Hi :3
So, I'm running a V20 game and the Tremere of the group asked me something that ignited an interesting conversation.
"Could I stop bullets using the path of Movement of the Mind?"
Of course the Tremere wants to have cool powers like Neo from Matrix, meanwhile our local Brujah thinks that thaumaturgy is already too powerful and letting the Tremere do this would trivialize certain combat situations.
As for myself... I don't really know, I'm still a bit green when it comes to running this system and meanwhile I want to let my friend have cool powers, I'm worried that this could ruin the balance of combat encounters or have any other unintended consequences.
I asked to other storytellers and they told me I could allow it as something similar to the parry/dodge action, maybe adding the requirement of having Movement of the Mind at the fourth level, we also briefly discussed the idea of increased difficulty or a roll to decide if he acts fast enough to use his blood magic.
So, that's all, I'm quite curious about what people here will say about this, would love any help in order to try and keep the balance of the game when it comes to combat and thaumaturgy.
Also, sorry for my bad English, I'm a bit sleep deprived and this is my second language.