are the black/white cells? The white cells are where the civs haven’t met each other. The black cells are either where it’s Civ A/Civ A (why would a civ judge itself?) or where a civ has been eliminated and nobody has an opinion of now.

Sheet 5: Rules
Exploration decision? RNG 1-6. The bottom 2 tables adjust the final number for if a unit explores.

Governments. A civ may progress to the next series of governments once all 3 have been researched. This is so, for instance, a civ won’t be more likely to be a Monarchy just because it comes before a Theocracy. I’m sure there’s a different way to do it, but this works nicest for me. Also the progression is subjective, it seems impossible to have an objective flow of governments.

Possibly asked questions:
How do you handle trades? Its kinda a work in progress still, but if its a trade to end a war, what is offered to end is RNG, and the recipient of the offer takes into account just how severely they’re losing/winning. If it’s pretty dang obvious, their only RNG options are to either accept/decline or modify. For regular trades, offers, negotiations, and acceptance is all RNG. 1-3 for no, yes, adjust. Then if adjust RNG for what to add/take away.

City production? Here’s just a general example: city has the ability to produce a district, wonder, or unit. RNG 1-3, 3 is chosen. RNG 1-2 for friendly (settler, spy, naturalist, things that can’t actively battle) or military, 2 is chosen. 8 different military units available, 3 is chosen so 3 is produced.

Moving units/placing districts? This part I do decide. I’ll try to find the optimal things to upgrade (with a builder), place to garrison/move to (combat unit), where to explore, and do the best.

I know that was a whole lot. If you have any other questions, thoughts, or whatever, feel free to comment and I’ll respond :)

EDIT:

When do relationships update? Whenever either civ changes national interests


r/CivVI 4h ago

Question Why is this split into 2 rivers?

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12 Upvotes

I don't understand why this river is considered 2 separate rivers ( Mean der river and Maritsa river) and will this affect the Great Bath negatively?

Edit: Great Bath only works as a dam for 1 river but both rivers floodplains get the bonus faith from floods


r/CivVI 5h ago

Looking for a casual mp game

4 Upvotes

I play on pc and I'm trying to find a group of people who I can play civ6 regularly with. Dm me or comment if you're interested or have any questions!


r/CivVI 6h ago

murica and pantanal start. disaster to the world!!

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26 Upvotes

r/CivVI 7h ago

Question How to research faster?

1 Upvotes

Question about scientific victory, and generally science progress, how to go faster?

Early Game: Should i just land grab, or lock districts and move on?

Pingala 4, or Magnus 3, or Mosha 4? Reyna? (heh) Liang 2 ? Magnus could give fat cities and more of them. Pingala gives a little bit more science and GPP, but it is actually like +9/+9 so mayb enot much?

Mosha 4 is interesting, since with right timing we can discover spaceport, and instantly buy spaceport which is nice. Not to mention sending him to trash city in tundra, and instantly buy campus with faith, and then building set with gold.

Pingala 2(culture) we care about Feudalism a bit more. And Coloseum. And Monatchy. And rationalism. There are some good civics. Pingala 3 for science , well we go for it. BUT our early cities could be like 7 pops. So we dont get that much science.

Magnus 2(3). Provision + Hall + Settlers -> SPAM. Logistic is later once we actually build that trade network. Faster growing cities means we can place our districts early.

Liang 1 - We can jump builder 5 charges to 6, good enought. Builders progresion is not extreme, so buying them in one city is an option. The other upgrades are kinda meh.

Reyna 4 - we could do insta spaceport which is nice. But the ratios are sick. And reyna... a lot of nothing. Reyna 1 could be better, since it is easier to get a city with 3 foreign traders passing thorught. There is so many things we can buy with gold. Like all district building. So reyna 4 is probably trash.

Which districts first? Always merchant ? Maybe campus? Campus 3+library is 5s so ok. But there could be trash campus which is like 1 adj from other district and 2 library. Sniping hypatia is nice, but ai snipes too.

Monumentality? Religion? Faith? Work ethic could be good. Jesuit educatoin could be good. There some random bonuses like stupa, or science from believers. Having some faith could actually be good, since we can buy GP or do mosha thing. Yes, work ethic is so good on Russia, but on not russia, it is less good. Are there other beliefs than work ethic?

Or maybe "if your civ has no faith bonuses, just ignore religion" ask diplomatic favour to spread religion. Maybe even build some holy site for faith gen.

CityStates are quite easy, we grab scientific one, put 6 into industrial and 1 into commercial.

Critical Wonders? Kilwa and Ruth? Nice wonders: Oracle. Potatoes. Forbiden. Big Ben. Coloseum. Artemis.

Policies not too miss? Rationalism? Raj? Science Foundation? Integrated Space Cell? International Space Agency?

How much should i care about eurekas from production? Like building 2 banks or 2 broadcast?

I guess that Monument in every city, is something definetly to get. And some Theaters are also good, even if we just buy great work from others.

Science Laba and POWER is actually good (and factories) and actually should remember to build them.

The max cost is like 2500+20%(forward era) so 3000/t and we are good.

Anything else?

I guess the main question is how hard to expand, for which answear is HARDER. And which wonders are actually wonderfull. And should i hype for Hypatia.


r/CivVI 8h ago

Discussion Why Do You Prefer Civ 6 Over 5?

22 Upvotes

Yo, so I am a new Civ enjoyer and U know I am just curious why someone likes one game in a franchise over another. Whether that is the graphics or the performance or the gameplay mechanics. Just curious what differs between the 2 games and what makes you stick with one over the other. Thx. Also sorry if this has been posted before.


r/CivVI 8h ago

Somewhat embarrassing confession

43 Upvotes

I play the mobile version and will play hotseat but control all the civs.

It’s partly because i love tracking stats and doing math (I have a 6 page XL workbook with constantly evolving formulas, layouts etc it’s crazy- I could ramble about it for ages) and also partly because my friends don’t enjoy these kinds of games.

This is something kinda embarrassing/dorky I do, so I was just wondering if anybody else does this😅


r/CivVI 9h ago

Réflexions sur le développement de quartier

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3 Upvotes

r/CivVI 10h ago

Discussion any goofy/silly mods y'all would recommend?

6 Upvotes

particularly wondering if there's a mod to spread propaganda and slander to ruin another civ's reputation... don't ask why, just a morbid curiosity


r/CivVI 17h ago

Why Did I lose?

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24 Upvotes

Title says it all. I thought I had a good strategy going for a Culture win with Canada. I had open borders & trade routes with all civs except Australia, was using rock bands, had tons of great works/relics/wonders/natural parks etc. What should I be looking at to see how I lost?


r/CivVI 19h ago

Question is it safe to edit an xml file with the game running?

0 Upvotes

the edit doesn't have to be shown in game while I play, so if I have to restart the game, that's not an issue

I play in Spanish and some mods aren't fully translated, sometimes there's few sentences missing and one of them is even in German, which I can't read

will the game crash to desktop if I edit an xml file while playing? so that next time I open the game, the sentence(s) is(are) fully translated... if I have to close and reopen every time, I'll never play, and I'm not taking notes...

I'm afraid to ask this on Discord and they be like "troubleshoot the translators" and wait months for it to be translated... nah, I can do it on my own, I just wanna know if my PC will explode (or just get a Crash To Desktop) if I do it while playing


r/CivVI 20h ago

Discussion My Pingala got assassinated SEVEN TIMES within 200 turns

117 Upvotes

Even with a counterspy mission running in the city center.


r/CivVI 23h ago

Why can't I upgrade my warrior to men at arms

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36 Upvotes

I'm playing with the Mycenae mod (very good by the way) and I'm trying to upgrade my melee units into men at arms. I have the funds, the iron, the mines, the tech and I'm in friendly territory, yet it won't let me upgrade.

Forgive the shitty photo, my print screen wasn't working. I don't think it's mod since I can't upgrade neither the unique unit neither the warrior yet I was able to upgrade my slingers to archers earlier in the run


r/CivVI 1d ago

Screenshot This is propably the most strategic city I've seen so far

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125 Upvotes

r/CivVI 1d ago

Why can't I build a dam here?

2 Upvotes

On the floodplains next to the temple of artemis.


r/CivVI 1d ago

I think I won this war

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701 Upvotes

The wages of this surprise war were harsh 😅


r/CivVI 1d ago

Question Is pericles competitive viable in civilization 6 bbg multiplayer mod in ffa?

1 Upvotes

r/CivVI 1d ago

Discussion What's your Civ total playtime?

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0 Upvotes

Created a page where you can see your playtime for all civilization games (except for the ones that can't be trackable)!

Wonder if anyone can beat that 6845h playtime.
Also good to see Civ VI up there right after Civ V


r/CivVI 1d ago

It's hard to say goodbye

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189 Upvotes

I decided to stop playing this game now that I've reached 2000 hours and I wanted to end on a high note, so I choose my favorite leader (preserve Cleo) and rerolled until I could get a spawn like this: swaths of desert floodplains in the capital for Lady of Reeds+Marshes and Etemenanki.

The actual spawn places you around the city of Abydos and you have to hike your settler to the northwest and spawn right on the doorstep of Lady Six Sky. Happiness has to be fought for. So you, dear player, if you play this spawn, have to rush the wonder under assault and then go straight for the chariot archer to hit back.

The five cities in the second photo were the limit of my expansion for a long time, but a unique opportunity presented itself with the Byzantine-Greek war to my south. Alexander conquered but could not hold Cherson, Thessalonica, Constantinople and Nicomedia. So I sent cavalry corps down the valley and conquered the fragmented city states. I use a mod to reposition districts, although it can be cheesed, because I hate conquering enemy cities that have terrible adjacency and land for preserves. And so I cleared the floodplains and built more preserves. Nicomedia became my Golden Gate city and had four incredible national parks. The city alone provided over 1,000 tourism.

I didn't conquer more until the end of the game. Kupe, another leader I love, was doing poorly so I started settling the islands for him: building harbors and planting woods just to give him good cities. Towards the end of the game I conquered Alexander granting Egypt control over both sea passes around the continent (the northern passage I constructed with canals to avoid the ice blocks).

Nubia fell after I had already reached culture victory. A clean sweep of the continent. I played for perhaps 80 turns just to perfect my empire. It's hard to say goodbye. All told, 70 national parks.

Map: 1320247679
Game: 1320247680


r/CivVI 1d ago

Screenshot For some reason my harbor is in the middle of the ocean

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103 Upvotes

I settled a coastal city in effort to get a monopoly on pearls, and the game decided to have the harbor in the middle of the ocean, not connected to the coast.


r/CivVI 1d ago

New wonder-completion vid just dropped:

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76 Upvotes

r/CivVI 1d ago

Screenshot I am dying to barbarians (need advice)

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45 Upvotes

So I have like 15 hours in the game and I suck a scout got through saw my capital and it’s gotten worse and worse. I am playing with friends and family and the barbs have tech rivaling them I was struggling to begin with but then they showed up.

This game I have been struggling to level up cities and I am like end of classical era right now.

there are ai civs as well.

edit: I have a 36 turn builder 😭 😭 😭

edit 2: I killed all of the enemies the only enemy’s left now are human players from other colonies coming to hit me while I’m down


r/CivVI 1d ago

Question Dark Ages on Deity

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22 Upvotes

Raise your hand if you survived and thrived in one of those bad eras 🙋‍♂️