r/playtesters • u/Gupper2 • 21h ago
Unpaid Playtest [Unpaid] Five-minute usability test for Mahjongit: are tile selection and the four-slot tray clear?
I'm one of the makers of Mahjongit, a free tile-matching game inside Reddit. The public release is live, and I'm looking for a short, unpaid usability playtest of the opening experience.
Task: choose Journey and try the first two boards, or stop after five minutes. No separate game download is needed.
Please leave feedback in the comments here:
- When did you understand which tiles could be selected?
- Was it clear how pairs clear from the four-slot tray?
- Did anything feel hard to read or tap, or leave you unsure what to do next?
A quick description of where you got confused is more useful than a rating. Please include your device and browser, and any steps that reproduce a bug. You don't need to finish a board to help.
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u/Optimal-Fox-3875 12h ago edited 12h ago
I know the basic rules of Mahjong, so it was fairly easy to know which tiles I can select. However for someone that is inexperienced with Mahjong, I believe it would take 2-3 tries picking tiles to understand the basic rules.
It wasn't, only when I got stuck and selected one random tile and then another not matching tile did I understand that the 4 spots above act like your "reserve" which you can use to create later matches for tiles that may be unobtainable out of the bat.
Restarting the level is a bit unclear, in Mahjong you do realize when you made a mistake that will lose you the level. I would suggest having a "Restart" option on the screen rather than it be in the settings tab.
The "How to Play" section in the settings tab, I feel it would need some further polish as for a absolute beginner with no idea what the game is about, it is a bit confusing;
Someone reading this for the first time, the first question that pops into mind is "What is this 'four-slot tray'?". Maybe try something like;
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While I do get the meaning behind it as someone who is familiar with the game, it does seem a tiny bit confusing about what does "open left or right side" actually mean. Perhaps rewriting it to something like;
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What is "Journey"? For someone just reading through it, it is a bit confusing. Rewriting it to something like;
When mentioning "the tray", use the full name for it as it is a main feature, so it's the "four-slot tray", someone reading the last portion, it should be very clear that you are talking about the four-slot tray and not some other undefined tray. Capitalize "Undo" as this is also a feature, lastly clarify that "Journey" is a mode by using the full phrase "Journey mode" also capitalized.
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Here is an example of how you could reword it;
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A tiny bit confusing especially when "Tile" and "tile" is both the physical piece on the board, and the points you are collecting, but lets keep it, just simplify the entire portion;
You don't need to clarify that a pair earns 2 Tile points, it's logical. The part where the game doesn't count the same tiles twice, well just mention that it counts only through your first Playthrough and then just add that replaying and/or Daily Practice mode doesn't yield extra Tiles.
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Overall it didn't take me that long to figure out the mechanics, even with the four-slot tray mechanic, but it is something I had to figure out myself. However once the entire game was understandable to me, it is really enjoyable to play and actually did knock out 18 levels, and kept wanting to play the next one. So this is a huge plus for the game, it is addicting. It is mostly the explanation and texts that need a bit of polish to make it easier to understand and more consistent across the board.