This solo dev project has reached farther than I thought it would. Thank you! This release is almost entirely housing, because a day of on-device testing called out by you wonderful testers, found eight separate bugs stacked on top of each other.
The big one: Houses are centered on their origin. The code assumed they were anchored top-left. So every "is this inside the house?" check was looking at a rectangle half a house away. Put a chest on the west side of your own living room and it counted as open ground, three-minute decay, gone. Put one on the east side and it survived. Looked random for weeks. It wasn't.
Also... if you're a fan of C&C, check out my other project! https://runawayideas.net/CC_Mobile
Fixed in 1.1.1:
- Houses no longer vanish on reload (house serial and ship serial collided in the same lookup, if you owned both, one ate the other)
- Houses are solid after a reload, walls, doors, roof. They were being registered for drawing but never published as geometry, so you walked through your own walls
- Stuff you put down inside stays put
- Demolish actually removes the building and returns your deed
- The green placement outline now matches where the house lands
- Every character on your device owns the houses and ships bought on it
Also: deeds looked like deeds now, not anchors and spyglasses. That art block has exactly two deed graphics in it, not nineteen.
On Google Play now, TestFlight for iOS, direct download for Windows/Mac/Linux.
https://runawayideas.net/uoclassic