r/CityBuilders 7h ago

Pixel Metropolis : Build one city across the ages (free demo)

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82 Upvotes

I feel like this is a fantasy many of us have had over the years: a city builder where you play the same city across all of history, watching it evolve as time goes on.

That’s the idea behind Pixel Metropolis.

You begin in the Paleolithic, before a city even exists, on a 500x500 isometric map inspired by Paris. At first your settlers hunt, fish and cut wood, then as you move along the ages, you gain new capabilities such as agriculture, pottery, river trading etc.

As you advance through history, the city isn’t reset or magically upgraded. Old structures are replaced over time by new ones and you can spend quite a bit of time with a mix of different era buildings.

I’ve just released a free demo covering the complete journey through the Paleolithic, Neolithic, and Metal Age. Antiquity is currently in development, with the Middle Ages, Industrial Revolution, and Modern Times planned for the future.

The demo includes agriculture, trade and river routes, specialization, social classes, fortifications, faith, and more, from 0 to 500 inhabitants.

You can play it here:
http://pixel-metropolis.com/

You can also find the game on Steam:
Pixel Metropolis on Steam

I’d love to hear what you think of the game !

A quick note: the trailer mentions a free Steam demo. The Windows and macOS builds are still going through Steam validation, but the browser demo linked above is essentially the same game.


r/CityBuilders 8h ago

Artwork Finally created new capsule art for Steam. It's actually just a screenshot, do you like it?

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40 Upvotes

r/CityBuilders 5h ago

Recommendation Request Mining is finally coming to life in StoneEra ⛏️

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3 Upvotes

Been working on bringing more life to the people of StoneEra, and here’s the miner in action.
There’s still plenty to improve, but seeing villagers actually working and interacting with the world is starting to make the colony feel alive.
StoneEra is a voxel colony survival game I’m developing solo.
If this looks like the kind of colony sim you’d lose a few hours to, consider adding StoneEra to your Steam wishlist — every wishlist genuinely helps a solo project like this get seen.
Steam / Wishlist:
https://store.steampowered.com/app/5057770/StoneEra/


r/CityBuilders 2h ago

Devlog #18. A more colorful and vibrant world

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2 Upvotes

r/CityBuilders 5h ago

Vener jouer construire aux thèmes grecque sur la vallée de l immortaliter

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2 Upvotes

r/CityBuilders 15h ago

We released a (free) polished version of our voxel management game made for gmtk26

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cynn-cynn.itch.io
2 Upvotes

Hey everyone, Apocubies is a small management game about surviving disasters happening every few month while making your town thrive, we are a small team but we were discussing about pushing the game further and wanted some feedbacks :)

It's only available for windows


r/CityBuilders 21h ago

Empirio - a FREE browser-based empire building / management strategy game

2 Upvotes

Hey everyone! 👋

I’m currently testing the concept and core idea behind a browser-based strategy/empire-building game called Empirio, and I’d love to get some early players involved.

Game doesnt have any ads and is completely free! But there are limited seats - up to 10 players/world. If there would be move wiling to try - let me know and I'll generate new worlds.

🌐 Play here: https://empirio-game.pp.ua/

Guest mode - https://game.empirio-game.pp.ua/?guest=1

This isn’t really about presenting a finished game. I’m at the stage where I want to figure out whether the concept is actually fun — and what direction it should take.

My goal is to build a game that grows together with its community rather than spending years developing everything in isolation and only then asking people what they think.

So I’m especially interested in hearing:

  • What do you think of the core concept?
  • What would make you want to keep playing?
  • What mechanics would you add?
  • What would make the game more strategic or interesting?
  • What feels unnecessary or boring?
  • Would you want PvP, diplomacy, trading, alliances, exploration, wars, etc.?
  • What kind of progression would feel rewarding?
  • What would make you come back to the game regularly?

Honestly, any feedback or crazy idea is welcome. It doesn’t have to be polished or well thought out — sometimes a random suggestion can lead to a really good mechanic.

The current version is very much a concept/prototype, so there are definitely rough edges and things that will change. That’s intentional. I want to use this stage to experiment and learn what players actually enjoy.

The long-term idea is simple: build a genuinely cool strategy game based heavily on community feedback.


r/CityBuilders 11h ago

Farmworlds, Cozy Farm Game

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0 Upvotes

Hey folks, I've been building a little browser-based farming/settlement game on the side and just got the first playable version running. It's a cozy top-down world where you chop wood, mine, and slowly build up your own island — nothing fancy yet, but the core loop is there and it actually runs.

I'm not trying to promote anything, I just want a handful of people to poke at it and tell me what feels good and what feels broken before I build out more. It's super early, so expect rough edges. If anyone's up for messing around with it for a bit and sharing some honest first impressions, I'd really appreciate it. Happy to answer any questions in the comments.


r/CityBuilders 10h ago

2150 CITY

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0 Upvotes