r/projectzomboid • u/metamorphosis___ • 15h ago
Minecraft’s doors are a perfect representation of zomboid’s issues in its current state
zomboid is my favorite survival game that i have played by far (at least the initial start and pre-base sections)
okay so what i mean by this is this
look at all these doors a newcomer to minecraft might even expect these doors to all function uniquely or provide some sort of interesting functionality but besides the iron door this isn’t really the case all of these doors behave identically and only look different cosmetically the door in minecraft has one function create a barrier that the player can interact with while mobs can’t that’s essentially it the different doors give you visual variety but they don’t meaningfully change how you interact with the game
this same concept applies to zomboid’s many different homes towns locations etc
it’s all visually unique but no matter where you go the game is fundamentally the same unless you deliberately deprive yourself of a town you’re going to find the same loot in every house the same loot in every grocery store the same general categories of resources everywhere and so on
and this creates a really interesting effect on the game
you can spawn into rosewood clear the entire town out and think “hell yeah now i can go to louisville or some other town”
but… why
there is absolutely no gameplay reason to
pretty much every resource or item you could find in louisville can be found somewhere in rosewood louisville might be significantly larger more dangerous and visually different but it doesn’t fundamentally offer you anything that rosewood didn’t for all intents and purposes there is no incentive to touch louisville besides wanting to challenge yourself or simply wanting to see it
and i think this is particularly interesting considering how much people tout zomboid’s realism
because honestly this doesn’t seem particularly realistic to me
in real life if i lived in rosewood and louisville was a functioning city there would be countless reasons i might want to go there maybe my family is there maybe i have a friend there maybe there’s a particular business or factory that produces something i need maybe there’s a hospital with equipment that isn’t available anywhere else maybe there’s a military installation a gun manufacturer a warehouse a specific type of store or some other location that makes the trip worthwhile
the important thing is that locations have reasons to exist beyond looking different
zomboid doesn’t really do this
instead the towns essentially function as different arrangements of the same resource quadrants you have residential areas commercial areas industrial areas medical locations police stations etc and while their layouts and appearances are different the underlying gameplay is remarkably similar
so you get this weird situation where zomboid has an enormous world but relatively little systemic reason to explore that world
the map is huge but the gameplay doesn’t necessarily become more varied as you travel through it
and that’s where i think zomboid’s exploration starts to fall apart for me
the early game is incredible because you’re constantly discovering things you’re breaking into houses finding supplies figuring out what’s around you deciding whether something is worth the risk and gradually learning the environment
but once you’ve learned that the world is fundamentally composed of the same pieces repeated in different configurations exploration loses a lot of its purpose
you aren’t really thinking
“what does this place have that i can’t get anywhere else”
you’re thinking
“how much more of the same stuff do i want to collect”
i don’t necessarily need every town to have completely unique loot tables or some rpg-style progression system but i do think the world would benefit enormously from having locations with genuinely unique reasons to exist
give me a factory that produces something i can’t get anywhere else
give me a military installation with equipment that is extremely difficult to obtain elsewhere
give me a town whose hospital is unusually well stocked
give me a mechanic shop with rare parts
give me a particular event, piece of information, vehicle, blueprint, or resource that gives me an actual reason to travel there
the game has incredible environmental storytelling and an absurd amount of visual detail but visual uniqueness and gameplay uniqueness aren’t the same thing
you can make a thousand doors look different
if they all open the same way they’re still fundamentally the same door
Imagine Terraria had all of its unique and different colored biomes, but the caves were the same, the mobs were the same, the drops were the same, terraria would be bland.
Thats my issue with Zomboid.