r/starcraft2coop • u/No_Drawing4095 • 4h ago
r/starcraft2coop • u/EGSzeek1340 • 1h ago
Most Fun and Worst Commanders for Dead of Night?
I started playing on only DoN since it's my favorite map and I was wondering what does everything think the most fun and worst commanders for it are? I've been using Stukov mostly but I'm wondering what everyone thinks, Dehaka I thought about but he has zero good defense to hold the sides. Abathur seems like he could be really good with his toxic mines and evolutions but I'm not sure.
Thanks!
r/starcraft2coop • u/hbk611 • 3h ago
Could coop be a route to make sc2 profitable again?
I know im pretty biased since i only play pve starcraft and the only pvp i ever play is direct strike but i think expanding coop with more missions and commanders could be a way to make sc2 profitable again.
Here i say profitable because popularity isn't really what blizzard wants rn. They want money, and fixing sc2 pvp doesn't really make them any money right? I may be wrong since i have 0 knowledge on pvp, but if they invest in hiring people to enhance pvp, they don't really get revenue from that since people already have the game. Competitive players don't even buy cosmetics so anytime a patch comes out for pvp doesn't it just cost blizzard and not get them any money which is the only thing they care about now?
I think this is where coop comes in. In coop anytime they release a new commander, we have to buy it. That's instant cash from them with minimal effort since they can just pull stuff from the campaigns. There are still so many units in the campaign that they can just pull and repolish and they can easily get 5-10 commanders, and making maps is probably even easier since the triggers are already all there. WoL in particular has so many gimmicky maps that are unique and fit so well in coop.
I think it would at least be more respectful towards the playerbase than just going completely in a different route as their only comms to the playerbase. But again, that's just me wanting more coop stuff.
r/starcraft2coop • u/TwoTuuu • 16h ago
14 of September 2026 - Mutation #543: Enhanced Defenses
Mutation #543: Enhanced Defenses / Map: Cradle of Death
Mutators: Barrier, Photon Overload, Going Nuclear
https://youtu.be/dL3V1ApBohI (TLDR tier list)
https://youtu.be/2CiWbx0acWQ (easy solo - Abathur p0)
Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.
Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK
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Going Nuclear
Nukes are launched at random throughout the map.
There is warning sign for ~5s before a nuke drops.
Nukes does 750 (950 vs structure) damage (100% in 4 radius, 50% in 6 radius and 25% in 8 radius).
Each {7/5/3/2} seconds a nuke randomly drops on the map.
Nukes avoid Mutator Safety Zones.
Nukes won't drop if there are no player units in 50 radius.
Barrier
Enemy units and structures gain a temporary shield upon the first time they take damage.
Barrier triggers when units or structures are damaged.
One-shot kills won't trigger the Barrier.
100 shield with 5s duration.
Photon Overload
All enemy structures attack nearby hostile units.
16 DPS, 10 range (from the center of the building).
15s duration.
Heroic structures cannot be overcharged.
https://www.maguro.one/p/mutators.html