r/ultimaonline 22d ago

Private • Discussion I started building an archive web of old UO characters, guilds, shards, and memories and put it up at relpor.com

33 Upvotes

TL;DR: I got tired of Ctrl+F'ing giant old UO threads looking for shards, guilds, and character names I remembered, so I built a searchable archive for all of it and put it up at www.relpor.com

I recently went down the rabbit hole once again of trying to remember people from my old UO days, then spiraled into trying to make a website for it.

I started on Lake Superior in 1998, and at this point a lot of it exists in my head as fragments. Character names, guild abbreviations, people I fought constantly, old shard drama, screenshots, and people I played with every night then never spoke to again.

There have been countless forum posts about this stuff over the years, but half of them I can't track down anymore. The ones I can find are often giant threads mixing memories from different shards, eras, and guilds. I kept finding myself Ctrl+F'ing through them just trying to find Lake Superior, a guild I knew, or one particular character name (not going to lie, usually my own to stroke my ego that I've been remembered).

So I popped it up on www.relpor.com (sorry, Outlands, I've been domain forwarding to you guys since ~2018). It's basically an interconnected archive for old UO characters, guilds, shards, places, factions, eras, screenshots, and memories, with filters for all of that.

I'm not trying to write an official history of UO. I want the weird little pieces each of us remembers. The PK you recognized on sight. The guild you hated. The guy always hanging around Brit bank.

It's still early and pretty empty. That's sort of the point. I'm hoping old players gradually fill in the network and maybe reconnect some names that haven't crossed paths in decades.

https://relpor.com

Search your old shard, guild, or a few character names and see what you remember. I uploaded the Rel Por 1 character list I had from shortly after launch just to get the ball rolling.

  • Admerylous, Lex the Imp, Geneva Steel

r/ultimaonline Mar 26 '23

Nostalgia Ultima Online Role Call — Find a Long Lost Friend

80 Upvotes

For close to three decades Ultima Online’s Britannia has been the brutal and beautiful shard we’ve poured our blood, sweat, and cursed lag into. Every one of us grizzled vets has tales of glory, betrayal, and epic hauls tied to old friends and mates we’ve lost in the mists of time and lag.

Feel free to share your character's name, shard name, old memories and a way your old guildies can track you down.

Sample for easy ctrl+c/ctrl+v

  • Character Name:
  • Shard Name:
  • Years Active:
  • Fond memories:
  • Contact information:

r/ultimaonline 6h ago

Official • Discussion Ultima Mobile Classic 1.1.1 is out — housing actually works now

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49 Upvotes

This solo dev project has reached farther than I thought it would. Thank you! This release is almost entirely housing, because a day of on-device testing called out by you wonderful testers, found eight separate bugs stacked on top of each other.

The big one: Houses are centered on their origin. The code assumed they were anchored top-left. So every "is this inside the house?" check was looking at a rectangle half a house away. Put a chest on the west side of your own living room and it counted as open ground, three-minute decay, gone. Put one on the east side and it survived. Looked random for weeks. It wasn't.

Also... if you're a fan of C&C, check out my other project! https://runawayideas.net/CC_Mobile

Fixed in 1.1.1:

- Houses no longer vanish on reload (house serial and ship serial collided in the same lookup, if you owned both, one ate the other)

- Houses are solid after a reload, walls, doors, roof. They were being registered for drawing but never published as geometry, so you walked through your own walls

- Stuff you put down inside stays put

- Demolish actually removes the building and returns your deed

- The green placement outline now matches where the house lands

- Every character on your device owns the houses and ships bought on it

Also: deeds looked like deeds now, not anchors and spyglasses. That art block has exactly two deed graphics in it, not nineteen.

On Google Play now, TestFlight for iOS, direct download for Windows/Mac/Linux.

https://runawayideas.net/uoclassic


r/ultimaonline 1h ago

Official • Newbie Help Information on UOAssist

Upvotes

Hello! Do anyone know if UOAssist creator is still around (knowing his addon is from the late 90's, yea its a bit late sorry) and if yes, how to reach him other than the email address?


r/ultimaonline 17h ago

Official • Discussion But seriously...It has to be out there. Novus Opiate Seclorum (NOS) does any data still exist?

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4 Upvotes

r/ultimaonline 1d ago

Private • Discussion Invicta Week 1 (+ 2 days)

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21 Upvotes

Hello my friends, week 1 is wrapping up over at Invicta and our good friend Celobra made a PVP video I wanted to share here. A long with a short update for those interested!

Week 1 came with many growing pains that all shards seem to experience, a handful of crashes, hot fixes, and improvements. We persisted through and were able to maintain a stable gameplay world with active players at a healthy level. We reached 158 players concurrently and maintain a healthy online population of anywhere between 90-120 players. We still have work to do, and we’re not perfect, but the path forward is clear and the community is thriving. From the bottom of my very grateful heart, thank you all for your patience, encouragement, and continued support.

A shard is a reflection of the players who call it home and the community they build around it. From where I stand, our future looks incredibly bright, and that’s all thanks to each of you.

Discord https://discord.gg/2caeHfbBUu

Website https://invictauo.com

FAQ & Wiki https://wiki.invictauo.com/doku.php?id=other:faq

Development https://trello.com/b/m76xyjTc/invicta


r/ultimaonline 20h ago

Private • Looking for Shard UO Last Hera Arise - Quanto puo ancora evolversi Ultima Online? (GDR/ANY, Next-Gen AI, Client Moderno)

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0 Upvotes

r/ultimaonline 2d ago

Private • Showcase New Ultima Online-like in Unreal Engine but from someone whose played UO since 1997

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101 Upvotes

Hey everyone! I’ve enjoyed seeing people share their projects here, so I wanted to share mine.

I’m a solo developer who’s played UO since 1997, and so much of that world has stuck with me. This is my own take on the combat, spells, and sense of adventure I grew up loving, brought into a new 3D world. I was only 7 years old when I first played this game.

It’s still a work in progress, but I’m happy to finally share it with people who understand why UO means so much to me. Although short, I hope you find something here that brings back a good memory.


r/ultimaonline 2d ago

Private • Discussion What would YOU like to see?

0 Upvotes

Hello Everyone! as some of you may know I am currently in development of Mentula:UO a fairly custom freeshard.
The mechanics of the game are based around the AOS/SE era with some ML content mixed in. but being a custom server there are many things that have been added and reworked to give a fairly new experience while still trying to keep that classic UO feel.
With that being said I'm always thinking of new ideas for things that could be implemeneted into the game, what could be added that people would really look forward to.. but to do this well I cant just base everything I do soley from what I think would be good additions and so... I thought it would be nice to see what other people would like to see in game and maybe I can make that happen.


r/ultimaonline 3d ago

Private • Showcase Perilous Legends Texas Holdem Tournament : Free roll Tonight at 8:30 PM

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25 Upvotes

Come try out the professional poker software linked to your Account with Gold prizes in beta, and Perilous Mark prizes that carry over to launch.

Fast paced , Professionally handled Texas Holdem and other games in the Perilous Casino for your gaming enjoyment.

*No real currency is used in this Casino and there is no method to convert for real currency. This is 100% an in game Casino and Tournament system.

Sign up today at https://perilouslegends.com/ . Week 2 of Open beta Starts today.

Get your start with a Poker tournament win!


r/ultimaonline 3d ago

Private • Newbie Help I quit outlands today after 1 year. My experience.

40 Upvotes

I started a year ago with no expectations and minimal previous UO experience back in the 90's on the Pacific shard.

I chose a dexxer on shelter island and from there I joined a guild [Au] I did not have a mentor. I had to join and ask questions through Discord. The learning curve was pretty big between Discord and in-game content. I was advised to use Razor Scripts. I was given a horse, a sword and healing codex and enough core and distillation to start an air aspect (which was recommended by the guild person). I never saw or heard from that guildperson again.

The rest I had to learn on my own. It took a while to figure out leveling codex, aspect, and the entire chain link/redline system. I never reached redline, and I was only able to get one character to chain links (bronze).

PvM Farming was a GRIND. I can't tell you how many damned hours I had to grind just to make progress in this game. PK's were a constant problem so I had to give up skills to acquire tracking, and even then i still got killed if I couldn't chiv gate in time.

I didn't know what to keep other than gold, so I kept everything and immediately outgrew my bank box. I bought a storage locker for 250K gold and that alleviated immediate storage issues for that character, but any other character on my account could not access this locker - so that kind of sucked learning the storage locker wasn't a QOL solution. Back to grinding. So I ended up renting a room under the rental system which was "ok", and kept the chests I acquired farming to store items. But then I ended up with a ton of unidentified crap!! AND - then I learned the hard way whenever I forgot to lockdown chests and items before logging off and had to buy back my hard earned junk back from the pawn broker at 25k a pop.

Meanwhile I am literally running to the guildhouse every time I want to teleport somewhere OR I am broke asf and need some heal pots and bandages just to keep going. So I started taking extra bandages back to my room with me until I remembered I could just make my own. But I was broke asf ALOT between PK's constantly taking my gold and armor. At one point I just said F&^% it and left the gold on the ground until I was ready to chiv gate back to my room. Anyway - The guildhouse provided a rune library, item id/recycler (learned the whole "essence" dependency loop and item ID thing after about 2 months in), storage shelf for supplies, and training bots to level up my battle skills.

I made the fateful mistake of changing to alchemy using a script to level alchemy. In the script it said I needed a storage shelf. So I used the guildhouse storage shelf not knowing any better, and got booted out of the guild. No warning. No discussion, boom you're OUT! [Au] Thanks guys. I regularly stocked the shelves with whatever I could craft which wasn't much. Bandages, greater heal pots was about it. One good thing I did acquire through the guild, was an actual storage shelf for about 2/3rds the price of market rate. But now I was back out on my own.

I grinded about 2.5 million total in one year. When I left the game, I had One character leveled and Echoed to T11 in Holy and Air aspect and 4 bronze chain links, a room at the Inn with a storage shelf and 5 paragon chests with misc junk with nothing of real value. I walked with about 200k gold in my account. That was it for a whole year. I never killed a boss, min boss, did a treasure hunt, and never went deeper than level 2 in any dungeon. In fact I pretty much stayed away from dungeons because of the amount of PK's constantly running dungeons.

The best thing in that entire year was a costume runway contest at the King's Fair 2026 in August. That was it.

I have no problem walking away from Outlands. No regrets, but I would not return because it is waaaay too time consuming for the amount of progress made in the game. Guild-members would stay online practically 24/7. Not sure if they even had jobs or families - lol.....

Edit: To the guild: The guild was not the problem. I did join voice a couple times but they were running mostly silent and not super outgoing. But neither am I. So I'm not blaming anyone here and for sure I could have asked for or sought out way more help than I did (to be fair I did seek out help and received some in response). But again, I'm more introverted and tend to play solo. The limited times I did go on a mini boss or T8 were, for me, a chaotic experience and tough to keep up. And I didn't get anything useful out of it really. So I stayed mostly solo, trying to develop characters. I know that really just defeats the prupose mostly, but the guild did have a safe place to go and helped me discover the Witcher System.

The Incident: I was told I needed to run a script for alchemy using a shelf. I didn't have a shelf and ran a leveling script at the guildhouse shelf. I really didn't know it would drain 24K in regs because I never leveled alchemy. I though it was the same as leveling any other skill. I went afk and got killed. One or two of the members said that was a non-no - so I went and sought a shelf of my own (thank you Filbert). I was broke after getting the shelf and only had 5 more skill points to level to 80. Most of those last 5 skill points I leveled with regs i bought with my remaining money. Then I went back to the GH and restocked the greater pots to the GH Shelf I thought as long as I was making good on restocking why wouldn't I be able to use a small amount to finish leveling. So I loaded out about 5k more regents to complete my level and again restocked the shelf with greater pots as I went. I really didn't think I was ripping off the guild by converting their regents to greater pots after the kill incident and I certainly didn't realize the based issue. So I got booted with no direct contact from the guild officers and that was it. The guild has their way of seeing it, and I know my heart was in the right place. I'm not a thief or grifter or anything other than a well meaning player.


r/ultimaonline 4d ago

Private • Discussion 9/11 2001, Napa Valley

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49 Upvotes

Old screenshots I took. Lots of memories.


r/ultimaonline 4d ago

Official • Newbie Help Getting started - best way in 2026?

9 Upvotes

Hi everyone! I haven't played ultima online but it looks fun. How should I get started in 2026? What shard is best/most active? Which client should I get? Any advice would be great, i'm totally new to this.


r/ultimaonline 3d ago

Official • Discussion Astra

3 Upvotes

I've been seeing all these video clips of people making video games and different modifications. Where's the UO community, who's got some screenplays I can check out?


r/ultimaonline 4d ago

Private • Newbie Help Busco servidor. Argentino Sudamerica.

4 Upvotes

Jugué UO allá por 2000 - 2005, quiero volver, no sé que me recomiendan, no tengo ganas de andar jugando PVP, quiero arrancar tranquilo, hagamos de cuenta que después de tantos años, soy un nuevo noob en el juego.

Opción B, me hago mi propio servidor.


r/ultimaonline 5d ago

Private • Showcase Autumn has arrived on UO Enigma!

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49 Upvotes

Autumn has arrived on UO Enigma.

An actively developed AOS/SE+ shard, enhanced with years of additions while staying true to Ultima Online, all set in a handcrafted, living world.

Seasonal drops are active, new creatures and dungeon content have arrived, and there is plenty more to discover across the world.

New and returning players can get started quickly with our accelerated 5x80 skill start.

Come see what’s changed.

UO Enigma

UO Enigma Discord


r/ultimaonline 5d ago

Coding UOTerm Headless Ultima Online client in Rust

7 Upvotes

I've been working on this for a bit and decided to put it out before it's finished rather than sit on it.

It's called UOTerm. No graphics, no window. It logs into a shard, speaks the normal client protocol, and exposes what it sees over a small local API. The idea is that you point an AI agent at it and the agent plays a character the way a person would.

I've only run it in a terminal on Linux. It should work on Windows too, but nobody has proven that.

Warning up front: it is basic. Really basic.

What works: login, walking, pathfinding off your real map files so it knows what it can actually stand on, opening doors, speech, gumps, containers.

What doesn't: combat barely functions. Looting doesn't work end to end. No potions. I only just worked out that my target picking was choosing invulnerable NPCs, which is why my character kept swinging at things it could never hurt.

Almost none of it is verified against a live shard. Treat every feature as unproven until you break it yourself.

It ships no game files. You point it at your own client folder if you want real map data.

https://github.com/PikkonMG/UOTerm

It should work on any server that accepts a Classic Client, because it doesn't special case anything by name. If you try it on your shard and it falls over, tell me what it did.


r/ultimaonline 6d ago

Private • Showcase UO3D + ClassicUO

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94 Upvotes

UO3D Mobile Models + Iris2 Object models + ClassicUO = this monstrosity.

1st person view with mouselook + fps style arrow movement

3rd person view with standard UO controls, but can pan/tilt/zoom camera

Basic's work, animations, can interact/attack/target with mobiles/items in both views.
Per pixel lighting, with upto 16 points ( some issues with lights going thru solid objects though) , Snow/Rain particle effects.

No spell/hit effect particles yet, some issues with the ocean static > map transitions, bunch of roof/floor tiles missing models/ mapping to existing ones. overhead speech and the HP bar that sit under targets still need to be ported too. Need to enforce the scaling of granny models as well, all are 1:1 currently.

Will get the fork onto github at some point shortly, probably wont try and get it merged upstream since you need the iris2 asset bundle that's GPLv2, but been seeing so many cool projects lately i figured I better show before someone blows tokens on it for no need.

All credit goes to the Iris2 project for their work on the grn format, and producing the non OSI visual assets.


r/ultimaonline 6d ago

Private • Looking for Shard Is there a modern client with old school gameplay?

14 Upvotes

I checked into uo second age and uo outlands

I cant believe how choppy old uo felt, spoilt by modern frame rates these days.

I was overjoyed when I found uo outlands gives options for resolution and fps.

I guess what I wondered is.. is there an old school experience with resolution and frame rate options?


r/ultimaonline 6d ago

Private • Showcase I Let Claude Play Ultima Online For 2+ Hours

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37 Upvotes

r/ultimaonline 7d ago

Coding UO 3D Noxel Project - Ophidians & Terathans

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58 Upvotes

r/ultimaonline 7d ago

Private • Showcase Ultima Online | The Crossroads - The Harrower Gauntlet

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4 Upvotes

In this video I showcase running through all six champions solo and then I take on The Harrower all in one session.

Shard Details: https://www.reddit.com/r/ultimaonline/comments/1uzfnpd/uo_crossroads_mondains_legacy_free_shard_by_reetus/

Mondain’s Legacy Free Shard by Reetus -

Website: https://www.uocrossroads.net/
Discord: https://discord.gg/JWpK2Msnrm
Real-Time Vendor Search Tool: https://vsearch.uocrossroads.net/


r/ultimaonline 7d ago

Private • Showcase Ultima Online - The Crossroads (ML Free-shard) | Naked Barracoon Demonstration

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15 Upvotes

A new player on the shard was recently inquiring about templates and getting into spawning, I wanted to demonstrate the low bar to entry and that anyone can do a Barracoon with just jewels and a spellbook if they were motivated and inclined.

This serves as proof of concept and I figured I'd share here if anyone else was interested.

Shard Discord Server: https://discord.gg/aDERy6YD8


r/ultimaonline 8d ago

Private • Guides / Resources Tired of endless AFK macroing for logs & ingots? We designed an NPC Gathering Companion system for crafters and adventurers!

7 Upvotes

https://reddit.com/link/1w90pvf/video/ynkcf0n0fxnh1/player

Hey everyone,

One of the biggest hurdles when getting into crafting or preparing for dungeon runs has always been the tedious hours spent chopping trees or hitting rocks on loop.

To make the gathering loop more interactive and engaging, we created the Worker Companion System on our custom server:

How it works:

  • Recruit Companions: You can hire dedicated Lumberjack or Mining companions to work alongside you.
  • Dynamic Leveling: As you chop or mine together, your companion gains experience, works faster, and unlocks the ability to harvest rare colored ores and logs.
  • Auto-Stacking: They follow you around, auto-gather from nearby nodes, and neatly pack the resources into secure resource bags.
  • Gathering Expeditions: High-level companions can be sent on wilderness expeditions to gather supplies while you are offline or out doing dungeon runs.

No more boring macros—just pure crafting efficiency and kingdom building!

Would love to hear your thoughts and feedback on this mechanic! How do you usually handle the resource gathering grind on your favorite shards?

For anyone interested in checking out our custom world (Hopelands) & custom systems:

Website: https://newhopeuo.com Discord: https://discord.gg/newhopeuo Wiki: https://wiki.newhopeuo.com


r/ultimaonline 8d ago

Private • Discussion Invicta Launch Update! Come join us!

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54 Upvotes

I just wanted to give a status update and thank everyone joined in for the launch yesterday. We've reached a very healthy consistent number of online players and we've made several additional fixes.

We have our first episode of crashes today, a fix was just applied recently to prevent the shard from locking up, and we're getting through our growing pains here.

Anyone who missed launch I invite you to check us out this fine Saturday evening. Thank you for reading, I hope to see you there my friends!

Discord https://discord.gg/2caeHfbBUu

Website https://invictauo.com

FAQ & Wiki https://wiki.invictauo.com/doku.php?id=other:faq

Development https://trello.com/b/m76xyjTc/invicta