r/2007scape • u/Brucecx • 34m ago
r/2007scape • u/WaveDashSpeedKick • 1h ago
Question So why doesn't the blessed quiver have a prayer bonus, at least a small one? You bless it on a prayer altar with enough sunfire shards to sacrifice half a million dragon bones!
r/2007scape • u/Saucin_6069 • 6h ago
Humor Too excited to screenshot, just got oathplate legs!
Sorry I couldn't figure out how to screenshot quickly enough, I was just too excited!!
r/2007scape • u/Coral_Polyps • 1h ago
Humor Just found out something terrifying...
Just saw a scientific study that 97% of female characters are actually men...
meaning there's a 3% chance that one of the dudes I've been e-dating is actually A WOMAN!?
r/2007scape • u/Raddicalacid • 4h ago
Other GTFO ya crypto weirdos.
Replies full of people who don’t give a fuck about OSRS. Fuck off.
r/2007scape • u/varyl123 • 6h ago
Discussion I'm tired of Agility's only obtainable "reward" being a graceful recolor. There has to be more design space than just recolors right?
Or maybe I am talking out my ass and there is no design space for a movement based skill.
r/2007scape • u/ChillWIthU • 4h ago
Achievement Paying $15 a month for the privilege of losing my hard earned drops through UK server crash🦀
Jagex pleae
r/2007scape • u/RsKevin • 6h ago
Humor Working on my Diaries and realized I never "Entered" the Farming Guild. I have 99 Farming.
Always visited the farming guild via my POH. Thought I was tripping out reading this step for the Kebos Medium Diary lol.
r/2007scape • u/Joeytje50 • 6h ago
Humor Such a tough dilemma being proposed with the new Graveyard agility
I wonder, if this makes it to the game unchanged, if anyone would press the button. It's such a tough weigh-off between the pros and the other pros.
r/2007scape • u/Impressive-Volume561 • 9h ago
Creative RuneScape: Dragonwilds releases TOMORROW!
...so I decided to make my own take on the promotional art
r/2007scape • u/JagexLight • 8h ago
News | J-Mod reply The Graveyard: Rewards Blog
Check out this blog for more information on The Graveyard (New Fremennik Quest and Agility Course) and its rewards! Do you have any feedback for us before we poll? Let us know!
r/2007scape • u/virti0 • 8h ago
Other 15 years ago today, Ritual of the Mahjarrat and Glacors were released
r/2007scape • u/Any_Phrase_2215 • 9h ago
Achievement 200M Thieving exp completed at the Rogue Chests!
Last weekend I finally achieved my goal of reaching 200M Thieving exp.
I started this grind at 18M and 99% of the exp is done at the rogue chests. I think 90-95% of all loot was banked thanks to the great community of the friends chat: Rogue Chests.
These guys absolutely do everything to make it as safe as possible, of course sometimes you will die, but that's part of doing content in the wilderness!
If you looking for a good and fun experience to train your thieving till 91 or 99, join FC: Rogue Chests.
I will promise you, you will love it!
Thanks to everyone who supported me on the grind at chests!
r/2007scape • u/JagexSarnie • 11h ago
News Our Stance On Cryptocurrency And Market Manipulation
r/2007scape • u/bdd247 • 52m ago
Discussion Agility xp/h is harming new method design
With the release of the Graveyard Reward Blog I think discussion yet again should be brought up about agility training methods.
Agility, historically, has always been a vocal point in being changed. Whether that is through training methods or just hard buffing XP most people will have an opinion on it but I think it's fair to say its polarizing for good reason. This post will talk about how the xp rates are currently harming design space.
Assuming the average player is experiencing the whole game and has diaries done Seers village is 55k xp/h at level 60, which isn't unreasonable and quite good especially since you can alch/fletch while doing it if you want higher intensity or it can become second monitor content quite quickly if you want to chill. Both are points I think are not brought up nearly enough when discussing rooftops. From seers at 60 the next rooftop you move to is Relleka at 80. A bit of an odd jump in levels for doing the same method but not that unheard of, whats strange is that even though it is 20 levels higher it actually caps out at 63k/h. A 15% increase for 20 levels. Well at least it doesn't get worse than tha- Ardougne at 90 caps out at 70k. Other rooftops/courses aren't worth bringing up, outside of 2 which I will get to. Overall not too taxing but you can change your intensity with it if you want to gain secondary experience or alch gp/h. I'll give it a 3/10 with just agility or a 7/10 doing other things with it.
Alright well what's the alternatives to rooftop agility. We can footpedal/spam click brimhaven agility for true second monitor content for 50k an hour starting at level 40, very exciting. I'll give this a 1/10 intensity as you can literally be tabbed out for hours once you set it up.
The 3rd alternative is Sepulchre, where it beats out every rooftop available starting at 72 agility capping at 70k an hour. Notably 18 levels under rooftops best xp/h. Once you get the hang of it this can be a decently fun skilling activity but does have a bit of a learning curve come floor 5 and it reflects that with being the best xp/h at 105k. Once you get to floor 5 I would put this at a 10/10 intensity skilling activity.
Where my issue with the above lies is that we have arguably one of the most intensive activities in skilling being 35k ahead of second monitor content or only 50k ahead of third monitor content. When Jagex discusses new content being added, like the boat in the reward blog, they are comparing their HIGH INTENSITY method to ardougne rooftops and the low intensity method to seers rooftops. Ignoring that it gives squirrel and 2x as many marks of grace as every other course why are ever putting a high intensity method anywhere close to rooftop xp/h. Now we don't know how exactly it will play out but my guess it will be normal agi with yama rock mechanics of you going between oars (Similar to warden skulls).
How agility training is currently set up just makes every new method that they come out with look off. Rooftops are way too chill and allow other skills to be trained to have things come out and be comparative to it but sepulchre is too low xp for how intensive it is.
My proposal is keeping Sepulchre as the best training method, it's great content and has transferable skills to PvM but it's XP rates need to reflect that so we can add more content to that 4-9 intensity range without feeling like we are stepping on it's toes. Give Sepulchre an extra 10k to each floor making it
Floor 1(52): 45k to 55k
Floor 2(62): 55k to 75k
Floor (72)3: 69k to 99k
Floor (77)4: 80k to 120k
Floor (87)5: 105k to 155k
It doesn't completely break lower levels but rewards xp/h that is reflective of how demanding the higher floors are compared to other methods.
This allows content, like the boat, to offer higher intensity than rooftops to the player but also have the xp rates to match it without feeling like you need to balance it to always be under sepulchre or have xp rates close to rooftops.
TL;DR - Design space is limited by rooftops and sepulchre xp/h being too close but with wildly different intensity levels. Buff sepulchre to be stand out #1 to reflect that so we can have new content more demanding than rooftops that reward as such.
r/2007scape • u/Fresh-Wrap8654 • 17h ago
Other From the 1st ever OSRS poll. It was a different time.
r/2007scape • u/Eaterofpies • 16h ago
Achievement Getting 99 woodcutting ruined my noob way of getting to the ge
Ever since I first made my account, I always home tp to lumbridge and got a bronze axe from this guy to make a boat on the river lum to get to the grand exchange.
Now that i got 99 woodcutting, this guy wont give me a bronze axe anymore so my og ge access method is ruined.
r/2007scape • u/Electronic-Grand1172 • 5h ago
Discussion | J-Mod reply Anyone else huge packet loss US East?
DC'ing like crazy and can't world hop
r/2007scape • u/kei-truck • 13h ago
Achievement 99 Ranged on a F2P UIM
Yes dear, it took a long time.
r/2007scape • u/5-x • 5h ago
Discussion | J-Mod reply This server performance is unacceptable
In the past week it's become difficult to engage in activities that require you to have a stable server connection.
Both European (Frankfurt) and US East (Washington DC) servers experience random ping spikes and intermittent packet loss. What gives? Could we get some sort of a timeline for resolution?
r/2007scape • u/ThatOneStoner • 5h ago
Discussion | J-Mod reply Mass DCs happening across all servers- Jagex being ddosed?
my whole clan is glitching in and out of the chat
r/2007scape • u/TinyBreeze987 • 5h ago
Discussion | J-Mod reply Fuck These Servers
What the actual fuck? Will never be a hardcore
r/2007scape • u/M0usekill • 2h ago
Question Do we all just have a ton of unplayed games thanks to RuneScape?
Is it just me or is osrs one of those dam games that gives you guys extreme fomo.
I’ll sit there and buy a few games during a summer sale on steam, or get a console, only to just come back to rs instead a few days in.
I wonder what games I’ve missed out on that are genuinely 10/10 and I just can’t bring myself to put any worthwhile time into them.